
Play as Tristan and solve puzzles to recover human consciousnesses in the year 2071. Investigate environments, uncover secrets, and make choices that affect the ending. Explore a neon-noir world with a low poly aesthetic inspired by the 90s.
Modeled estimate, not a reported figure. How we estimate →
About

In a future where immortality is a privilege of the wealthy, Au Revoir Ltd. dominates the market with synthetic brains capable of storing human consciousness. Sentinels are tasked with locating these minds and carrying out the recovery and transfer process into new bodies.
Explore interactive environments, collect documents and clues, solve unique puzzles, and make decisions that influence the course of the story. Use your car to navigate different areas and interact with characters who hide more than they reveal.

Experience a rich and complex story where the narrative unfolds with depth, filled with twists and moral dilemmas that challenge your view of the world and of the protagonist.

Explore a carefully crafted futuristic world with detailed environments and striking visual design. The neon-noir atmosphere blends vibrant colors with a dense mood, creating a deeply immersive cyberpunk setting.

Interact with a variety of characters, each with their own personality, motivations, and hidden secrets. Conversations reveal crucial details and open up different paths, adding weight to every encounter and multiple ways to interpret what’s truly happening.

Face puzzles that require logic, observation, and attention to detail. Gather clues, connect information, and solve narrative-driven challenges. Each solved mystery brings you closer to the truth — or to new questions to uncover.
Prepare for an unforgettable journey in Au Revoir, where every decision can alter the fate of the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil*, Spanish - Spain, French, Simplified Chinese, Traditional Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um jogo curto, mas um jogo bem feito. Ele ser um point-and-click tornou a gameplay mas leve. Atmosfera cyberpunk e futurista, e a história é bem bacana. Vale a pena dar uma chance. Aliás, me surpreendeu o quanto a equipe chegou longe, pra ter dublagem oficial brasileira. Conheci o jogo numa gamejam, e ver uma galera de uma turma que participei chegar tão longe chega até ser inspirador. Parabéns a toda a equipe!
Cara, que jogo maravilhoso! Ambientação perfeita, cores e sons dando o ar cyberpunk, ótimos personagens e uma história que te amarra e te faz querer seguir até o fim. A dublagem é ótima, melhora ainda mais o jogo. Point & click ALTAMENTE RECOMENDADO!
Escrevi minha review lá no [url=https://backloggd.com/u/luisgbr1el/review/3913591/]Backloggd[/url].
What a neat little point-and-click. The story was engaging and the puzzles weren't difficult to solve. I was especially impressed with the English translation- other than just a couple of words that didn't quite make grammatical sense, I never would have been able to tell it was a translation. I look forward to replaying for the rest of the achievements. :)
The game gave me old blade runner game vibes, very linear. i think i picked this up for like 6 or 10 bucks at the time, it was on sale. short game but fun.
Au Revoir is an old-school point-and-click adventure with pixel art, and it wears its inspiration very clearly on its sleeve. The game is [b]heavily[/b] inspired by Westwood Studios’ Blade Runner—to the point where the sense of déjà-vu is constant and sometimes "uncomfortable". In a few moments, the similarities in visual and audio design are so strong that you may legitimately wonder whether this goes beyond homage and into asset reuse. That said, if you’re a fan of classic cyberpunk adventures, there is still a lot to appreciate here. The atmosphere is well done, moody, and convincingly cyberpunk. Despite dated and somewhat clunky mechanics, the game manages to recreate a noir futuristic vibe that works, even if the story itself is rather predictable and “by the book.” The game is packed with cinematic references, which genre enthusiasts will enjoy. There are five different endings to discover, although the amount of backtracking required to see them all may discourage completionists rather than motivate them. Overall, this is a positive experience for fans of old-style point-and-click adventures and cyberpunk aesthetics—especially for those who loved Westwood's Blade Runner. However, it’s less clear whether Au Revoir can truly stand on its own for players who have never played or cared about the Westwood classic.
Прикольная игра, прошел с переводом на русский примерно половину. https://www.youtube.com/watch?v=u8HjArvlYdo Планирую, пройти полностью Поддержите разработчиков, они это заслужили! -- Сюжетные видеоигры с @paradrew101
[h1]《永生公司 Au Revoir》简评[/h1] 复古风格和科幻题材,像素美术和赛博世界,霓虹灯火和黑色内涵,这就是《永生公司 Au Revoir》,一个关于未来科幻世界里“人类”获得“永生”的故事,一款带有解谜玩法的悬疑剧情向的角色扮演游戏。剧情的内核思想很深刻,正如大多数此类游戏,都是讽刺着一个非常操蛋的社会,多结局的故事之下,向玩家展示了一个外表光鲜亮丽内在黑暗深渊的赛博世界。不过,由于游戏的玩法过于复古,一些操作细节可能不是所有的玩家都可以习惯的。 基于未来一个拥有所谓“永生”黑科技的科幻世界,“人们”通过技术手段实现了另类的“永生”——即将人类的意识从旧的躯体转移到新的躯体从而实现个体意识“永生”而“不灭”的状态。这种意识上的“永生”,其实和玄幻小说中的某种“永生”手段相似,其名为“夺舍”。然而,“夺舍”可比“永生”要更加符合实际,因为“夺舍”虽然条件很苛刻,但是其无论成功还是失败,整个“夺舍”的过程都能够由本人所控制。然而,本文里的“永生”,使用的是黑科技的手段,在意识移植期间,本人无法干预反而全程由他人操作,所以这就会导致意识的修改、删减、克隆、复刻、合成等等各种不可预料的手段来干涉被控制的意识。说得好听点是“完善”,说得难听点那就是“玩弄”。那么,本经过一次次“玩弄”后的意识,那么还是这个意识还是最初的个体吗,这个“永生”是真的“永生”么?这就是本作的深刻内涵和讽刺。 至于游戏的玩法,以解谜的形式来推动地图区域的探索,进而推进剧情故事的发展。解谜的操作很简单,就是场景中寻找可以互动的物品、线索,从而完成各种谜题内容。难度不算大,就是有些物品、线索在暗淡环境下,太难得发现,眼睛要瞎。 由于本作的设计风格是有意的复古,所以整个游戏包括玩家操作在内也都非常的复古,个人觉得大部分的复古元素没有什么问题,反而是游戏的特色,但是有项内容还是需要玩家适应的,否则会比较的难受。 其一,场景中的线索、物品等可以互动的内容没有显眼的提示,需要玩家自行在场景里摸索,由于很多场景光线暗淡,互动内容位置较偏僻,很容易就忽略了。其二,角色的移动比较缓慢,并且需要角色移动到指定位置才能互动,所以时间除了花费在搜索线索或者物品之外,还有不少时间是用于角色往返跑图。其三,游戏中没有任务指引,很多线索都在于NPC的对话之中,所以玩家不要错过和NPC互动的文字内容,该截图就截图。其四,部分场景的存在视角转换,突然的视角转换有点违和以及难受,部分房间的移动,存在点击不太灵敏的情况。 最后,游戏的流程很短,一个结局通关大概2个小时左右的时间,并且故事的流程,在中前期的解谜环节都是一样的,多结局的达成,重点其实就是在最后的环节。即继续游戏多周目,是从快结束的剧情——实验室返回公司本部阶段开始——在这个环节中会触发数个选择取向,不同的选择估摸着会对应不同的结局。只有游戏全成就,可能需要耗费些许时间了,但是估计也不会太久。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Joguinho simples de Point And Click, mas muito bom de acompanhar a história e fácil de compreender. Apenas um puzzle que achei não muito intuitivo(estou falando de você puzzle das luzes), mas fora isso não tem nada impossível de se solucionar.
Baseado em um mundo Retrofuturista de ficção científica, a mensagem central é profunda; como a maioria dos jogos do gênero, satiriza uma sociedade disfuncional com os ricos ficando mais ricos e os pobres ficando mais pobres, podendo até mesmo ser imortal se tiver capital o suficiente. Com múltiplos finais, apresenta aos jogadores um mundo cyberpunk aparentemente glamoroso, mas internamente sombrio, o jogo é bastante curto, levando cerca de duas horas para completar um final, tendo seus puzzles com suas dificuldades, mas nada impossível. Embora conquistar todas as conquistas possa levar algum tempo.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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