
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O-O
Its fun, but complicated.
this is a great game, i havent tried exporting to other games (idk if u can) but when you export to beamng it works good, but the crash physics with automation cars arent the greatest
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Italian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Takes a while to get used to. It's such a fun game just making cars. That's basically what I do in Scrap Mechanic, without the engine part. In this game I spend most of my time on the engine design, ranging from a 1000hp 660cc inline-3 to a 30hp 6.6L V12. It's amazing. The game is very laggy especially with quite a few fixtures, probably due to unreal engine 4. My specs are attached and it still struggles, just keep that in mind!
It works... It just works for BeamNG.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18M | 78K | 65% | $12.49 | |
| $18.1M | 20.3K | 93% | $29.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $18.1M | 24.6K | 81% | $29.99 | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $17.9M | 13.2K | 69% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $685 | 4 | 25% | $4.99 | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| $28.8M | 56.7K | 91% | $19.99 |
| $2.5M | 3.5K | 82% | $24.99 |
| $1M | 1.5K | 90% | $19.99 |