
This DX edition includes new stories, playable characters(Agatha, Kilo, and Romy), and features that have been added to "Atelier Ryza: Ever Darkness & the Secret Hideout.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have only just reached late-game (I haven't hit endgame yet), but it's been fun, the combat system is both accessible, and it keeps you on your toes. The characters are fun, positive, and enjoy being silly as much as they take their roles and goals seriously. The story is well written, and aside from the surprise cutscenes that interrupt your work at late-game, most of the game flows well. The UI is fairly well done, although there are still some pain points like being unable to sort inventories alphabetically--most of this is mitigated by the filtering system. It would be nice if they implemented a recursive crafting engine, where you returned to the previous state of your initial craft after synthesizing a required item--but hey, at least you can descend into pre-crafts, even if you have to start the initial craft from step 1. Um yeah, by the way, you spend a lot of time doing the crafting minigame puzzles, but you will break this up with farming for resources with tools and combat, as well as a bunch of side-quests that add a lot of depth to the main story progression. Yeah, the character animation is a little blocky outside of combat scenes, the "running" animations in cutscenes look like the characters are doing a forward moonwalk, and the camera hits on weird surfaces when you're zoomed all the way out--but it's otherwise very well put together from a technical perspective--and the soundtrack is excellent JRPG coded goodness. This game is cute, funny, and it makes you want to leave "proper" civilization to build your own fortress in the woods--I like it.
I tried this game some time ago and it didn't quite click. I knew it was a budget game but still, it felt like the production values were even lower than I expected. But once you get past the weird invisible walls, derpy animations and the overall "budget" aesthetic, if you CAN get past that, you'll find a really great crafting system, and very interesting combat. The alchemy here is not only deep, but is what everything revolves around. Your main objective, besides the serviceable story, is to gather resources to then craft either things you're asked for (in the main story or sidequests), or find your own objectives, which I think is where the game shines. Its systems compose one over the other to create a feeling of ownership, you need good materials, so you alchemize better gathering tools, then you craft parts for a weapon, and try to give it the traits you want and the precise effects you think are best. Then you craft that weapon, forge it to improve it even further, and then you go into battle with an enemy that used to be tough and absolutely destroy it within seconds. To me, THAT is the best part of the game, and if it clicks with you, you'll enjoy it a lot. EDIT: Okay, so I finished the game, and I just wanted to add that the postgame is absolutely addicting. I spent upwards of 3+ hours at a time just crafting better materials, getting them to 999 (max) quality, using those materials to make more materials at 999 quality, then trying to get the traits I wanted into those materials so I could then be able to craft the absolute most busted equipment possible to the point where the game's superbosses were done in 1-2 turns and the DLC boss took me 4-5 turns for each phase. The system is crack cocaine when it finally just lets you break it and it made me fall in love with the game.
👍
DX版は一部のエピソードが追加(ボオスとキロのやり取り)があり、無印版をプレイしたプレイヤーにもお勧めできる。 調合の時一部のUIが少し見づらいと感じる。チュートリアルをよく読めば凡その事は書いてあるが、初見だと理解するのに少し時間が掛かるだろう。素材が手に入る場所、ドロップする敵等覚えることが多くあるのが本作のハードルといえる。
Really fun game when u just whant to turn off brain
I don't normally play games like this, but this one really sucked me in. I quite enjoyed it. I would definitely recommend giving it a go. My only previous knowledge of Atelier games came from the gacha game that shut down and I was never overwhelmed (except by the crafting system at first).
合成時擴散很重要 很重要 很重要!!!!
このゲームのクソと同時に面白さがあるのが調合システム。 調合素材によって武器等を強化ができるところは面白い。しかし、何の素材を使えば目的の調合ができるのか その辺のヒントが希薄過ぎて、その目的の調合ができず、ストレスが溜まる一方です。その辺がクソですね。 その他は面白いです。
真棒
Its fun
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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