
A fusion of roguelikes and auto-battlers like never before seen. Recruit a party of mysterious heroes, navigate deadly lands, collect an arsenal of magical items, and vanquish a new evil threatening the realm!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an auto-battle game that was entertaining at first. Upgrading characters with gear and adding characters to the party as you go. Then the charm wears off and it feels like a chore trying to unlock and upgrade. People seem to like the art style but I don't really care for it so that was a drawback for me. It's a simple game and you'll probably get some enjoyment from it but in the end, I felt like I should have been doing something else.
If you’re a fan of auto-battlers, you should give Astronarch a try. As with most auto-battlers, the core gameplay revolves around managing your team: choosing which heroes to bring on a run, deciding what items to equip them with, and picking the best loot after each battle. On paper, that might sound a little cumbersome, but in practice, I found it to be a pure dopamine rush. I quickly found myself hooked on experimenting with different party compositions, chasing synergies, and weighing both easy and tough decisions about which gear would benefit my team the most at any given moment. I managed to complete the game on my first run, but that’s far from the end. After your initial clear, corruption levels unlock, gradually increasing the difficulty while introducing new bosses and giving you ways to unlock additional characters. There’s plenty of incentive to keep playing and refining your strategies after your first run has came to it's end. If you love auto-battlers, I think Astronarch is worth picking up at full price. For most players, though, I’d recommend grabbing it on sale (often under $5). I had no issues running it on my LED Steam Deck, and at the sale price, it’s absolutely worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高腐化级别也挺看脸,没有好装备基本就要重开
people who complain it's boring has no idea the depth of this game!
Excellent rouguelike auto battler with interesting mechanics. Looking forward to Primarch
Fun game!
It gets harder the more you play, not easier. (recommended)
I got too absorbed in the game. It's so difficult but once you get the workarounds, you enjoy it a lot. A simple AFK roguelite which actually challenges how you take on difficult/disadvantageous situations.
фигня
Interesting! So, this is an auto-battler where you strategize your set-up, then let your heroes go at it and hope for the best (while maybe influencing the outcome with some potions, if you have them). If you enjoy "meta-gaming" various strategies and whatnot, you'll probably like this. Each character has a passive and an active ability. Do you try to stock up on healers and "tank" your way through fights? Or maybe go for the all damaging route? The initial game is easy...but really, is just the tutorial. You can unlock harder challenge levels as well as unlocking characters. You can impact the results by choosing different characters, items for the characters, and positions for them to stand in (you can see in the trailer the red and blue lines that indicate where your heroes and the enemies are going to attack). I wish there was a way to slow things down...sometimes when I'm watching the combat unfold, I have trouble telling what is happening. With all the various effects and whatnot going off all at once...I have trouble tracking it. Maybe there is a way to unlock various speeds? Not sure. I can see this as a decent idle game, similar to Soda Dungeon, but perhaps with a bit more strategy involved. If you ever found yourself developing a team that would synergize the best and enjoying it, you'll probably find some fun here! If experimentation, developing strategies you don't directly impact, and a lack of "action" would turn you off, then this one is probably not for you.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1.2M | 2.7K | 82% | $9.74 | |
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| $227 | 2 | 50% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 47 | 81% | Free |
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| $329.6K | 1.5K | 95% | $4.54 | |
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| $329.5K | 694 | 69% | $14.99 | |
| $329.7K | 647 | 91% | $24.99 |