
Science-driven exploration adventure on prehistoric Earth with a relaxing vibe. Farming, crafting, puzzle-solving, and exploration on Prehistoric Earth, where you arrive as an alien botanist who is very good at plant research, but... can't breathe oxygen.
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ASTROBOTANICA™ is a science-driven exploration adventure set on prehistoric Earth. You’re Xel - an alien botanist stranded on a hostile primeval world while searching for rare plant species capable of saving your dying home planet. Ancient Earth is beautiful, mysterious, and toxic to your physiology. To survive, you must study the planet’s ecosystems, discover powerful prehistoric flora, and master the art of botanical experimentation.

Scan unfamiliar plants, gather rare ingredients, and combine their properties to create tonics that restore health, energy, and CO₂. Learn how different species interact, uncover powerful botanical aspects, and develop new ways to adapt to Earth’s dangerous atmosphere.

Journey through tropical coastline, rocky cliffs, lush jungles and hidden caves filled with unique plant habitats, environmental mysteries, and extinct wildlife. Discover forgotten locations, unlock new regions, and uncover pathways hidden behind ancient puzzles.

Encounter a lone Neanderthal surviving in the prehistoric wilderness. Heal his ailments using handcrafted botanical remedies and uncover the secrets surrounding his mysterious totem.

Earth’s atmosphere is deadly to Xel. Use your crashed ship as a mobile research base - store energy, power advanced systems, generate CO₂, and recharge your equipment while preparing for deeper expeditions into the unknown.

Discover and study prehistoric plant species
Create experimental tonics
Explore interconnected biomes filled with secrets and environmental puzzles
Manage energy and CO₂ using alien technology and plant science
Explore a prehistoric world inhabited by extinct creatures

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The games' world is looking crazy good, i love it. It reminds me a bit of Sea of thieves. What i didnt like so far is that you have unlimited ressources bcs plants grow everywhere and there is no need to build something like a garden or shelter bcs its just not worth it. Also it's not possible to unlock 100% of the game right now and i was done within 8 hours which is a lil bit short. Looking forward to check out the final product
The game is overall pretty cool. Allthough there is no story at the moment, the game encourages curiosity and research on your on. There are 13 total plant species to research at the time, all of them having unique stats. There are a lot of puzzles for the player to solve and a very large map for you to uncover. The only downsides I see are that you can only have one pet at a time, like let us have a few more at least. Also, the watering can refill stations are way too little compared to how big the map is, so it makes it almost impossible to build a base on a cool spot because it is very likely not to have a refill sation nearby, I feel like we could be able to create a portable refilling station or some sort of salt water purifier so that we could actually choose a spot as a base. Lastly, we should be able to create a brewing station, so that we do not need to get back to the spawn every time, because the "im stuck button" is bugged, so when you use it, you lose all of the items you had on the extra slots achieved from the primal list.
The game has some great puzzles, need a little work on the storyline. Could also use some work on the elixir making interface. Over I'm have a blast exploring and figuring out the puzzles
It's a cute game. It runs smoothly and I like the graphics style. A good bit of content and puzzles for a game that just entered early access. Other than the great gameplay features I know they have coming, there are some quality of life improvements that I would want: 1) You can re-map key bindings, but the control prompts show the default key. 2) The UI doesn't work great on an ultra widescreen monitor. For example, when I was re-mapping the key bindings, the action was on the left side of the screen and the key bind was on the far right. It made it more difficult to figure out which action I was re-mapping. Something like changing the color of the row when you hover over it would help, or bringing both sides closer to the center of the screen. 3) When I have multiple potions in my quick slots, it's hard to tell which one I have selected.
Really cool experience. I like the planet and the Na'vi vibe.
Miałem ochotę to polubić, bo pomysł jest świetny: relaksujący survival-botanika, skanowanie roślin, eksploracja, crafting. I przez pierwsze minuty nawet jest „okej” — bo interfejs jest czytelny, mechaniki nie przeszkadzają, a modele potrafią wyglądać naprawdę dobrze. Ale potem przychodzi ten moment, kiedy łapiesz się na myśli: [b]„To wszystko?”[/b] Dla mnie największy problem tej gry to [b]świat[/b]. Nie modele — modele są spoko. Tylko samo otoczenie i feeling eksploracji. Miejscami wygląda to blado i nijako, jakby tło było tylko po to, żebyś miał gdzie biegać. Do tego dochodzi [b]powtarzalność[/b]. Pętla gameplayu zaczyna się mielić w kółko — i zamiast „relaksu” robi się „rutyna”. I jeszcze jedna rzecz, która mocno wybija z klimatu: [b]FPS potrafią dropić[/b]. Co najlepsze — testowane na mocnym sprzęcie: [b]i7-14700KF + RTX 4070 Ti[/b]. W grze, która celuje w spokojne tempo i chill, przycinki psują wrażenie bardziej niż w typowej akcji. [hr][/hr] [b]Plusy[/b] [list] [*] [b]Interfejs[/b] – przejrzysty, czytelny, wygodny. [*] [b]Modele[/b] – postacie/elementy wyglądają lepiej niż sam świat. [*] [b]Mechaniki[/b] – są „OK”, da się w to grać bez stałego wkurwu. [/list] [hr][/hr] [b]Minusy[/b] [list] [*] [b]Grafika/feeling świata[/b] – blado, bez klimatu, bez „wow”. [*] [b]Powtarzalność[/b] – pętla szybko robi się przewidywalna i nudna. [*] [b]Eksploracja[/b] – bywa męcząca i mało satysfakcjonująca. [*] [b]Spadki FPS[/b] – przycinki zabijają relaks i płynność (nawet na i7-14700KF + RTX 4070 Ti). [/list] [hr][/hr] [b]Podsumowanie[/b] ASTROBOTANICA ma dobry pomysł i kilka solidnych fundamentów (UI, modele, bazowe mechaniki), ale dla mnie to za mało. Jeśli świat nie wciąga, pętla nuży, a do tego jeszcze spada płynność — to robi się po prostu… męczące. [b]Ocena: 3/10[/b] ⭐⭐⭐☆☆☆☆☆☆☆ Może wrócę za kilka dużych aktualizacji — bo potencjał jest. Na dziś: nie polecam w tej formie.
This game does'nt explain you anything about the world what to do. and your GUI, you have to learn by experimenting. I'm not against it. But somehow the game mut explain how control work, what status bar do, What is dangerouse. When you die there is a death penalty impose. What does it do? I don't know. In the early stage you follow a series of way point and then you have to understand what to do. Some scanner require you to hold the binding key (F) sometime you can just push it. The the way point stopped when it telle you to find a solution. If you explore you will die (I think it's about your energy) but it does'nt telle you how energy work and why you need it and how you replenish it. Maybe it's with the tonic& Yet my undestranfin is that Tonic is for the ship and science.... you see what I mean? A lot of question, not many answer and if you die because you're exploring and can find energy you di and you have a 15% death penalty. What it does and why? I don't know. Never felt this uninformed in a game like that. Yet the graphics are cool, the world seems to ne nice and full, love the artowrk, the developper did creat this game with great care, Would like to love this game. But I'm bored, I want to explore, craft, find about the lore....
+1 有成就 没中文 成就列表翻译 系统上线 撞击后重启意识。星球向你问好。 向地球问好! 首次与原始人类打招呼。 战地医师 首次为部落成员治愈病痛。 自给自足 收获你种植的第一株作物。 月夜之解 完成月亮谜题。 往昔之影 激活雕像祭坛。 仪式之水 将三个碗都装满果汁,完成仪式。 镜中思绪 解开镜子谜题。 新挚友 驯服你的第一只宠物。 根植之知 行星知识等级达到 5 级。 圆柱低语者 解开圆柱谜题。 远古钱币 完成钱币祭坛谜题。 第一圣物 获得你的第一枚祭坛钱币。
Mes première minutes sur le jeu ne sont pas des bonne expérience. c'est un tout. En outre, le jeu demande d'avoir suffisamment d'énergie pour faire un tutoriel, mais ne vous donne que deux plante à énergie, dont la somme totale seras insuffisante pour finir le tutoriel. après avoir tourné dans la zone et exploré le "spawn" pendant 30 minute, je n'ai pas vu d'avancement, et ait décidé d'arrêter. Le jeu n'est pas moche, les icône sont pas mal, le prémices et intéressant car différent. MAIS, les bruitage...au secours, la nature ça va, mais le personnage en lui même est insupportable, et ça technologie également. Il respire comme un pompier fumeur, je comprend quand il manque de CO2, mais quand il cour, il est pas obligé de respiré tout le temps comme si il était atteint de bronchite chronique. Sont scanner ou un appareil que je n'ai pas identifié ronronne et cesse toute les minute, sans raison, le bruitage se lance et se coupe soudainement, c'est moche. Et le jetpack, ou du moins, ses deux saut supplémentaire on un bruitage alien qui se veut créatif, et je souligne que c'est louable, mais néanmoins moche. Je n'ai même pas atteint le stade de craft et de construction de base. En outre, je pense qu'il est important de revoir le développement sonore du jeu, de mieux mixé, et de revoir certain bruitage particulier. c'est rare quand un tuto de jeu me filtre, mais là, j'ai été vaincu par deux plantes. Les Plus : + Graphisme sympas et coloré, la mer à une belle eau azure. + Le Level design et bien fait, dans le sens ou je trouve la forêt sympas avec ses liane et sont atmosphère très verdoyante. + Un vision créative des outils et de la manière de survivre du personnage, un petite patte perso en créant des biberon de diverse élément, que ce soit pour l'énergie de sont vaisseau, sa santé, ou sont Co2 (qui remplace l'oxygène.) + On peut scanner un pnj au spawn, visiblement il est possible d'utiliser les plantes pour faire une mixture apte à le soigné. je n'ai pas été capable de le faire, mais sa semble intéressant si ça marche. + Y'a l'air d'avoir des puzzle. je crois... + Le jeu et traduit en français, et il est pas mal traduit. à part un objectif du tuto qui semblais mal traduit "Scanner l'usine à énergie" , alors qu'il voulais qu'on scan une plante... mais sinon, ça à l'air propre. + Il paraît qu'on peut construire une base, ou des outils...enfin il parait. je suppose... Les Moins: - Les contrôle sont... relativement tolérable; Mais je n'aime pas la séparation barre d'outils et barre d'action par main, avec des contrôle que je trouve superflu. J'aurais préféré la Classique Barre d'action. - J'estime (et c'est rare me concernant) que les bruitage doivent être sois repensé, sois re mixé correctement, certain n'on pas besoin d'être aussi fort. Globalement je trouve la tech du personnage trop bruyante en permanence et sa respiration également. Quand il suffoque, encore une fois je comprend, mais quand il cours c'est pas nécessaire qu'il alète comme un fumeur, avoir sa respiration en fin de stamina, ou bien par cours à-coup de quelques seconde toute les minutes serais plus supportable. Ca, ou le remixé pour pas que j'ai l'impression que le mec se tient derrière moi et me respire dans la nuque à travers mes écouteurs. - Le "tutoriel" n'est pas faisable, et dès le début du jeu, c'est curieux. - Encore une fois, l'inventaire et assez confus, et la barre d'action dédoublé pas pratique. - Je n'ai pas trouvé de Codex, seulement inventaire; map; option, ce qui signifie que je ne peux pas relire les notif qui m'apparaisse si je les loupe, ou si juste j'ai pas le temps de finir de les lire.
Gave this a shot despite the mixed reviews, but I shouldn't have. It was fun for a while, seemed promising if in need of some fleshing out and development - and then I got stuck in progression with absolutely no indication of what to do next or how to do it. Game killer for me. I'm all for puzzles and figuring things out, and that's what I did for all of what I did play, since there's little to no information actually given to you for anything; however, when following a quest marker leads you to a dead end and there's no option to get around it even after trying to explore for an hour...I'm done. Maybe someone else has better luck. Maybe something went wonky in my save. Maybe I'm somehow an idiot. Whatever the case, the game needs some more thought in user interface and substance before I can, in good conscience, recommend it. Sad, too; I wanted to like it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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