
Keep your disposable android-body alive by automating everything. Automate farming, foraging, crafting and capturing - and even assimilate creatures into your production lines during your impossible mission to relight the world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, German, Hungarian, Ukrainian
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im not gonna lie im writing reviews rn for games i've played and i literally can't think of what i did for 10 hours on this game
Not for me.
Doesnt really feel like a automation game feels more like a visual novel in alot of ways like the automation feels like its not creative but kinda like forced to progress the story
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could give this a neutral review... Definitely a UNIQUE game, and I love the art-style and writing, but unfortunately it jut misses the mark. That and I had a game-stopping bug that I could only get around by cheating. It should do better around the whole automation aspect, as well as "what to do next" - as it can leave you guessing and doesn't flow organically. Too much left unsaid. A pity, because it's a somewhat unique experience. The devs got so close!
Atrio: The Dark Wild is a survival automation game developed and published by Isto Inc. that successfully combines factory building, exploration, and narrative-driven progression into a distinctive science-fiction adventure. Instead of focusing on relentless combat, the game encourages players to overcome the harsh environment through intelligent engineering, resource management, and automation. You take control of a disposable android tasked with restoring Station 3, a mission that gradually evolves into an investigation of humanity's disappearance and the strange ecosystem that now dominates the world. This intriguing premise gives purpose to every objective while establishing an atmosphere filled with mystery and quiet tension. The core gameplay revolves around collecting resources and transforming simple survival routines into efficient automated production networks. Gathering materials manually is only the beginning, as new technologies allow players to construct increasingly sophisticated systems that harvest, refine, transport, and manufacture resources with minimal intervention. Building an efficient factory becomes more than a convenience—it is essential for survival. The progression feels rewarding because every improvement unlocks new possibilities, allowing players to expand further into dangerous territory while maintaining a steady flow of essential supplies. One of Atrio's most creative ideas is its use of wildlife as part of the production process. Rather than existing solely as enemies or passive creatures, many of the bizarre organisms inhabiting the world possess unique traits that can be integrated into your industrial infrastructure. Capturing and utilizing these creatures creates an unusual blend of biology and machinery that gives the game a memorable identity. Each new discovery adds another layer to factory optimization while reinforcing the game's imaginative interpretation of a post-human ecosystem. This mechanic consistently keeps experimentation interesting, encouraging players to rethink how living creatures can become functional components of an automated network. Exploration also plays a significant role throughout the adventure. The handcrafted environments reward curiosity with hidden resources, abandoned facilities, environmental storytelling, and upgrades that steadily expand your capabilities. Rather than relying on randomly generated maps, every region feels intentionally designed, offering distinct challenges and visual variety. The contrast between glowing technology and overwhelming darkness creates a striking atmosphere that supports both the cyberpunk aesthetic and the game's central themes of rebuilding civilization in a forgotten world. Every newly restored section feels like meaningful progress, giving players a satisfying sense of accomplishment. Beyond its mechanical depth, Atrio delivers an engaging narrative that unfolds naturally through exploration. As more of the world is uncovered, questions surrounding the android protagonist, the collapse of humanity, and the purpose of Station 3 gradually receive answers. The story complements the gameplay instead of interrupting it, providing enough intrigue to motivate continued exploration without overwhelming players with excessive exposition. Moments of subtle humor and personality also prevent the experience from becoming overly bleak, giving the world additional charm despite its desolate setting. The game's presentation complements its design philosophy exceptionally well. Its stylized visuals emphasize colorful neon lighting against dark landscapes, creating environments that are both beautiful and unsettling. Creature designs are imaginative and often unsettling, successfully blending organic and mechanical features into forms unlike those found in most survival games. Combined with atmospheric music and ambient sound effects, the audiovisual design strengthens the feeling of isolation while making every expedition into the wilderness feel tense and rewarding. Although the learning curve becomes steeper as production chains grow more elaborate, the gradual introduction of mechanics helps ease players into increasingly complex systems. Those who enjoy optimizing layouts, solving logistical problems, and improving efficiency will find tremendous satisfaction in mastering the game's automation mechanics. On the other hand, players looking for constant combat or fast-paced action may find its deliberate pacing slower than expected. Fortunately, the included sandbox mode provides additional freedom, allowing players to experiment with construction and automation without the pressures of the main campaign. Atrio: The Dark Wild stands out by successfully blending survival mechanics, factory management, exploration, and storytelling into a cohesive and highly original experience. Its imaginative creature-based automation system, rewarding progression, handcrafted environments, and compelling mystery create a game that feels fresh within the automation genre. While its thoughtful pace and increasing complexity may not appeal to everyone, players who appreciate strategic planning and creative problem-solving will discover an engaging adventure that remains consistently rewarding from beginning to end. Rating: 8/10
Atrio the dark wild truly is one of the factory/story games of all times. I wouldn't say its a particulary good game, but I also wouldn't say its a bad game in general, but since there is no neutral option, I had to choose one. I never felt too invested in the game and I felt like in some points it was lacking. The combat was annoying instead of fun, he story is okay, it tries to be funny bat rarely succeeds at beeing funny. Also it feels kinda clunky at times. The perspective is confusing and sometimes you don't really know, if a conveyor is in the right place or not because of that. Some buildings like the planter can also only be turned in 2 out of 4 directions which complicates stuff. I also feel like the game isn't really good at explaining concepts and does not use well established concepts. For example Ctrl+Click does not put all items of a type into a chest, it splits the stack. I also had to figure out myself that splitters are indeed in the game, but you have to capture enemies to do that for some reason... There are also some bugs, like the mining sound getting cancled all the time, and <sprite="keyboard_sprite_atlas" name="m"> is probably not the text that I should see, and when you when you use a red battery the time starts at 6:60. The gameplay and factory building is okay, but farming can be annoying because of the lack of a neat way to feed the farm 2 inputs and harvest the output without sucking other stuff on the belt, and without you beeing able to chain it very much. Luckily you don't really need to build a big factory, for example I once crafted 50 batteries per type manually and never needed to craft any ever again. There also isn't too much to automate in the first place, as there are only a few dozens of items. Because of that I could easily beat the game in 13ish hours and get all achievements on the way. As I said, its not a bad game, I just don't feel like its a particurarely good one either.
Such a great game for people who love automation! I can't say I play a lot of automation games but this is really well made.
i love having 1000+ pickerpals without any stations connected
Unable to play the game as it consistently crashes when loading after completing the first mission.
한글화 맞음? 구글 번역기에 돌려도 이것보단 번역 잘하겠네
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.8M | 2.5K | 90% | $19.99 | |
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Related
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| $477K | 985 | 69% | $13.99 | |
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