
Seize power and build an empire of fuzzy cellular automata monsters! Herd hundreds of mindless subjects to smash your rivals' castles and steal their territory in this RTS inspired by Conway's Game of Life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice idea, has the potential to be a very good game, but it needs a campaign and a tutorial.
Addicting as hell, if your into RTS games I highly recommend this game. Surpising amount of planing for such a small game. If your looking to get all the Achievements and master every game type I could see it taking a while. I look forward to wrecking everyone of you Multiplayer once it is ready.
Overall I would give this game a solid 8/10 (will update when Multiplayer comes avaliable, which is the main reason for losing the 2 points) My video when I look at some of the things about Automata Empire in game: https://www.youtube.com/watch?v=OyFJ3SDYNxo&feature=youtu.be
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cellular Automata is a fun strategy game about, well, automatons which you will attempt (and miserably fail at first) to control. Unlike in other strategy games you cannot directly control your units, instead you can influence them through buildings such as roads or catapults, meaning winning is as much about "engineering" as about fighting. The ressource system in this game is that each building costs units, killing said units if they are nearby or otherwise failing to be built which adds more difficulties to building a massive wall for instance. You can (and will) indeed kill yourself without all the help from anyone. The principle of the game makes for really fun and interesting gameplay which is quite unique. There are 5 game modes, war (annihilate the enemy), capture the flag, king of the hill, fort (defend a fort and protect it from enemies) and my personal favourite migration (you have a huge horde comming at you from the bottom and all players have to scramble to flee them while killing each other) At the moment it does just have singleplayer which despite various gamemodes may for certain people not be worth it. However if you are a strategy fan you should at the very least follow this game and wait for the multiplayer, which should be great fun.
I enjoy the game and hope more is to come from the developers.
seriously what a ♥♥♥♥ game, how could it have such good reviews ?
A simple premise, but addictive, great fun, fresh looking, old-school feeling game.
Really great game inspired by The Game of Life; highly reccomended. I bought it after looking at the screenshots and knowing it was an RTS, I wasn't really expecting too much from it, but so far I've been plesantly suprised. The game revolves around building feedback loops (combinations of taverns, roads and walls designed to replicate monsters) and destroying / disrupting enemy feedback loops. The mechanic allows for REALLY interesting designs, and I look forward to seeing what people do when multiplayer is added. Ease of play: 7/10 Potential for competitive play: 9/10 Graphics: 8/10 Sound design: 7/10 Price: $9.99 CAD Overall: 8.5
This is a very fun game. It relies on making the best use of a simple set of rules defining the interaction between units. Like some of the best board games, the instructions take only a moment to learn while the depth and complexity of strategy is limited only by your imagination. A comfortable spread of single player difficulty levels makes it easy to hit the ground running while still providing a challenge once you get the hang of things. I can easily say this game is more than fairly priced.
Interesting concept. But I think the game is broken. I have 1,2 and 3 automatas dying, when they are only suppose to die when they are 8+. The instructions aren't much help either.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77K | 126 | 84% | $19.99 | |
| $1.1K | 4 | 75% | $8.99 | |
| — | 0 | — | — | |
| $4M | 13.6K | 79% | $13.99 | |
| $1.1M | 2.6K | 76% | $14.99 | |
| $11.1K | 34 | 53% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 53 | 68% | $8.99 | |
| $17K | 69 | 94% | $9.99 | |
| $17K | 69 | 67% | $9.99 | |
| $17K | 157 | 100% | $4.99 | |
| $17K | 74 | 100% | $12.99 | |
| $17K | 128 | 49% | $2.99 |