
ATONE is a Norse mythology-inspired, hand-drawn game that blends interactive storytelling and complex puzzles with a rhythm game combat system. Inherit the role of a young warrior named Estra as she journeys through Midgard to unveil the truth behind her father’s death.
Modeled estimate, not a reported figure. How we estimate →
Media

About








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, French, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jeu incroyable, histoire entrainante, prise en main facile, envie d'explorer ce si bel univers mythologique ! un coup de coeur !
Attempts to do too many things and fails at doing any well. The game desperately needs an option to switch paths, considering how many endings it teases to have at the very end.
Non mi piace e navigare una zona è difficoltoso inutilmente.
A beautiful and interesting game, but a bit lacking in terms of gameplay. Especially during the first hours, it's just long dialogues and cutscenes, then 2 minutes of gameplay with puzzles so easy they can barely be called puzzles, then more dialogues and cutscenes. Thankfully it gets better later on, and the story is engaging, but the puzzles remain way too easy all the way through. The only exceptions are optional puzzles, which on the contrary are way too difficult. In fact they're more like riddles, or challenges you would find in an IQ test or something. They're purposefully vague, and I'm sometimes certain I have the correct solution yet fail. The best parts of the game are the rhythm sections which serve as fights, although they're a bit short and there aren't many of them. It's a shame we can't watch the beautiful animations in the background while playing, but that's a flaw inherent the the genre so I can't hold it against the game. If you don't bother too much with the nonsensical optional puzzles, it's actually pleasant to follow the story through that little mythological universe. Graphics, writing, animation, everything is well crafted.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Masterpiece ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run Paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Gameplay Genre: Puzzle/Rhythm Story Genre: Mythological Epic Story/Gameplay Ratio: 2:1 **Gameplay** Ideas: 8/10 | I always love to see rhythm mechanics adapted to different settings in unique ways, and Atone has some great puzzle concepts on top of that. Execution: 6/10 | It feels a little bland sometimes, and the puzzles can feel a little lackluster. That's not to say it's bad, though, it's certainly a decent execution, I just wanted a little *more*. **Story** Ideas: 7/10 | Though there were some interesting ideas, it wasn't really anything *revolutionary*. Execution: 6/10 | I can't say I was particularly invested in it, but it does communicate its story satisfactorily. **Characters** Ideas: 4/10 | This is where the game really takes a hit. The characters don't have much to them, and feel more than a bit flat. Execution: 3/10 | Simple characters can work, but the game's efforts to sell them as complex, realistic people only serve to highlight how little there is to them beyond the surface. **Visuals** Ideas: 9/10 | This game has a phenomenal art style, and it isn't afraid to push things visually. Execution: 8/10 | The art is gorgeous and is implemented wonderfully throughout the game. Cohesiveness: 6/10 | The top-down, intelligence-based puzzles and the cutscene-like rhythm sections often don't flow together very well, but the rest of the game works decently. Personal Favor: 4/10 | I wasn't really a fan. Notably, I still finished it, but it's below average. **OVERALL RATING:** 5/10
A pretty positive 6/10 in my book. Likes Beautiful art style. I mean some of those scenes are really worth of a print or a poster. Highly enjoyable soundtrack. Lots of little things to discover. I think that the stories are told well, I like the range of voices and tones within them. The reasons that this game isn't ranked higher for me: I found the rhythm combat very easy. I'll be the first to admit, I'm really bad at rhythm games. I played on normal mode, so it's entirely possible that I'd enjoy hardcore mode more so, but like I said--I'm usually just out and out terrible at rhythm games (stiff hands, lots of crochet). I never had to use a single health item throughout the game, and just kind of kept getting more hearts so it was never really something to worry about. I tooled around in the arena mode for a little while, and that definitely had some more challenge options to it. I was not a fan of the moving bar during rhythm combat alongside the active scene in the background. The movement of the bar wasn't really an issue, but I couldn't really enjoy the beautiful art/active scene in background at the same time. I didn't mess with story mode, so maybe that'd give me more time to actually view what's going on, but I'm not moved to replay the entire game in order to see. In terms or replay-ability, I could definitely understand wanting to. I'm not particularly moved in that way. If the puzzles and combat stay roughly the same, across each play through, then I wouldn't personally feel like investing the play time again. That being said, definitely above average. I think that if you commonly play rhythm games, I might suggest starting in hardcore mode. It was a fun, short game. If you like beautiful art, creative storytelling, a great soundtrack, and fun puzzles, I'd recommend checking it out.
Hard not to endorse something that is half puzzle/half rhythm game, features an oddball tone for a pretty sincere alternate take on Norse mythology, with all of its story delivered in highly stylized fashion (which visually seems inspired by instructional illustrations; but really, there are half a different approaches the game employs for its presentation). I quite enjoyed both the content and the design philosophy - what initially came across as a bit simple quickly charmed me. Unfortunately, the first casualty of indie games is QA. In particular, the puzzles shifted from perfectly doable to "what do you want from me" right near the end with no happy medium in between. The challenge of the rhythm-based combat is similarly polarized when bumping up the difficulty to hardcore. Not to mention that the unchangeable button layout for controller was practically unusable for hardcore and there really should be an option to quickly restart a fight. Which shouldn't deter you from playing Atone, however. Just keep the default combat difficulty and make peace with the idea of not getting every optional objective when playing blind, lest you end up feeling hoodwinked by an 11th hour difficulty spike.
Atone is a short and sweet little narrative adventure, and the rhythm game combat is a joy. Seeing the tales from Norse legend told by short animations throughout the game is fascinating, and the rhythm game combat is both fun and challenging, made even better by the fun animations in the background as the combat actually occurs. The story itself is good, telling Estra's tale well, and involving a few choices throughout the game that can change the player's course and the voice acting adds so much to the already engaging story.
Изначально игра зацепила эстетикой, а в целом это скорее кладезь несложных, но довольно разнообразных голомоловок в сочетании с ритм-игрой под неплохую музыку (но сложность можно выставить на сюжет если что, хотя у меня и с обычной сложностью проблем не возникало, хотя это первый раз когда я вообще играю в ритм-игру) Не идеальная, но очаровательная небольшая игра со скандинавской мифологией
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) | $49.1K | 821 | 89% | $2.79 |
| This Merchant Life | $49.1K | 186 | 75% | $10.99 |
| Rasvyat Nuclear Power Station | $49.1K | 179 | 79% | $9.99 |
| Blacksea Odyssey | $49.1K | 207 | 80% | $9.99 |
| Warring States | $49.1K | 105 | 77% | $18.99 |
| Epitasis | $49.1K | 159 | 73% | $14.99 |