
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化很差,画面光污染严重;大地图传送时游戏经常崩溃,战斗也有几率使游戏崩溃,一旦崩溃下次启动就半天打不开;甚至会出现任务被跳过、触发不了等问题。这个游戏显然没有经过什么测试,无法正常游玩。 即使能忍受各种问题,也不推荐游玩。 游戏虽然是开放世界,但探索点基本都分布在地图的动线附近,一条路走到底就行。然而游戏里有大量强迫走回头路的设计,迫使玩家要反复走同样的路线。同时各种探索点充斥着重复的弱智小游戏,奖励也微乎其微,探索体验很差。 炼金系统变成了纯粹的挂机堆数值玩法,后期炼金能把手点断。 战斗和剧情的体验中规中矩,但数值没有经过打磨,不炼金就刮痧,炼金了直接秒杀。 [spoiler] 能玩下去纯粹是因为压抑 [/spoiler]
好玩 炼金工坊第一腿,90度是墙89度是坡,不管是跳高还是跳崖性能都很强 有完整不需要加载的开放大地图 小游戏有点重复,拼图拼多了很无聊 造一两个房子很有意思,但是重复造很多个房子就有点累,铃铛只能从预设模板里面抠很奇怪 战斗眼很花精准防御很难(不过道具炼出来了打怪又很简单 炼金系统精简的太多,很多跑地图采集的材料实际完全用不上,跑图收集的意义弱化了很多 露营系统很不好用,允许露营的地面很难找,露营包又特别占探险包空间 希望后续dlc和后作能有所改善
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did about 45% of the first area, and I'm exploring the second area. Combat is pretty basic, but while some folks might consider that a negative, I consider it a positive. I play games to relax and enjoy a story, interesting mechanics, etc. I don't play to see how contorted I can make my hands as fast as possible to hit button combinations and sequences perfectly. That being said, the game occasionally crashes when I use the fast travel to a new area. Not often, but often enough that you'll want to save before fast traveling. Also, I've seen some folks say the game has poor performance. I'm running it on a 9070XT @ 3440x1440, and I get 140-200+ FPS using the ultra quality XESS setting depending on what's happening on screen. I do have fluid motion frames on, so that might include frame generation done at the driver level. I haven't created a custom profile with it turned off. Also, since this isn't a twitchy, competitive FPS, frame generation doesn't cause odd lag issues. At some point, I'll create a custom profile in Adrenaline and see how it works without any upscaling or frame gen. Also, as far as the game itself, there are a ton of monsters, but many of them seem to be recolored versions of earlier ones. Lots (almost too much) of stuff to collect for the alchemy part of the game. You just have to explore, and you'll find what you need. Online guides are plentiful if you want to know exactly where to go for a material, though. The characters are OK. Writing seems OK so far, though I'm not even 50% in, so I can't speak to late game. Still, I'm finding it an enjoyable game so far, and it's mostly relaxing. Not super deep, but if you're OK with a game to pass the time, this one is pleasant enough.
第一次玩工坊系列,優米雅好可愛,艾拉婆爆!!!
游玩体验还算不错 大世界能开车 但碰到楼梯就要卡一下 碰到怪就进战斗 能像莱莎3一样怪会远离就好了 还有这个炼金简化的有点过分了 没有以前大锅炼一天最后炼出来的快感 我不太喜欢这种过于简单的炼金 建筑系统过于无用 剧情这么多部里面还算可以的了
好玩
鍊金新手,玩得很開心,希望二代能找回某些東西 但還是要先說有時候快速傳送會一直閃退,連通關後存檔也退了一次
Gameplay is solid, and I love run around and finding things.
一般
very cute!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.