
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Recognizes joystick...but doesn't respond to it. A shame too, otherwise I wouldn't have requested a refund.
Motion sickness not present in other similar VR titles.
Most realistic space game I have ever played! Using VR you really feel like you are in the intense action!
https://youtu.be/AvZQDoQ8zEw Nearly impossible to control this space combat experience is at best an artistic expression of gimbal lock.
Este juego dicen que es para las gafas VR... por que en teclado y ratón, no le veo lo alucinante. Gráficos, normales, no tiene nada que destacar. Interfaz, mediocre y poco clara. Historia, donde?... llegas, te dicen que hay malos, etc... y a luchar. Tutoriales de risa. Batallas, solo he hecho la primera, y en serio, el lego star wars tiene mas emoción ^^ No produce aliciente para jugarlo... solo hay que ver que lleva 6 años de acceso anticipado. Tengo VR, pero no me molesto en probarlo. Y como solo esta en Ingles, le resta mas puntos. Le doy un 3. Le queda mucho por pulir y cambiar para tenerlo en consideración.
your controls on this game for joystick suck big time nothing works right . even after trying to remap
S hrou jsem se začal teprve seznamovat. Takže jenom letmé dojmy z prvních dvou hodin. Astrokill nebude hrou pro každého. Jenom nad pochopením toho co se zde děje, nad konfigurací ovládání a hlavně nad prvním přivyknutí letovému resp. fyzikálnímu modelu se asi více či méně zapotíte. Pokud hledáte jednoduchou hru resp. střílečku, hledejte jinde. Pokud hledáte stejně jako já kosmickou střílečku s velmi pěknou grafikou, vyšší obtížností a absencí příběhu resp. možností jen "létat" možná bude Astrokill stát za pokus. Je to asi o osobním vkusu a očekávání. Recenzi "mikyho", která je mimochodem velmi pěkně napsané tímto podpisuji i já. Zkuste si ji přečíst. Takže jestli máte rádi třeba Lunar Flight, Flight Simulator a podobné hříčky Astrokill Vám mohu doporučit. Ostaní asi budete zklamaní. Pro mě osobně má ale tahle hra velký potenciál a asi nad ní strávím ještě hodně času :-) Mimochodem HUD v nové verzi programu je velmi pěkně zpracovaný a posouvá hru opět blíže k simulaci. Na hře bude znát asi i ta skutečnost, že její autor je reálným pilotem. Mě se Astrokill prostě líbí. Thank you, astrokill is great game !!!
Basado en los antiguos Tie Fighter y Freespace 2 nos encontramos un shooter espacial en forma de Doghfights contra otras naves, se puede jugar sin VR pero está muy centrado en realidad virtual que es donde se le podrá sacar el máximo partido al juego. Un juego recomendable si os gustan los enfrentamientos entre armadas de naves espaciales, con armamentos futuristas y desplazamientos vertiginosos en todas las vastas direcciones posibles que nos ofrece el espacio.
I was turned on to this game by a friend, and HOLY CRAP! Had to have it! The graphics are beautiful and the gameplay is seamless. Love that you can binge on an all day campaign or just jump into a fighter and blow stuff up for an hour. It has everything from epic WTF space battles to stealthy missions sneaking between asteroids. AND DID I MENTION THE AMAZING GRAPHICS??? The engine gives it a realistic "space gravity" feel and the ships, weapons and shields are well thought out. Overall I give the game a 9.97643 out of 10 :)
It is likely never getting finished. You should not buy this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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