
Science-driven exploration adventure on prehistoric Earth with a relaxing vibe. Farming, crafting, puzzle-solving, and exploration on Prehistoric Earth, where you arrive as an alien botanist who is very good at plant research, but... can't breathe oxygen.
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About
ASTROBOTANICA™ is a science-driven exploration adventure set on prehistoric Earth. You’re Xel - an alien botanist stranded on a hostile primeval world while searching for rare plant species capable of saving your dying home planet. Ancient Earth is beautiful, mysterious, and toxic to your physiology. To survive, you must study the planet’s ecosystems, discover powerful prehistoric flora, and master the art of botanical experimentation.

Scan unfamiliar plants, gather rare ingredients, and combine their properties to create tonics that restore health, energy, and CO₂. Learn how different species interact, uncover powerful botanical aspects, and develop new ways to adapt to Earth’s dangerous atmosphere.

Journey through tropical coastline, rocky cliffs, lush jungles and hidden caves filled with unique plant habitats, environmental mysteries, and extinct wildlife. Discover forgotten locations, unlock new regions, and uncover pathways hidden behind ancient puzzles.

Encounter a lone Neanderthal surviving in the prehistoric wilderness. Heal his ailments using handcrafted botanical remedies and uncover the secrets surrounding his mysterious totem.

Earth’s atmosphere is deadly to Xel. Use your crashed ship as a mobile research base - store energy, power advanced systems, generate CO₂, and recharge your equipment while preparing for deeper expeditions into the unknown.

Discover and study prehistoric plant species
Create experimental tonics
Explore interconnected biomes filled with secrets and environmental puzzles
Manage energy and CO₂ using alien technology and plant science
Explore a prehistoric world inhabited by extinct creatures

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's aight so far. I'm basically of the opinion that this is currently worth about $10 so maybe wait for a sale or full release. Needs to be expanded upon drastically, but the bones are there. Personally I'd like to see the caveman interaction/narrative developed ASAP. Other than that its just a very pretty, but very generic survival game. You gather rocks sticks n wood just like any other game. You plant stuff like most other games. There's no hunger so the food is for stam, co2 and HP. You can brew the ingredients into tonics, its alright. I REALLY HOPE they make the tonics different colors soon. Them all being the same blue is a confusing problem. Next up, I get the idea behind the control scheme, but it doesn't work. I want my hot keys from literally every other game back please... Anyway, food in one hand, tool in the other, makes sense on paper, but in practice what you have is a system where you can never pull out a tool and a torch. Literally a staple of games like this. And hey, maybe that wont matter when there's any sort of tech tree, but there isn't at present. Also, you have a system where your guy constantly has a big ol berry in one hand and a pick axe in the other. It looks goofy, especially when using that pickaxe. Game's just kind of bland at present. Really sufferin from them early access blues if you will. Needs more friction or meat or somethiiiiiing. Even the puzzles are super bland. Maybe the devs just need to outsource some creativity? IDK my bff Jill. I like the premise and the art and that's about it. You know what my guy? Maybe just go get drunk with your homies and be like "Can yall help me unbland this?" That would probably go a long ass way. Oh, but I will say before I go, I saw someone complaining about having to frequently return to your ship to top off your CO2 tanks (you breath CO2) and that is just flat wrong. There are berries that stack to ten by default and they refill the tank by 33% so you can stay out and about for AGES. As of this review I give this game a "Go play Lightyear Frontier" out of 10. I've stopped before I'm tired of it though, so I'll be back throughout the development process.
j'ai envie de croire en ce jeu ... la survie paisible c'est vraiment intéressant ... Maintenant en l'état c'est quand même compliquer ... les recherche végétal sont vite complété alors que c'est senser étre le coeur du gameplay ... les enigmes sont simpliste ... les crafts sont exremement limité ... Vous pouvez construire une base ... mais en 2H de jeu je n'en est pas éprouver le besoin ... Alors il faut garder a l'esprit que le jeu est en acces anticipé mais en l'etat il est quand même un peu vide ... Je recommande donc de surveiller ce jeu a l'avenir ! avec les arrivé prochaine d'une histoire et toute les evolution prevue ... il pourrai vraiment devenir tres interessant !!! https://youtube.com/live/PRG0Pwkkw7A
Very light crafting, gathering and survival game with many nice locations to explore and some puzzles scattered around the world. It's a calm and mostly relaxing game, still in early phase, but it does show it's potential for future. Great atmosphere created by nice music and plesent to look at graphics. Controlls are sometimes a bit strange, but once You get it, it's not an issue. Looking forward to what will come in next releases.
Seems interesting. I haven't gotten very far but I def will keep playing.
This game is so much fun. It's has adventure that isn't "too" easy to obtain. I love the primitive aspect of it. You're a spaceman landed on a primal planet - ostensibly Earth. There's cavemen to become friends with and you can tame pets too. Definitely Wish list this game to help out the dev team and push the game forward. Pick it up for yourself.
Was super excited to play this game but I am somewhat dissapointed. I like games with puzzles but this one is tough to figure out. It seems like you are never given enough information to figure out what you are trying to do. It just says find ingredients with nothing pointing you to what the ingredients are.
I backed this on kickstarter and was disappointed to see i paid double the price for this game and didnt get anything extra. May just be me but it just doesn't hold my interest at all.
So, wie das Spiel derzeit beschaffen ist lohnt sich ein Kauf absolut nicht. Das Spiel ist momentan eine völlige Baustelle, und nach etwa 7 Stunden hat man bereits das Meiste erkundet, was es zu sehen gibt. Das Crafting-System ist absoluter Schrott (im Moment benötigt man lediglich eine Truhe, ein paar Felder und eine Werkbank für die Spitzhacke, den Bau einer Hütte kann man sich komplett sparen da es ohnehin nichts Weiteres zu bauen gibt). Man wartet also besser noch ein Jahr oder länger, bevor man zuschlägt. Hätte ich das früher erkannt, hätte ich eine Rückerstattung gefordert.
I like the challenge of figuring things out when you don't really know what's going on, and this has that kind of feeling. I also enjoy plants and gardening, so those mechanics appealed to me. It's a fun world to explore. Will definitely be interested in it's next iteration.
Miałem ochotę to polubić, bo pomysł jest świetny: relaksujący survival-botanika, skanowanie roślin, eksploracja, crafting. I przez pierwsze minuty nawet jest „okej” — bo interfejs jest czytelny, mechaniki nie przeszkadzają, a modele potrafią wyglądać naprawdę dobrze. Ale potem przychodzi ten moment, kiedy łapiesz się na myśli: [b]„To wszystko?”[/b] Dla mnie największy problem tej gry to [b]świat[/b]. Nie modele — modele są spoko. Tylko samo otoczenie i feeling eksploracji. Miejscami wygląda to blado i nijako, jakby tło było tylko po to, żebyś miał gdzie biegać. Do tego dochodzi [b]powtarzalność[/b]. Pętla gameplayu zaczyna się mielić w kółko — i zamiast „relaksu” robi się „rutyna”. I jeszcze jedna rzecz, która mocno wybija z klimatu: [b]FPS potrafią dropić[/b]. Co najlepsze — testowane na mocnym sprzęcie: [b]i7-14700KF + RTX 4070 Ti[/b]. W grze, która celuje w spokojne tempo i chill, przycinki psują wrażenie bardziej niż w typowej akcji. [hr][/hr] [b]Plusy[/b] [list] [*] [b]Interfejs[/b] – przejrzysty, czytelny, wygodny. [*] [b]Modele[/b] – postacie/elementy wyglądają lepiej niż sam świat. [*] [b]Mechaniki[/b] – są „OK”, da się w to grać bez stałego wkurwu. [/list] [hr][/hr] [b]Minusy[/b] [list] [*] [b]Grafika/feeling świata[/b] – blado, bez klimatu, bez „wow”. [*] [b]Powtarzalność[/b] – pętla szybko robi się przewidywalna i nudna. [*] [b]Eksploracja[/b] – bywa męcząca i mało satysfakcjonująca. [*] [b]Spadki FPS[/b] – przycinki zabijają relaks i płynność (nawet na i7-14700KF + RTX 4070 Ti). [/list] [hr][/hr] [b]Podsumowanie[/b] ASTROBOTANICA ma dobry pomysł i kilka solidnych fundamentów (UI, modele, bazowe mechaniki), ale dla mnie to za mało. Jeśli świat nie wciąga, pętla nuży, a do tego jeszcze spada płynność — to robi się po prostu… męczące. [b]Ocena: 3/10[/b] ⭐⭐⭐☆☆☆☆☆☆☆ Może wrócę za kilka dużych aktualizacji — bo potencjał jest. Na dziś: nie polecam w tej formie.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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