
Sailing simulator featuring realistic sailing physics and a vast open world to explore. Embark on cargo delivery missions, customize your boat, try fishing and cooking. A relaxing day sail, or an epic ocean voyage? Your sailing adventure starts here!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I used to really enjoy this game, but the recent changes have SEVERELY damaged it to the point where, frankly, it's no longer fun. I'm leaving this in the hopes the dev will listen, because I really do like the game, but I don't have much hope honestly. The first major issue is the new damage system; you're operating in a floaty Unity environment where physics are not the best, to the point where you can be holding something and turn slightly which causes it to glitch out of your ship and fly off into the ocean. That's Fine, and I don't mind it, because it's just how the game works. However, that floaty physics environment also applies to your ship as a whole; and therein lie the problems. Modeling damage onto your ship that slowly but inevitably sinks it, unless not repaired at a shipyard, is not a good idea if your game controls so poorly that you can't even get it INTO the shipyard without damaging it. Yes, I know about the mooring lines. Yes, I use the mooring lines. Yes, I know you can cinch them tighter with the scrollwheel. I know. I am aware. You still take damage. The damage [b]still isn't fun[/b], and doesn't add anything engaging to the game other than 'you have to pay a big bill now!'. In that new economy, using larger ships to do anything other than EXTREMELY long-in-real-time ocean voyages is simply not worth it, and even those voyages are severely reduced in actual profit. It is, by the dev's own admission, 'a money sink for endgame'. Why do I [i]need[/i] a money sink for endgame. If I've gotten to the endgame of your charming little indie sailing game... Isn't it fine for me to go 'that was fun!' and stop playing? Or to just enjoy the fruits of my labour, happily scudding about in my palace on waves? Why are you 'balancing' for this, exactly? Okay, wanting to model it for realism, fine. Can I turn it off? The answer is, apparently, just 'no'. There are [i]apparently[/i] mods for disabling the mechanic (several of them actually, which should always tell you something as a developer), but because of the community, those are all locked behind joining a discord to get the latest versions, and the older ones that are available on external hosting sites are outdated and simply don't work. So, the damage system is tedious and annoying, always on, and doesn't really add anything engaging or fun to the game: You simply have to pay a large bill every few hours or die. It's not Lethal Company, it's a relaxing/stressful and paranoia-inducing sailing game. The next big issue is the removal of being able to push your boat while in the water, in exchange for purchasable oars that you can use to flap around with instead. This one's harder to communicate why it's a problem to people who don't play the game, but it doesn't really work, doesn't [i]feel[/i] very good, and most importantly... Doesn't have any reason to exist. Again. There's no reason for this change. The old system did not feel broken, exploitative, unfair... Was it a bit silly that you could jump out of your galleon and push it from behind to make it turn? Sure! Did anyone [i]care?[/i] Why would anyone [b]care..?[/b] It's a videogame, and videogames are supposed to be fun. Having to manage your sails, move them this way and that, adjust for the wind or a storm as you sail - all these are things that are fun to do. Things like 'sorry, you hit a sandbar 40 feet below the surface because of the game's poor water physics during this storm meaning that you're technically down there now. So.. You're stuck. Oh, and your ship's being damaged too. Take curse of Ra' [i]aren't fun.[/i] More importantly than them not being fun, they're [i]mandatory.[/i] Put in a damage system if you like; I don't care. It's your game, have fun with making it. I LIKE your game and your ideas for the most part, that's why I'm HERE. But at least do the playerbase that has [i]paid[/i] to [i]support[/i] your idea the courtesy of listening to them when you implement an idea that is [i]massively[/i] unpopular, and they're asking for something as simple as 'Hey! I don't like this new mechanic; could I turn it off or disable it somehow?' You're in [i]Early Access,[/i] this is [i]the time[/i] to be listening to people saying 'I don't like x; I think x was a bad idea' about your game. Nobody is asking or expecting you to buckle under to every criticism and give everyone an unsinkable ship with a toilet made out of solid gold, but the fact of the matter is, I genuinely don't see myself ever playing this game again if the damage system stays in. I just [i]flat out don't want to play with it.[/i] It [i]isn't fun.[/i] When I sail into a shipyard after a 4-6 hour ocean voyage, pay off a 36k dragon repair bill, sail my ship back out under a single halfsail, gently scrape the side of the pier at 3 miles per hour before I can correct, then see [i]twelve thousand dragons worth of damage[/i] appear on the shipyard scroll next to me, it doesn't exactly make me want to continue bothering, you know? My Brig is now no longer a fun and exciting status symbol that represents my proud progress through the game, it's a gigantic pain in the ass that costs a million dollars a day to do anything with. So I don't do anything with it, and instead I stop playing. You know?
This game has evolved from a wonderfull cozy sailing game with difficult situations from time to time to a more and more hardcore survival and secondary sailing game... The game neds Options that allows the player select the mechanics he wants to play. Player must has the option to choose
The develoiper is making some real inconsiderate, not well thought out, dumb decisions that impact quality of life in favour of pursuing realism in a sailing simulator survival game that isn't entirely realistic in the first place. The game is in Early Access so it's to be expected that some ongoing testing so on, etc, etc lady da so on so forth whatever. Listen to your community otherwise why would the community praise and commend, making recommendations to their peers if the game is dog water. Wind doesn't make any sense i swear, it always changes direction unfavourably making it impossible to meet a deadline for a mission because you couldn't even leave port as the wind is blowing against your square rig and your jibs aint doing nothing because no wind, no sail. So you're stuck, you can't throw a line around tree because that aint a thing, you now can't push your boat if you're jumping, in water or if it's slightly too far out of reach because that's unrealistic but you can be it alone padal your boat making no tangible progress. If can't make the wind system work properly, you'd probably disagree that it's working fine as intended I call bs anyways better add back the push function while swimming&\jumping for the sake of simplicity and fun.
Need to give this game a solid thumbs up to counteract the ridiculous people review bombing over the issue of not being able to push your sailboat while swimming in the water. To have a proper sailing simulator that has a decent gameplay loop that actually takes wind direction and strength into account has been awesome. Hats off to the developer. That said, there are bugs and minor issues, but nothing that has stopped me from enjoying being out on the virtual water running shipments. If you are looking for an arcade game where you can sail anywhere in any direction just by opening up the sails, then this game isn't for you. Stop trying to demand the developer to dumb down the experience just because you can't plan your route, keep an eye on the wind, or watch where you're going.
This game has become more and more unfun to play. It used to be a cozy-ish game about sailing around, managing your sails with the wind and focusing on being a merchant. The water, food, and sleep meters were a bit annoying, especially the sleep one, as they just took away from the actual experience of sailing. Now, food, water, and sleep mechanics have all expanded in complexity (fishing is extremely annoying to have to do), the unity engine bugs are all still there, your ship still gets stuck but now you need to buy an oar to awkwardly unfix it. Your ship takes on water and you have to take a bucket to empty it or use a bilge pump, and your ship now takes damage based on physics. The broken weird unity physics..... I wish the dev had gone in a more cozy and atmospheric route for the game because right now it's just even more tedium and friction once again taking the player away from the sailing gameplay.
Bring back the ability to push the boat while swimming. this change makes the game too hard and unenjoyable. I and many others would prefer fun over realism in this instance.
the **** you mean i cant swim and push my boat anymore? that means i cant go to ANY of the islands because a north wind wont ever **** off, and oars dont ******* work.... so tell me, HOW AM I SUPPOSED TO PLAY THIS GAME
Some parts of this game are really not fun and a pain, and instead of making it easier or more fun the new updates make it worse. The oars system, for example. Getting stuck against the wind is terrible, and the only thing you could do about it is push your boat. But now we need to use an oar instead, which feels worse. The winds are so unpredictable that this happens way too often and turns the game into a slog. Also, nights are pitch black and there's no brightness setting in the settings. You genuinely can't do anything at night except for wait and watch your food and water meters go down. I used to really like this game, but recently it frustrated me so many times over such simple things that I decided to uninstall it for good. Do not recommend unless the dev tunes it significantly.
The game used to be fun but the insane focus on realism got to a point where it isn't really enjoyable anymore. For me, the part I disliked most was that a lot of the time the wind is against you and it actively changes to always have you in a headwind. There should also be an option to disable stuff like boat damage or not being able to push your boat.
Its a game I want to love. Why does it have to be such a grind? 3 different currencies with a 4th thats used to buy ships. Weather each day is new seed so its hard to plan, You start out in basically a canoe, everything in the market costs 4x what you can make fully loaded, plus you need to eat and drink an absolute crazy amount a day. Like just adjust or even make an easy mode and it would make it so much more enjoyable
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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