
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Italian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the automobile
peak
nice, very fun with beaMNG
i love this game it makes me goon to mumnmuy sm more
very cool super realistic
yes
[h3]The best automobile designer game ever[/h3] Automation is truly one of a kind. No other game lets you design, build, style and even drive your own car quite like it. You make and tune everything in your car: chassis, body and styling, engine, powertrain, suspension and afterwards you can export your contraption to BeamNG.drive to drive around and crash into trees. It is not perfect, there are some issues like limited body selection, hard interior making process and weird deformation in BeamNG. There are also some bugs, but they're negligible. I still love this game a lot 9.2/10
Great if you have the brand of autism that likes cars and mechanics
i made a few engines already and its so fun
I spend 10 hours in this game to figure out everything, the UI is one big mess. I am surprised it got very positive reviews, i am sure it has a lot of depth and such, but the campaign is harder than a trillion dollar company excel sheet imo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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