
Audio beats is a tribute to the classic VR rhythm game,serve the core player for music game types.If you are traditional rhythm game users who seeking for hit experience and difficulty,this game will be perfect for you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VR has the potential to create a great dance / beat / rythm game... AudioBeats is ok, but some of the controls and directions felt a bit random. Music also did not grab me. I used to enjoy DDR and would put up with the often (IMHO) bad remixes of songs because the gmeplay was good, this was not the case with AudioBeats.
Looks great. Plays great. The only issue is that there are only 6 songs. The other VR music games allow you to play any song on Youtube, so that would be a good addition to the game.
打击符号而且全是同一位置出现,就是说他出现的时候是固定的,并排的,开始向玩家过来以后才逐渐分开。非常影响判断,然后难度因此很高,关键这个难度的提高是给玩家带来不便的那种,不是提高挑战乐趣。 就是远处出现的打击符号,都是在两个相同位置出现,,,请参考音盾符号出现位置都在几十米之外,并且从出现即开始保持你需要打击的状态,音盾那个很好判断。 希望商家能参考参考!能改进最好了。现在这也就是个半成品,真后悔购买
ドラム系の音ゲー 楽曲はdjmaxっぽいが楽曲も少なく気に入る曲があるかは怪しい まぁ値段も安いので仕方ないところはあるだろう だが一番の問題はよく落ちること 演奏開始直後、演奏中、リザルト画面いろいろでありプレイに支障が出るほどである 推奨スペックは十分満たしており、ほかのVRゲーでは問題ないのでソフト側の問題か?
Сложно играть, когда нет музыкального слуха
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
From a player who own audioshield, holodance, soundboxing, thumper and vRhythm: Really enjoy this one but want dev add stepmania support as soon as possible.
It's a fantastic game, crossed fingers for many more songs. For Rift+Touch users, apply the Win7 compatibility mode to the executable. (and launch SteamVR before launching the game).
abime
AudioBeats is as polished as any typical non-VR release*. *there are some spelling mistakes (or are they?) in there that brings down the professionalism of the game as an english release - such as; "Original Cracks 1" instead of 'Original Tracks, Vol. 1' - but that's just been nitpicky, and is a largely forgiveable flaw given the current small state of the market meaning it's often difficult to justify additional professional translation expenses. Currently features 6 tracks and 3 difficulties for each. Pleasant asian pop music (the game is made by a chinese developer). The beats are hand crafted (which is a vitally important point of difference from more procedurally oriented beat/rhythm games) allowing the gameplay to be a lot more interesting and dynamic feeling (as in the transitions between each beat feel a lot more interesting and challenging). The only flaw is not really its fault - it's the lack of tactile feedback. I found that while standing, I'd slowly drift downwards as the game got more and more intense, so I had to pull up a chair which allowed me to be more consistent. It is a fairly hard game though... difficult ramps up quickly, and by the end of the first song on basic mode, you're already approaching the difficulty level found on moderate hard songs in medium to hard difficulty in Rockband/Guitar Hero (although it's been a while since I played those games). If you like asian music, or even if you dont' mind it and you're a fan of the rhythm music genre this one is for you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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