
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難度非常友善,著重於地圖探索的煉金遊戲,是系列作比較特殊的存在
這代雖然在戰鬥上改成了完全即時制、節奏相當緊湊,但整體仍是一款誠意十足的作品。 原野探索改得非常大膽——從以往的箱庭式場景變成自由度極高的大地圖,只要女主角跳得過去的地方幾乎都能去,甚至還有錯綜複雜的上下層地形設計。每次發現能通到意想不到的地方時,都有一種真正「冒險」的興奮感。 另外這代還加入了蓋房子的系統,玩家能依照地形蓋出各種風格的小屋。從功能性據點到精緻豪宅,社群上充滿各種創意分享,讓人玩完主線後還能繼續投入。 鍊金方面相較於A23每次調合都要思考如何拼圖,本作A26簡化到可以無腦堆料的程度,也因為能無腦堆料甚至解決了爆倉的問題,跟真實的A25比起來在素材管控方面平衡性較好,也不像A23採集時一堆小遊戲破壞節奏。 戰鬥部分是最具話題的變化。這次徹底改成即時制,只要操作熟練、按得夠快,就能連續打出漂亮的連招。技能冷卻結束就能無縫接上下一輪,打起來確實爽快。所以戰場常常一片混亂。老玩家對這點評價兩極,但我能理解製作組想開拓新受眾的嘗試。 美術表現比歷代更貼近寫實比例,人物身形自然,動作細節也比以往更豐富。女角們造型多樣,有性感也有可愛;男角帥氣而不敷衍,整體造型非常有辨識度。 雖然氣氛比歷代沉重許多,女主角背負的情感壓力也讓劇情張力十足,但正因如此,這代的故事反而更有力量。 整體來說,這是一款在嘗試突破系列框架的實驗性作品,或許不完美,但誠意滿滿,值得給予肯定。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O melhor combate da franquia.
гуд
疑似是历代班味最重的女主角了
炼金工坊凯子也很难给好评啊,虽然拖了这么久才通关。地图材质差的问题虽然莱莎苏菲的时候一直就有,但都开放世界了还保持那么差,就给人一种乱七八糟的感觉。另外数值崩坏的也太严重了,拉满的炸弹甚至不放特性,包括boss在内的怪都吃不了几下。这个余音断片和配方等级挂钩感觉是败笔中的败笔啊,我到底要刷多少余音断片才能把配方都拉满啊?太重复了。 硬要夸的话同伴们的角色还是比较鲜活的。总体不是很满意,希望下一作能把炼金工坊和开放世界如何混合的理念搞搞清楚。
艾菈可愛, 蕾妮雅可愛
求助,打开闪退
While I agree with the overall sentiment that Atelier Yumia is rough around the edges, and isn't a great Atelier game due to unbalanced and unfun synthesis, I feel like this game has alot of potential. There is alot of attention to detail in character animations, and environment design that is a massive step up over other Atelier games, and sometimes it feels Gust is punching above their weight class in terms of this polish. I would like to see this carry over to other games in the series, and I think Yumia, while not an amazing game in its own right, is a step in the right direction to grow the franchise.
Выражу благодарность студии, за перевод на русский, также замечу, что вы - если захотите, можете перевести любую часть в своих сериях на русский, если "серия не переведена сначала" - нас вы этим не обидите, ибо у нас нет "культуры коллекционирования", можете перевести любую часть и дополнительно заработать на её продажах, в ру сегменте. Теперь отзыв, игра явно ориентируется на Зельду и Геншин и имеет достаточно почти ММОшных механик крафта, рассчитаны они на фан ибо в середине игры ты можешь скрафтить ваншотящий финального босса и топ мобов посох, также игра не настолько "девчачья" - как её малюют, вполне сносный сюжет, один из спутников страдает ПТСР. Рекомендую эту игру тем кому нравятся серии Файнал Фэнтэзи и Тэйлз оф.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.2M | 4.2K | 77% | $44.99 | |
| $4.2M | 4.1K | 88% | $39.99 | |
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