
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总算是吃完了这坨了,可以写点评价了。 首先是糟糕的优化和画面,这代爆显存问题很严重,虽说我笔记本是3050ti 4GB不是什么很厉害的显卡,但至少前面几代炼金工房玩着都挺流畅的,到了优米雅这儿一进来就是在图一这地爆显存,卡得要死。虽然我爆显存了,但是我画面也不咋样,后面几张图虽然玩的时候没爆显存,但还是看着就感觉糊糊的,色调更是阴暗很压抑很不舒服。以及优米雅那几套带黑丝的衣服你们是怎么做的,到游戏里看着跟黑棉裤一样TOT,给你一拳! 然后再来说游戏内容,相比之前的炼金工房这代大大降低了炼金的难度,那么代价是什么呢?我在玩前面几作(莱莎2、3,苏菲2)的时候因为懒,都是在打boss会被秒才去炼金更新装备,但这作都没被boss肘死过,甚至我在图四都不需要炼新材料解锁的配方,直接用在图三炼出来的装备和道具就能肘赢(准确来说是打个破防直接友情合击扔个道具秒了)。诚然降低炼金难度能更好上手,但是这是否简化得太过头了?并且由于温室和工厂的存在,基本上捡到好东西或者炼出好东西直接复制个999份随便用了,很多配方在我玩的过程中都没碰它的必要。以及这作和莱莎3相似,到处都有据点可以盖房子,但是你这盖房子是否太麻烦了,盖一次房子跟TM要老子上贡似的,到后面两张图我都懒得去捡木头盖了。以及满地图的问号和随机任务,谁有精力去全清啊!地图也有一股子AI强行拉分辨率的廉价塑料感,看着怪怪的,有时候想照着地图看看路线那更是折磨。 这游戏最美好的时候,就是看到可爱优米雅然后预购,看着游戏静静躺在库存里等着解锁的那几天。最后,香草优米雅。
Atelier bugs y pausas Yumia está muy bueno en cuanto a la experiencia de exploración en diferentes y grandes regiones junto a la recolección de diferentes ingredientes, los cuales tienen su objetivo en la alquimia y sus procesos de síntesis dependiendo el uso. Por lo demás está bastaaante normalito pero sigue teniendo parte de la esencia de Atelier aunque hubiese sido mejor. Recomendable para los amantes de la franquicia y para quienes quieran jugar algo chill con un lore de alquimia. PD: Hermoso Opening💎 Eso🐧🎮
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主人公を始めとして、キャラクターの性格や造形が魅力的だったと思います。 ストーリーはシリアス寄りですが、それを中和するようなエピソードも時々差し込まれるので 胸焼けすることなく楽しめました。 他の人のレビューにあるように調合周りは色々と課題はありましたが、 個人的には致命的な欠点とまでは言えないかなと思います。 前述の通りキャラ、ストーリーが気に入りましたので、続編が出たらぜひプレイしたいですね。
僕は鉄拳とまさかのコラボでアトリエシリーズ初プレイでしたがかなり作りこまれていいゲームに感じました もう少し安ければ
이건 아틀리에가 아님
Impossible to play. You will get stuck in a tutorial battle. You are asked to use a certain item, but you don't have it, then you are done. It claims to be open world, but the truth is you will be completely stuck if you deviate even a little bit from the main story.
맵 이동시 게임멈춤
オープンワールドであり広大な大地をあっちこっち探索するのは楽しいし、ストーリーそっちのけで色々探したくなる。隅から隅まで100%探索し尽くしてしまった。 一方で、祈念の社だけは既に行った場所にもう一度行かされてる感が強くて面倒さの方が勝ってしまったのと、あっちこっち行き過ぎてレベルがガンガン上がっていってしまって強敵感あるボスをほぼ初期装備で一方的にボコるような状況になってしまう。 アトリエシリーズで肝心の調合はライザの時から思っていた事ではあるが、シリーズ初プレイ向けなのかなと思うくらいには簡単すぎる状態になってしまっていて、あっちからこの特性を引き継いで~中間素材としてこっちを使って~といった感じの頭を使った調合にはならず、最上級のインゴットや布、賢者の石等を大量に用意して必須素材以外にぶち込んでいくだけになってしまっているのが残念。 結果、調合に使う時間が少なく60時間かからない時間で全実績解除の全員分の最強装備が揃っている状態にまで達してしまった。 シリーズでは珍しい、控えめに言えば大人しい、はっきり言うと暗い性格の主人公。私はこういうのも好みなので気にはならなかったが、アトリエシリーズには合わないと思う人も居ると思う。 トレーラーで見れる景色に偽りはなく、このフィールドを自由に走り回りたい、でもアトリエの調合は難しいんじゃないかと不安な人や、そもそもアトリエをやったことはない人にはオススメ。 ストーリー的にはかなり重い部分もあるので今までのゆる~い雰囲気が好きって人にはちょっと厳しい。
Für mich ists klar nen Daumen hoch ABER: 1. Atelier-typisch hat die Story nen interessanten Hook aber kommt nie ganz in Fahrt 2. Die Open World ist Anfangs sehr kurz sehr linear, danach sehr umfangreich und unfassbar groß, was jedoch auch repetetiv werden kann 3. Wenn man einmal geknackt hat was wie stark ist (Consumables sind Anfangs unverschämt schwach, dann unfassbar stark) Aber alles daran läuft rund! Nichts ist erstklassisch aber alles ist cozy. Das Kämpfen ist flashy und stylisch mit einzelnen Grafikfehlern, das Craften gibt viele Möglichkeiten aber ist teils auch deutlich vereinfacht. Für Neulinge in der Serie, ab dafür! Für Fans....man muss gezielt Lust auf diese Mischung haben. Und das hatte ich, entsprechend hat es mir gefallen, trotz der Schwächen! 8/10
非得跟风来个大世界是吧,就不能好好走自己原来的路吗?从苏菲1开始一直通关到现在,莱莎开始也是全dlc,这作是唯一玩不下去的,如果你也是为了玩炼金的老粉丝,千万别买。看看女主视频就够了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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