
In AutoDungeon, craft your Build, defeat bosses, collect legendary gear, and experience deep interactions between skills, equipment, and talents. Explore 60+ dungeons, challenge legendary bosses. 400+ legendary items, 170+ skills, and gear crafting to build a dungeon-destroying hero.
Modeled estimate, not a reported figure. How we estimate →
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About
【Game Features】
• Explore full dungeons and boss battles
• Complete talent tree to freely craft your Build
• Collect legendary items and gear with random affixes
• Combine skills, loot, and character progression
• Equipment crafting and Build enhancement
• Tavern system: recruit allies or gain rewards
【Create Your Combat Style】
• 1900+ talent tree nodes, including legendary nodes that change combat mechanics
• 400+ legendary items, many with unique mechanics
• 170+ skills covering attacks, spells, summons, auras, and passives
• Powerful system synergies make your character evolve from ordinary adventurer to dungeon-destroying force
【Loot & Dungeon Challenges】
• Defeat enemies to obtain random affix gear
• Challenge bosses for high-value rewards
• Explore 30+ dungeons and tackle high-difficulty, high-loot areas
【Forge Perfect Gear】
• Gear randomly rolls affixes and power levels
• Use special items to modify and enhance equipment for the ultimate Build
【Tavern】
• Gain allies, rewards, or experience special gameplay
If you enjoy:
• Loot hunting
• Build crafting
• Character progression
• Watching your character grow stronger
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
大量的技能不生效,而且职业的技能组合非常愚蠢,数值跟没做过测试一样。跟大部分仿POE的游戏一个毛病,看上去丰富甚至密密麻麻的技能树实际上没任何内容。比如当你拥有4个光环每秒回7点护盾这个技能就不生效。顺带你们的美术素材我在《巴尔的遗产》里也见过。 护盾技能不仅是个被动而且是个等级越高CD越长的被动。然后你实际能获得的护盾值取决于你的智力带给你的上限,而不是技能强度。比如20级的护盾大概在3000+的护盾总量CD大概在35秒左右,而你集齐四个光环每秒7点,35秒也就245点护盾,幽默吗。50级副本出的紫色护盾技能20秒CD,每当有敌人死亡减少1秒CD,其他护盾呢,除了多一个被击特效外(比如火焰护盾6点火属性反击伤害每级提高10%,而这个反击仅在护盾存在时有效,20级也就200%,12点,哪怕按照200倍,1200也不是一个能看的数字,要知道这时候出产的火属性AOE有1W+,而这时候3000+的护盾仅能存在3秒)CD是紫色护盾的1.5倍,同级的情况下天赋树里的护盾20级需要35秒。 50级左右的装备每秒生命恢复20点左右,但是你天赋树上都是每秒1点。我浪费10个天赋点可能不如衣服拿宝石洗一个词条。 护盾回复速度也零零散散这么一张巨大的天赋树里,护盾回复速度可以说寥寥无几。更别说一些配合特殊技能的天赋。典型的例子,“光环的伤害间隔提升2%”,整个天赋树里就2点一共4%。我想说有什么意义吗?光环的伤害每秒1次,这4%没任何体感,我点2个12%光环伤害增加都比这4%提升大,那问题来了,这个2个天赋点添加的意义?还有格挡率明明是个有数据的属性,天赋树里格挡的内容竟然是增加闪避率。 许多看上去应该是数值型的被动全部是需要占用技能槽的插件型技能,比如生命值提升6.5%这种纯数值他竟然是个花费技能点数升级的插件技能。这代表你这个庞大的天赋树上又多了大量的无用天赋位。被动槽就4个,主动槽3-4个,也就是说百来点天赋大玩家依然在那提升基础数值,根本没有质的飞跃。
技能不生效,说的是混沌伤害,结果却是毒伤。还有优化下内存占用,挂机游戏吃我80%内存,我64G内存都经不住这么造
半成品,介面方面只完成 20 % 左右,不推薦。
介面簡陋、容易卡頓、成就(包含遊戲內以及steam)壞了許久都沒在修 感覺這遊戲快完了
都不说很多技能词条还有套装不生效了,挂几十个小时准备搞下装备的时候,下线再上包里的通货全没了这种恶性BUG真是把我最恶心到了!!!!
BUG太多了 经常宕机
一大堆东西不生效,战争机器玩冲锋经常卡死,强退都退不了只能重启,筛选器莫名其妙的毫无说明
仓库里的东西和金币换一台电脑后就消失了
自动推进点了一会儿就没了 啥情况 不能一直自动推进
技能点天赋点加多了,角色进游戏会卡顿。如果全加满了,角色进游戏直接未响应~
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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