
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人设和CV都不错,尤其是女主优米雅,说话声调很是可爱,战斗动作设计也是目前炼金系列中我觉得最帅的。 炼金系统不评价了,自从莱莎系列开始就是力大飞砖,唯一需要注意的是消耗的素材量过于巨大。 剧情整体在结尾处还算圆满,但整个过程显得相当无趣,讲不来苦大仇深的故事就建议你多卖卖百合,尤其是敌方4人众里的那只女魔头,思考方式让我无语至极。 第二部还是比较期待的,希望能好好讲讲优米雅的成长故事。 买了新DLC却没动力玩二周目了,探索道具竟然不继承哎~
Honestly I think I love this game. Its a really nice change of pace in the series. I've platinum'd the entire Mysterious trilogy and the first Ryza game and each game was fun in its own way much like I anticipate this game to continue being. I really enjoy being able to explore and get lost at my own pace where I can either progress the story or go do some side objectives or collect things for upgrading my equipment or researching new recipes or just running around in a circle while I talk on discord. I also really enjoy the base building and having so many places I can decorate or construct as I please and got very excited when I saw there was a side storyline about constructing a village for little guys. Similarly I really appreciate the different direction with Yumia as a character. Compared to the bubbly and happy go lucky characters of Ryza and the Mysterious Trilogy who are also very welcome, Yumia feels much more real. Shes not shy but more reserved or less outspoken than you'd expect. This gives her a more realistic and relatable demeaner and highlights when she DOES show more emotion about a topic or makes a sarcastic remark. She also expresses annoyance or the like with a more subdued manner. Kinda like the glance you'd see from your friend if some fluffernutter starts acting up around you guys. She's really growing on me and I appreciate her a lot. All in all I personally don't see why the game is rated so low and I choose to believe that the people who would enjoy this game just don't feel the need to tell everyone else they do. Its a vibe. A good and chill one. And while it is different than your usual Atelier game, theres 27 main games. How many of them do you really need to be the same? I don't see why we can't have both. Oh also I just can't seem to wrap my head around the way she does alchemy and I was cranking 90s with the crafting system in Lydie and Suelle so I really don't know whats goin on man.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atelier Yumia เป็นเกมแรกของซีรี่ย์นี้ ที่ได้ลองเล่น --> [b]เกมดีมากๆ[/b] สามารถเพลิดเพลินกับการสำรวจพื้นที่ต่างๆ มีะระบบต่อสู้ที่สนุก ระบบปรุงยา สร้างไอเทมต่างๆเพื่อพัฒนาตัวละคร มีรายละเอียดพอประมาณ (เข้าใจได้ง่าย) --> ตัวละคร Yumia ก็น่ารัก (แพค Ultimate จะได้ชุดสีดำของ yumia สวยมากๆ)
游戏价格纯逆天,就算打3折都算贵的 优化也是一坨25年的游戏玩出了16年伊苏8的感觉,除了女主建模之外啥也不是
我買了,所以你不用買了 鍊金時開加速放一下材料都有高機率閃退,後面你有一大堆東西要逐個放下去,跳game跳到你瘋 不想閃退只能用正常速素材逐個放,有夠白痴 減價都不建議買的遊戲,除非你想用幾十小時去接電線,搬石仔,按音符,找殘片 虐待玩家的遊戲,路難找,地圖一堆問號重複又重複的開鎖駁電線,低能的殘響片,搬石仔有趣嗎?鍊金工房?駁電線畫面時間比鍊金長好嗎? 有很多人說鍊金簡化了,對,簡化了調合的那一下,因為你已經沒耐性再逐件素材放進去直接自動調合了,還別說手動鍊金很常跳game 調合之前你要找一堆殘響片升配方lv ,那殘響片在哪找呢?不知道,你就祈求幾時有路線出現叫你檢吧,可是路線也有機會突然中斷找不到 然而,經過一連串的洗禮探索地圖的意志力已被磨滅,也就更難獲得殘響片,為了調合你只好出門探索,意志力也就更加進一步被磨平 好了,唯一剩下能看的劇情,語音也有一段突然沒了,非常的奇怪 這個遊戲 圖一懷著興奮的心情在地圖尋找驚喜 圖二只會驚沒有喜,可是沒有切彈的你什麼都不是的,為了切彈配方只能硬著頭皮找問號 圖三開始只會衝主線 射礦石很方便,但不能射的礦石是搞笑? 狗才要為了開一個箱搬3粒石頭 主線走著走著你望住一道門,旁邊就是一舊石頭,請問這樣的解謎存在意義是? 開車很爽,但地圖會讓會不斷切換下車上車下車上車,也有一堆要素是在車上做不到 探索袋小得可憐,同時要幾種維修工具時又要執背包 垃圾殘響片少得可憐,跟著路線走可以突然斷掉,沒刷殘響片調合的就是垃圾 對遊戲完全沒有幫助的佈置系統,操作上不順手,沒找到寶物庫拿家具配方就解不了的任務 各種腦殘系統環環相扣成為令人火大的集大成,我還有心情去釣魚? 恭喜你光榮,我以後不會再預購鍊金系列 還有這代的loading 畫面十分詭異
超级无敌巨好玩
I usually dont play games like these. But I wanted something relaxing to play that is not too taxing on my mind. This game hit that mark and is very soothing. The gameplay is not turn-based, which was important to me. You still don't really fight enemies in open world. You phase into a "combat zone" (similar to Tales of Arise). Combat itself is a bit button smashy, but it is also not. What I really like is, that you animation cancel when you hit the dodge button. So when you accidently attack when the enemy is about to attack, you still dodge. Otherwise the general gameplay in the open world is cool. Collecting, Puzzles, Parkour sections etc are fun to do. But as every game, at some point you may feel repetetiveness in those task. The characters have very different personalities. They don't agree all the time and discuss topics differently. Dialogue-wise I really like it. There was never a time where I would say "cringe dialogue". All is good on that part. Story: Can't say much yet. In my opinion this is not the most gripping story compared to something like Final Fantasy 16. But enough to keep you interested in progressing. Design/Graphics: Yumia was a big buying point for me, as I really love the design of her. The Anime-Graphic style is not on the level of a game like "Wuthering Waves", but better than "Tales of Arise". So something in between. It is still very nice to look at. The Music fits perfectly into the world and is very soothing. All in all it is a cool game to sit back, chill and enjoy the scenery.
Good game
It, was a decent adventure, the story was somewhat predictable but had a nice charm i liked the characters and for my first Atelier game it seemed to be great, I will prolly end up snooping into the other ones eventually, had a good amount of fun, even tho i realized - the higher you get level wise the more you should crank up the difficulty if you dont want fights to end up trivial. Performance wise the game had some.. uh funny moments, aka dont press a button when opening the game but nothing where i would say its a problem. THE OST IS A BANGER like hands down i will prolly listen to some battle themes or themes in general just for the vibes. I give it a good.. 7/10 lovely game for some cozy gaming but you shouldn't really go in with EXTREME hopes of a good catching story, beside that i loved the ride.
第一次玩鍊金系列 系統和前作差別不清楚 除了女角好點之外 剩下的記憶點就是大地圖塞了一堆問號和那個平面地圖 整個都糊在一起 AI做的嗎 看了噁心
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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