
ATONE is a Norse mythology-inspired, hand-drawn game that blends interactive storytelling and complex puzzles with a rhythm game combat system. Inherit the role of a young warrior named Estra as she journeys through Midgard to unveil the truth behind her father’s death.
Modeled estimate, not a reported figure. How we estimate →
Media

About








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, French, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just can't associate vikings with mellow electric music. Visuals are nice, but the story with the whole setup is just boring. And once again the girl boss thrope where you need to cut your hair to be a fighter...
I enjoyed my time with ATONE quite a bit. The general aesthetics (visuals, audio) is very unique and sets an off-kilter tone that serves very well the engaging story. Story is where the game shone for me. Heavily inspired by Norse mythology, it is served by a cast of interesting and relatable characters, with interesting arcs and some surprising development. The story is branching and has several endings. I'll definitely want to play some more to explore different branches and their consequences. Gameplay-wise, the game alternates between puzzle-exploration and rhythm game-style battles. The puzzles are the weakest part of the game in my opinion. The difficulty is a bit all over the place, with some being obvious alongside some very cryptic. Some mechanics are repeated in several puzzles, but they don't come with an interesting twist. Once you figured it out, the subsequent ones are a lot less interesting. Some puzzles give you only a fixed amounts of attempts (sometimes only one!). I liked the idea of it, because it forced me to really think instead of going by trial-and-error. However, in practice it felt a bit perplexing when after a good long hard thought I try a solution, and the game just tells me I got it wrong and moves on without a hint at what was wrong about my solution. The rhythm game battles are super fun. I enjoyed the music a lot - an obvious requirement for such gameplay! The difficulty is quite permissive, even in hard mode. But that allowed me to stay focused on the flow of the music rather than a punishing die-and-retry loop. There is a mode where you can replay the songs you found in the story mode, and I spent quite a bit of time there. Overall, it reminded my a bit of Superbrothers: Sword & Sworcery EP, in the best way. If you're looking for a beautiful, moody narrative experience and/or enjoy rhythm games, you might like this one. If you're after good puzzles, this might not be the game for you.
Um game bem diferente do padrão, trazendo a mitologia nórdica com uma jogabilidade que varia batalhas rítmicas com puzzles para poder avançar na história, o game é curto, terminei em 6 horas e do meio para o final engrenou bastante, muitos puzzles de tentativa única acabei errando pela complexidade e poucas tentativas para acertar. De qualquer forma valeu seu preço.
Piękny przykład crossoveru gatunkowego. Gra od serca, a nie sztampowy, korporacyjny produkt. Bardzo spodobała mi się mechanika zagadek logicznych, gdzie dostaje się tylko jedną szansę udzielenia prawidłowej odpowiedzi. W przypadku błędnej można wykorzystać ładunek, by spróbować ponownie, ale zużywając ładunki na ponowne próby lub podpowiedzi traci się możliwość wykorzystania ich do wstępu na opcjonalne obszary w późniejszej części gry. Na duży plus zaliczam również rytmiczny system walki (każda potyczka to inna melodia) oraz przepiękne odgłosy człapiącej po śniegu bohaterki.
This was really interesting! Essentially, Atone is an adventure(-ish?) game with two key unique features/styles. First, there is a branching storyline that, while still gets you to mostly the same point, does have different flowing-on consequences based on about half-a-dozen-or-so key decisions you make. When you finish the game it shows you the overall flowchart and the path you took, so you can get an overall sense of how it all did/can fit together. What I especially like about this is that the game isn't super long; you can finish it comfortably in one extended session, or a couple of short ones. This means that you can easily come back and replay the game to explore the alternative choices you can make, without having to commit to hours upon hours of gameplay. The second unique feature is the combat, which is basically a rhythm game... and there is no explanation as to why. It doesn't seem to fit at all, and while there's nothing wrong with it, it's just a bit odd. As far as I can gather, I believe the reason for it is two-fold: firstly to make the story-based combat "easily successful", so as to focus on the story itself (you can actually turn it off entirely for the main game, if you want); and to provide an end-game, skills-based experience to keep playing the game. As I said, there's nothing wrong with it, and it's still pretty fun. There are also a good amount of puzzles, which are a good level of not too hard but also not too easy, so you feel like you can find and get through them all without having to look for outside help. Given that Atone is usually going for pretty cheap, I would recommend grabbing it and giving it a go. It's pretty good, especially for the price.
WEAKLY recommended - it offers an extremely tame and stale telling of an extremely watered down Norse mythos original story that some casual players might enjoy. In short, if your life mission is not to play through every casual game out there, you are best of just watching a cutscene compilation on YouTube. The maze levels and the level design in general is a big enough incentive. UPDATE: Having seen most of the game and the ending extra scenes, it is not worth any investment. There is no character development during the gameplay and all relevant events happen either in the intro sequence (that will be repeatedly flashbacked) or during the final confrontation. Everything you do during the gameplay is highly inconsequential. The script is quite awful. Your character motivations are unclear even to the character itself. The extra ending sequence is just a rehash of the what you have already seen and provides no new information. That exemplifies how much this game is about wasting your time, the slow movement speed aside. Most of the "content" is the player walking around, completely unchallenged. Due to the pixel art graphics style, there really is not much aesthetic graphics to look at, making it not work as a 2D walking sim. That also means most of the gameplay time is largely unsatisfying. The control designs reek of console port. Case to point, check out these default rhythm game inputs on the keyboard: 1, 2, 0 and 9 - basically the number keys on the number row because 0 and 9 would be pretty far apart if played with the num pad. I wonder how little playtesting it would have taken to pick any other controls. They could have gone with the Unity standard of Z, X, C and V and it would have been better. This game probably allows rebinding, though I do not consider sucking-out-of-the-box to be something to keep and value. It is a rhythm puzzle game. It has secrets that you are likely to miss unless you use a walkthrough. Yeah it lacks some serious design polish to the point it is barely getting a passing grade. If you are looking for a bang for your buck, you should pick any other game. The game tries to tell an epic emotional revenge story of sorts, though it uses such comical fantasy trophes that it is impossible to take seriously. A couple examples: 1. player's father gets done in by a dark specter (Skeletor much). 2. You fight a skeleton (Skeletor) that insist on fighting and offers no reason for it. Not to mention all of the anime references ("Black Swordsman" AKA Guts from Berserk in the intro village and "Kamina" from Gurren Lagann on a gravestone). When Ubisoft's Valhalla offers a more serious take, your narrative needs help. The reason for why I emphasize the narrrative is because most of the game content is contained in its form. If removed, all there would be left is bare-bones puzzle and rhythm game segments not unlike what you can see in some one-dollar indie games. This one is priced close to the 20-dollar, grade A indie game level. Games like that should have some serious replay value. This one doesn't. I do not want to talk about the rhythm game. It is enough for me to mention that it can skip frames at times and possibly deny you the vision of the right timing. The puzzles are something a second grade school kid could beat. If they dragged on, I would consider the game to be worse due to there being no believable world-building integration of those puzzles. I have not beat the game yet, though the general boredom, a general lack of hope about things improving and apathy have already set in. I expect myself to like the game even less once I have trudged trough it. It embodies a lot of the "nontent" styles modern indies like to utilize. I would take a game with much worse assets and no voice acting over this one if it was simple and fun to play and not just endlessly wandering from point A to point B, hoping for something interesting to happen for the first time. I got this game as a Fanatical Mystery Game, mostly because of lemmings upvoting it like crazy. It is telling that practically everyone in those reviews is saying it is good and none of them are mentioning any specifics or why it is "good" and whatever they mean with it. It seems like a bunch of mass sunken-cost cope to me. A game held together by vapid praise is likely to have a dead community and no sales just a couple of years after the release. I have looked through enough SteamDB and Gamalytic stats of various games to confirm the pattern.
——记录:捆绑包“Untold Tales' Indie Roulette Bundle”10个游戏入86.08元,25/07/19入。 ——游戏支持简体中文和繁体中文,汉化并非机翻(点赞)! ——支持手柄(只用过xbox,其他不确定) ——画风清奇(褒义)、音乐很棒、玩法中规中矩、剧情无话可说(并不是褒义)的北欧风音游。25/12/11。
was okay, somehow it could very boring, but most of the story scenes that other characters told, felt like listening to a story book, and didn't skip any of the scenes because i found the stories interesting and was curious about them, some moments were sad and that also made me feel the same. most of the game though is puzzles and combat. the puzzles are mostly easy, but some can be very unclear despite hints, but even if so, trial and error works (unless the puzzles are those with only one chance), the way combat works is by hitting musical notes at the right time (mostly multitasking), which i sometimes found fun when it worked but often it didn't because it's easy to mess up with these. walking or running felt very slow. but overall i would say okay.
I didn't really expect to like this game! I think what worked with me is the presentation of all these game elements rather than the actual gameplay. Maybe it's mostly because I really like the art style and it adds to the exploration. Although the art doesn't help with some of the puzzles since they're hard to recognize. I didn't really like it as a rhythm game, but I do as an exploration/adventure game with norse myth inspirations.
So even though I wanted this game purely because I knew it had banging music and just seeing the art style intrigued me (indie games will always rock more style than AAA, quote me on that), somehow I completely missed the fact that thiiiiiiis is a rhythm game! And honestly, after I got over that surprise, I realize what a perfect fit that made for things like battle! Let's be honest: us gamers always need fantastic music to battle to and usually get into the beat of it when it's really good. This just merges the two wonderfully! And I think it's also pretty good for people who aren't wholly used to rhythm game battling just yet, thanks to its difficulty system. If you're new to it, then you can just do the "two lines only" version, where you only have to worry about two buttons in the rhythm battling. But more experienced players can go for even more buttons to match to the beat! I honestly really like that. It's simple, but it works great. Additionally, there are multiple paths to take, and sometimes trying to find everything on a first run can be really tricky. I didn't realize I'd messed up with a certain snake until it was far too late for me to turn back... but the game cheerfully shows you a roadmap at the end of your playthrough showing what you've done and what you missed! That leads to more than enough replay value, especially if you start out cautiously at a lower difficulty and then ramp it up for yourself. The wonderful thing about the game as well is that it's relatively short, so it won't feel like it wholly takes over your entire life as you replay to get those endings. Sometimes a short game is all you need. Anyway, definitely very fun and wonderfully made.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) | $49.1K | 821 | 89% | $2.79 |
| This Merchant Life | $49.1K | 186 | 75% | $10.99 |
| Rasvyat Nuclear Power Station | $49.1K | 179 | 79% | $9.99 |
| Blacksea Odyssey | $49.1K | 207 | 80% | $9.99 |
| Warring States | $49.1K | 105 | 77% | $18.99 |
| RefRain - prism memories - | $49.1K | 138 | 98% | $14.99 |