
SAVE is a coop survival horror game. The player plays as a PMC operative contracted by Miskatonic University, and embarks on a nightmarish mission to uncover the hidden secrets of the 6,000-ton vessel, “SENARA”.
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About
You are a former special forces operative, and a member of USTC (UDT/SEAL Tactical Consulting), a Korean private military company specializing in security services. One day, a professor from Miskatonic University offers you an irresistible sum in exchange for a suspicious assignment—tracking the voyage of the 6,000-ton passenger ship “SENARA”, owned by a religious group called the SENARA Gospel Mission, and monitoring any signs of ritual activity on board.
To complete this contract, you and your team must infiltrate “SENARA”, investigate, and gather the suspicious evidence requested by your client—however, the ship harbors unexpected supernatural occurrences and hidden dangers that lurk in the shadows.
Experience realistic horror in a meticulously recreated environment based on an actual 6,000-ton vessel. Face unknown threats, fight for survival, and put your courage and wit to the ultimate test.

The 6,000-ton vessel " “SENARA” is located in international waters. Team up to four agents to infiltrate the ship and strategically manage any potential threats encountered on board. After collecting the target items, use the lifeboat on the ship to escape.
Prepare for the mission using funds provided at the base camp. Assign individual roles and gather the necessary equipment to prepare for the search mission.
Each agent participating in the mission infiltrates different locations silently to avoid interference from internal resistance forces. After infiltrating the SENARA, swiftly investigate the ship and use communication gear to communicate closely and strategically search as many areas as possible.
During the search mission, agents must quickly identify and share the identified threats with their fellow agents to strategically respond to threats. If compromised, agents risk being pursued, which could disrupt the mission.
The main objective is to thoroughly search the ‘SENARA,’ identify and collect the target items, and gather valuables found on the ship. Also, collect essential survival items to aid your search mission.
Once the target items are secured, safely leave the SENARA using the planned evacuation method according to the operation plan to successfully complete the mission.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, French, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Говно говна, полностью не играбельная подлива, игру нарисовали на коленке два узбека корейца в подвале долбя друг друга в жопу. Игра не стоит своих денег от слова совсем. Геймплей состоит из того, что надо собирать золотой запас Российской Империи в желтых свиньях копилках и смотреть на зомби, которые стоят на месте.
Je ne sais pas quoi dire .. Je mets un avis positif car il y a du potentiel ... Mais pour moi > Remboursement. Il n'y a jamais personne en public / Jouez avec des ami(e)s > sinon c'est solo !
2 корейца жопой плюхнувшись на клавиатуру создали данный проект, механика как игре 2002 года, которую обозревал великий и ужасный король Рунета Медиссон. Давно не жалел деньги за игры, казалось бы, не так дорого, но это безумное дристалище. Такое ощущение, что Лелик и Болик высравшие этот каловый шедевр надругались над моим мировозрением в геймплей-составляющих) Ужасающе)
Roombas have better AI than the enemies
An sich ist das Game wirklich gut gemacht – Grafik, Atmosphäre und Grundkonzept überzeugen auf ganzer Linie. Leider trüben derzeit noch einige gravierende Probleme das Spielerlebnis. Die neue Funktion zur individuellen Tastenbelegung ist ein tolles Feature in der Theorie, funktioniert aktuell aber überhaupt nicht. Änderungen werden entweder nicht übernommen oder das Spiel reagiert danach gar nicht mehr richtig auf die Eingaben. Ein weiteres großes Manko ist, dass man seinen Teammate nicht wiederbeleben kann – besonders in einem Spiel, das auf Teamwork setzt, ist das extrem frustrierend. Auch das neue Monster ist momentan alles andere als ausgewogen. Nach nur zwei Treffern ist man direkt tot, was das Spiel unnötig schwer und frustrierend macht – selbst für erfahrene Spieler. Fazit: Das Spiel hat definitiv Potenzial, aber es braucht dringend Bugfixes und ein besseres Balancing, um wirklich Spaß zu machen.
Played it with some friends and the atmosphere is insane. Every time we opened a door, we were all on edge thinking something might jump out lol. The way the tension ramps up as you explore makes it super immersive. Definitely more fun with others. It’s still in Early Access, but updates keep coming, so I’m looking forward to where it goes.
Leaving this review with the early state of the game in mind. Looking forward to the full release of SAVE. (Played on April 30) Pros 1. Great visuals for an indie. The ship feels real and immersive. 2. Smooth onboarding clean UI/UX and natural guidance throughout. 3. Challenging but fair I enjoyed the permadeath system. It felt rewarding rather than frustrating. Suggestions 1. Could use a few more jump scares to raise the horror tension. 2. Would be cool to push the claustrophobic, surreal vibe of the ship even further—something like a “Backrooms” feel. I’ll definitely check it out again after the full release and leave an updated review.
Big potential ,still early acces
esta bueno pero me parece muy tosco, las animaciones del cuchillo son muy basicos y no se puede saltar, las habitaciones se sienten muy vacias y sin sentido y solo hay 3 tipos de enemigos
Bought to play with a friend under the premise that there was tons of content and gameplay and neat gimmicks as shown in the trailer. played through the entire game and tons of stuff in the trailer and photos shown in the store page arent in the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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