
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“为了前进,我们必须要失去一些东西。”但这不代表失去了一些东西之后就能前进。 45小时非高难全成就。本作在建模、过场动画、特殊战斗演出、战斗动作流畅度、角色神情细节等方面体现了gust的极大进步,却用可能称之为史上最弱智(面向学龄前儿童都为过)的解谜小游戏和一键重复生成的专门用来消耗玩家时间的各种内容将游戏的整体水平下拉到了一个可能连一般路人都无法容忍的地步。“大量出奇迹”看似简化了但其实操作繁琐的炼金与特性炼成、半成品的建筑据点等各类系统、还未展开就已经眼见得匆匆收尾的主线故事、没做几套的系统随机语音和小剧场、短小而缺乏头尾的各角色刻画以及首发时就出现现在还没修完的无数bug充分体现着gust的野心与其实际能力+游戏赶鸭子上架的游戏开发周期之间天然的矛盾。 制作组的相关负责人有自己完整体验过本作的难绷成长曲线、难绷数值、难绷卡探索机制、难绷接电线小游戏吗?gust莱莎3迈步子迈得还让人有惊喜,结果眼看着优米雅调色画面奔忍者组、探索流程奔育碧去了,那还不如把步子迈回去。 即便如此,优米雅和她的伙伴们依旧可以牵动人心,游戏规划与制作的失败绝对不是这个姑娘的失败。优米雅是个相当完美的新时代女主角,与人相处遇强则弱遇弱则强,有哭有笑有温柔有坚定有软弱有坚强。我只是感觉她应该出现在一个“质量更好的作品”里作主角。或许当初动画化的是优米雅而不是莱莎,她的魅力会得到更加没有额外负担的传达。Gust本可以拥有出产“第二个莱莎”甚至“gust的第一个2E”的机会,但是他们明显没有把握住。 希望一部作品的失败不会被认为是一个角色的失败,我期待在未来看到她和伙伴们在各处的更多活跃。
잔향입자, 하우징 등 몇가지 요소를 너무 완성도 낮게 냈고 그게 상당히 불쾌감을 줌. 추천하진 못하겠음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game made me want to sleep at 5pm while drinking a monster
差评送给被简化烂的炼金系统和质量差劲的开放世界,一个谜题能复用十来次说是
A fun JRPG with a likeable cast, good story and an intriguing alchemy system. I really hope to see Yumia and her friends again in a future title. I think the fighting system could need more finetuning and some of the open world tasks get pretty repititve but overall it's still an 8/10 for me.
O jogo tem visuais lindos, uma história que até te intriga pra descobrir a verdade e tudo mais, porém é muito enrolado e a repetição de sidequests para avançar a main é uma tortura! O sistema de synthesis é uma doçura (e a região "secreta" que você descobre depois do plot da Nina é excelente).
이건 아틀리에가 아님
我坦白,我香草优米雅。 至于优米雅的炼金工房,我祝她一切顺利。
总算是吃完了这坨了,可以写点评价了。 首先是糟糕的优化和画面,这代爆显存问题很严重,虽说我笔记本是3050ti 4GB不是什么很厉害的显卡,但至少前面几代炼金工房玩着都挺流畅的,到了优米雅这儿一进来就是在图一这地爆显存,卡得要死。虽然我爆显存了,但是我画面也不咋样,后面几张图虽然玩的时候没爆显存,但还是看着就感觉糊糊的,色调更是阴暗很压抑很不舒服。以及优米雅那几套带黑丝的衣服你们是怎么做的,到游戏里看着跟黑棉裤一样TOT,给你一拳! 然后再来说游戏内容,相比之前的炼金工房这代大大降低了炼金的难度,那么代价是什么呢?我在玩前面几作(莱莎2、3,苏菲2)的时候因为懒,都是在打boss会被秒才去炼金更新装备,但这作都没被boss肘死过,甚至我在图四都不需要炼新材料解锁的配方,直接用在图三炼出来的装备和道具就能肘赢(准确来说是打个破防直接友情合击扔个道具秒了)。诚然降低炼金难度能更好上手,但是这是否简化得太过头了?并且由于温室和工厂的存在,基本上捡到好东西或者炼出好东西直接复制个999份随便用了,很多配方在我玩的过程中都没碰它的必要。以及这作和莱莎3相似,到处都有据点可以盖房子,但是你这盖房子是否太麻烦了,盖一次房子跟TM要老子上贡似的,到后面两张图我都懒得去捡木头盖了。以及满地图的问号和随机任务,谁有精力去全清啊!地图也有一股子AI强行拉分辨率的廉价塑料感,看着怪怪的,有时候想照着地图看看路线那更是折磨。 这游戏最美好的时候,就是看到可爱优米雅然后预购,看着游戏静静躺在库存里等着解锁的那几天。最后,香草优米雅。
This game is another wonderful entry into the Atelier series. They handle open-world exploration extremely well, the synthesis system is phenomenal and really open-ended, the characters are lovable and the plot is engaging, satisfying, heart-breaking, and heart-warming. For any fans of any Atelier game, and newcomers to the series, I heavily encourage you to give this game a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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