
A global catastrophe has literally torn our planet apart, breaking Earth into many pieces. You are the survivor that explores the remains of our planet and investigates the anomalies that have settled upon it. You start out with only a single item: a broken weapon that also functions as a flashlight.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] "Liveza: Death of the Earth" is a platformer -- and a bad one at that. [/h1] The earth is broken into many pieces. We are the only survivor and have only one broken weapon at the start, with only the flashlight working. So we hop from platform to platform, avoid contaminated platforms, collect batteries and key cards, get healed by collected medi-packs and always aim for the level exit. There's always a weapon repair station around somewhere, which not only allows us to shoot again, but also spawns a wave of enemies accompanied by a game color change and wild dub-step (It sounds awful). It's not good, but at least it's a change from the constantly looping melodic babble. Game mechanically, the game is just not good. The control seems sluggish and not very responsive. The fact that we can only shoot sideways with our weapon is absurd while enemys come from all directions and Hitboxes are inaccurately placed as well. The only nice thing is the basic design and especially a later level, which looks like our game file was shot on the C64. Game mechanically, however, unfortunately nothing changes there either and the game mechanics are simply no fun worth mentioning. Score: 4/10 Atmosphere 2/10 Story 3/10 Graphics 3/10 Sound 4/10 Game mechanics 4/10 Balancing 3.5/10 Game fun Conclusion: Formally flat platformer thats skip- and forgetable. 5/10 Overall rating
Just a terrible platformer. Far better ones you can get on steam than this.
[h1] Lemme tell you this... the game sucks. [/h1]
2D indie platformer where you explore ruined locations, fight enemies, and unlock new abilities to progress ✅Good soundtrack ✅Infinite lives (respawn at the beginning of the level) ✅Ability to continue from the last unlocked level after restarting the game ❌No options (e.g., windowed mode) ❌Poorly done retro graphics ❌Low enemy variety ❌Dangerous obstacles appear as background elements ❌The gun barrel counts towards the character's collision radius ❌"SUPERHOT Mode" deletes game progress ❌The game's price is too high ❌❌ Verdict: [b] Terrible [/b], [strike] Bad [/strike], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for short games, retro indie simulator games, and similar) [quote]If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask.I'm happy to answer them. All reviews are my own!!Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
"Liveza: Death of the Earth" ist ein sidescrollender Plattformer. Die Erde ist in viele Teile zerbrochen. Wir sind der einzige Überlebende und haben nur eine kaputte Waffe am Start, bei der nur noch die Taschenlampe funktioniert. Also hüpfen wir von Plattform zu Plattform, vermeiden verseuchte Plattformen, sammeln Batterien und Schlüsselkarten ein, lassen uns durch aufgesammelte Medi-Packs heilen und streben stets zum Levelausgang. Irgendwo steht immer eine Waffenreparaturstation rum, was nicht nur dazu führt, daß wir wieder schießen können, sondern auch eine Gegnerwelle spawnt, die von einer Farbänderung des Spiels und wildem Dub-Step begleitet wird. Der ist zwar nicht gut, aber immerhin mal eine Abwechslung zum ständig geloopten Melodiegewaber. Spielmechanisch ist das Spiel einfach nicht gut. Die Steurung wirkt träge und wenig responsiv. Daß wir mit unserer Waffe nur seitlich schießen können, ist absurd. Hitboxen sind ungenau platziert, es gibt sogar Bereiche, wo wir stehen können, ohne daß weit und breit eine Untergrund zu sehen wäre. Einzig nett ist das grundsätzliche Design und insbesondere ein späterer Level, der so aussieht, als wäre uns beim C64 unser Spielefile zerschossen worden. Spielmechanisch ändert sich aber leider auch da nichts und die Spielmechanik macht einfach keinen nennenswerten Spaß. [h1]Wertung:[/h1] 6/10 Atmosphäre 4/10 Story 6/10 Grafik 5/10 Sound 4/10 Spielmechanik 4/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Formal platter Plattformer. [h1][b]5/10 Gesamtwertung
Taking out the trash is more fun than this game.
The visual is rather nice and control is OK, but i don't find this game fun and there are some things which infuriate me, - It's tricky to identify which environment object could cause damage. - It's hard to know which environment object could be walked upon. - While each level isn't too long, lack of checkpoint and instant death if fall into void is rather annoying. - Awkward control during combat and you only can shoot on 2 direction (left and right). - SteamOS/Linux version is broken where the game only show text "NW.JS". - Some level has poor level design.
Very floaty controls, shooting mechanics that feel hollow and just not entertaining. Gave this one a shot for awhile but it just doesn't manage to capture any bit of interest.
It should be renamed to "PURE GARBAGE SIMULATOR".
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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