
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a lot of fun with this game. I first tried Atelier Ryza but couldn't get into the combat. The characters and story are much more mature in this game, and I really loved that. World exploration is quite enjoyable, lots of things to collect and do. The one negative about exploration to me was just how many of the point of interests are basically the same puzzle though, like the Shrines. This is a great game to put on a second monitor, lots of my world exploration I would be watching movies on the side and this game was a great thing to do with it that doesn't require maximum attention. Now that I've played Yumia and got 100%, I will likely give Ryza another chance. Please bring Yumia back in another game Koei and I'll be on board.
扇
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fresh new take on the series, new alchemy system, different combat, nice animation cool characters, i would play a sequel if there is one, fun to play
Is it exactly what you might expect from an Atelier game? Maybe not, but the whining of long-time fans who don't want the series to change is ridiculous for what is a solid game. No, the alchemy is not as engaging as past games, and yes, that's a downside if you're a veteran of the series. If you're a newcomer, well this is the simplest alchemy yet, so it's the perfect place to get introduced to the concept of Atelier alchemy without getting overwhelmed. The open world concept is executed much better here than in Ryza 3--exploration is actually rewarding. I also sunk dozens of hours into the strangely addicting base-building feature. I only ran into one bug during the first week of release, when I was jumping up a tree and got stuck mid-air. Loaded an auto-save from a minute earlier and was fine, and I did not encounter any other bugs after that. Overall, a solid 8.5/10 from me, and if people could just enjoy the game for what it is instead of complaining it's not what Atelier should be, maybe they would actually like it. There's especially no reason to trash Yumia when Gust has already said that they're making Atelier games down two paths, and that Atelier Resleriana: the Red Alchemist & the White Guardian will be a more traditional Atelier. In other words, you'll be getting the new Atelier game you want soon enough, and it was planned before Yumia was even released. So chill.
This game is fun but it is no masterclass in JRPGs. I do recommend it for anyone interested in an open-world JRPG with a passable plot, decently likeable characters, heavy emphasis on crafting, and a more action-based combat system. Just be sure to temper your expectations some going into it. I would advise waiting for a sale though.
可
本來是想給負評,因為我只在意戰鬥跟鍊金,但這作這兩個我都蠻不喜歡的。 後來想一下可能拍照跟蓋據點之類的我沒在管才會覺得有點廢,就當作有在摸索新的方向吧... 人物的感情感覺有比以前豐富,很喜歡優米雅跟芙拉米對話時的語氣。 繼續蹲下一作的特價。
hope Yumia get Trilogy Treatment
我想玩优米雅,不想玩优米雅的炼金工房。 本作炼金系统深度可以说没有,导致数值究极崩坏。等级装备没什么存在感,不需要破防也可以使用道具一两刀秒怪,只要清清问号不会出现怪物打不过的情况。道具合成非常简单,解锁温室后合成材料也多到用不完,惟一会卡的就是提升制造等级的余音断片。快打第二章boss莉莉波蕾亚的时候,已经可以搓出来三个词条lv9-10和999品质的道具,打怪就是进战按rb切道具,xyab随便按按怪物就没了。莉莉波蕾亚也是一刀风精进CG,两刀迷幻之剑再进CG。 清单开放世界免不了点对点清问号,但它做到了无聊中的无聊,开枪点下灯,电线拼图开神庙,路上偶尔刷一下打某某怪的任务,重复一遍又一遍,做起来很快就打瞌睡。如果喜欢优米雅的人设且不是炼金系列老粉,可以买来玩一下。
非常好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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