
Decode eight sci-fi chambers, survive their environmental hazards, and awaken the Nexus in a third-person puzzle adventure built around observation, logic, and discovery.
Modeled estimate, not a reported figure. How we estimate →
About
Eight chambers. One surviving traveler. A machine waiting to wake.
Secret Odyssey: Orb of Eternity — Chapter I is a single-player, third-person sci-fi puzzle adventure set inside a mysterious interstellar labyrinth. An expedition entered its cryptic halls together, but every chamber tested their resolve and reduced their number. Now, one traveler remains—and the secret at the heart of the labyrinth is finally within reach.
Explore each chamber, study its architecture, interpret environmental clues, manipulate ancient machinery, recover key artifacts, and open the path forward. Every solved mechanism leads deeper into the Odyssey, while cleared-chamber progression lets you continue your journey without beginning the entire labyrinth again.
The labyrinth does not repeat the same puzzle with a different coat of paint.
Investigate scattered temporal echoes, stabilize their signals, and convert their hidden values into a lever sequence. Build an exact eight-relay circuit across a black-and-white grid, routing cyan, magenta, and amber beams without allowing their paths to cross. Charge the analyzer only when the entire network is stable—then survive the chamber’s final laser sweep.
There are no conventional enemies or combat encounters. The chambers themselves are the threat: quantum overloads, laser interference, acid rain, dangerous machinery, and fatal decisions punish careless assumptions.
Deeper inside, the tests grow stranger. Navigate a node-based maze to uncover the clue hidden within it. Race between shelter and a sealed phone booth while corrosive rain cycles through the chamber. Reconstruct a seven-shard quantum matrix, unlock a multi-stage cipher vault, and restore a crystal-powered laser network.
Assign four distinctive blades to the correct knights by comparing colors, shapes, lengths, and oath records—but do not seal the oath until every deduction is sound. Decode two symbol sequences, collect their crystals, insert them into a mechanical Holocron, and watch the recovered disk rise into your possession. Align four lanterns with the symbols projected around a central cube, then reproduce their pulse sequence from memory.
The final chamber brings the Odyssey’s systems together. Power its machinery, guide the King and Queen chess pieces into their matching energy beams, recover a cybernetic tablet, reconstruct a royal cipher, open the vault, and claim the Cyber Orb—the Singularity Core connected to the Nexus itself.
Your reward is not a weapon or a stat increase. It is the culmination of the journey: the Dyson Sphere awakens, the fractured matrix becomes whole, and the labyrinth remembers the traveler who carried its last light home.
Play with direct third-person movement using keyboard and mouse, gamepad, or touch controls. On PC, you can alternatively use the elevated point-and-click movement mode with mouse or controller cursor navigation. Four exploration-camera distances let you choose a closer character-focused view or a wider cinematic perspective while puzzle and cutscene cameras retain their designed framing.
Select one of four cosmetic operatives—Void Ronin, Crimson Shogun, Solar Warden, or Nexus Drifter—and enter the labyrinth in your preferred style.
A dark cyberpunk-inspired interface surrounds the adventure with cyan, magenta, and gold holographic displays, responsive device prompts, puzzle-specific telemetry, voiced guidance, mechanical sound effects, and mysterious space ambience. Dedicated master, ambience, effects, and dialogue controls let you shape the soundscape, while four visual profiles scale the presentation from Performance to Cinematic.
Text and interface localization assets are included for 16 languages: Arabic, English, French, German, Hindi, Indonesian, Japanese, Korean, Malay, Polish, Brazilian Portuguese, Russian, Spanish, Turkish, Ukrainian, and Vietnamese.
Enter the Nexus. Read the room. Trust the pattern. Carry the last light home.
Eight purpose-built puzzle chambers: Progress through one connected labyrinth where every chamber introduces a distinct objective, visual identity, and reasoning challenge.
Puzzles that test different skills: Move between environmental observation, signal tuning, circuit routing, spatial reconstruction, logic deduction, sequence decoding, memory, and physical chess-piece positioning.
The environment is your adversary: Avoid laser sweeps, quantum overloads, acid rain, and dangerous machinery in a puzzle adventure with tension but no conventional combat.
Meaningful mechanical rewards: Open sealed chambers, restore laser networks, recover crystals and cipher artifacts, activate the Holocron, claim the Cyber Orb, and awaken the Nexus.
Progress that respects your time: Cleared chambers remain recorded so you can resume deeper in the Odyssey instead of replaying the entire chapter after returning.
Flexible PC controls: Choose direct third-person movement or point-and-click navigation, with keyboard-and-mouse and gamepad support.
Touch-ready interaction: Mobile-oriented movement, camera, action controls, safe-area handling, and device-aware prompts are implemented.
Four cosmetic character appearances: Enter the labyrinth as the Void Ronin, Crimson Shogun, Solar Warden, or Nexus Drifter without tying appearance to combat statistics.
Player-adjustable presentation: Select Close, Standard, Wide, or Cinematic exploration cameras and Performance, Balanced, High Fidelity, or Cinematic visual profiles.
Atmospheric audiovisual design: Dark interstellar architecture, neon holographic interfaces, cinematic machinery, mysterious ambience, voiced guidance, rain, lasers, locks, doors, and puzzle-specific sound feedback reinforce each chamber.
Broad text localization: Sixteen language packs cover the main dialogue table and remade puzzle interfaces, including Arabic and several Asian and European languages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I liked it, it adds an different flavour to some common puzzles by giving the hints in the form of rhymes. Even though it's cheap, still probably a little over priced given its length, finished it in about 45 minutes... I think. I'm pretty sure I finished it, a voice over said some things that kind of indicated it was the end but then nothing happened, I was just stuck in the last(?) room with nothing to do. Is the chess puzzle the end, or am I bad at this? Overall happy, I'd buy another game from the same developer.
Game kamal ha yr
Nice game, few little glitches but nothing gamestopping. Nice rooms, graphically speaking. Gives a "spaceship" feeling. Length: demo length. No longer than 2 hours. Wayyy too short, very disappointing, which is also my opinion about the ending. (unless i missed something but i fear not. The start and loading screens are more beautiful than the actual game.
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