
Astro Nova is a short incremental roguelike about surviving swarms in space, combining modules into powerful builds, and ascending beyond the stars.
Modeled estimate, not a reported figure. How we estimate →
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About
Fight against endless enemies while piloting your ship.
Collect resources and grow stronger each run.
Experiment with countless module combinations.
Every run feels different with roguelike upgrades.
Earn prisms when you ascend based on your highest cleared sector.
Spend them to unlock permanent upgrades in the ascension tree.
• Defeat swarming enemies to collect resources
• Unlock and combine modules for unique builds
• Face harder waves as you push through sectors
• Ascend to reset your run and spend prisms on permanent upgrades
• Fast-paced incremental progression
• Roguelike module combinations for endless variety
• Permanent ascension tree upgrades
• Minimalist neon vector visuals
• Short but replayable experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish, Korean
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Idle & Incremental Lovers recommends Astro Nova : [i] Astro nova has a great minimalist geometric look to it. Upgrades provide good player agency (body, main and sub weapon, ultimate, booster, assists), and the prestige tree is well-built and meaningful.[/i] + Simple and nice neon aesthetic + Pleasant ambient music + Player is active and the game demands some skill + Multiple ships (bodies) playing differently + Great ship customization option, enabling various builds - A little grindy towards the end Overall, a very chill experience. Why don't people believe I'm a Russian space explorer? Cos 'm not. Hope this review is helpful! Follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
#AstroNova es un roguelike espacial de acción incremental donde cada partida te hace más fuerte. Pilotas una nave en medio de oleadas infinitas de enemigos, recoges módulos de mejora y reinicias la run para ascender con atributos permanentes. Su esencia es crecer a través del aprendizaje, la precisión y la estrategia sistema tras sistema. ⭐ ASTRO NOVA | SUPERVIVENCIA ESPACIAL EN CONSTANTE ASCENSO - https://youtu.be/VBE_uV_3ejw DESARROLLADOR / EDITOR – NovaScreen LANZAMIENTO – 6 de noviembre de 2025 GÉNERO – Acción Roguelike Incremental PLATAFORMAS – PC (Steam) 🎨 APARTADO VISUAL | MINIMALISMO ESPACIAL Y UNA IDENTIDAD PROPIA Estética de neón sobre fondo espacial oscuro: naves, proyectiles, explosiones y recursos destacan con formas geométricas y colores vivos. La limpieza visual prioriza fluidez y claridad en los momentos de acción intensa. Los elementos visuales no buscan realismo, sino expresar dinamismo y síntesis: una apuesta totalmente funcional que da personalidad al juego. 🎮 JUGABILIDAD | MÓDULOS, SUBIDAS Y RUNS CADA VEZ MÁS PROFUNDAS Acción en vista cenital (vista desde arriba) con controles precisos y dinámica rápida. Cada partida ofrece módulos (piezas de mejora) con efectos que se combinan: mayor cadencia de disparo, drones de apoyo, explosiones en cadena… Incluye sistema de ascensión: al finalizar una run, puedes gastar puntos para ganar mejoras permanentes y volver más fuerte a la siguiente. Una run se va acelerando de forma constante: más enemigos, más recursos, más decisiones rápidas. El loop jugable está diseñado para ser “una partida más”: mejorar, morir, ascender y repetir. 🔥 CARACTERÍSTICAS PRINCIPALES ✔ Roguelike de acción rápida con vista cenital ✔ Módulos combinables que permiten builds variadas ✔ Sistema de ascensión que asegura progreso permanente ✔ Oleadas infinitas de enemigos espaciales ✔ Fluidez visual y rendimiento ágil en todo momento 💥 DESAFÍO | VELOCIDAD, ADAPTACIÓN Y DOMINIO DEL ESPACIO El ritmo del juego crece por oleadas: aprender a leer patrones de ataque y beneficiarse de los módulos recogidos es clave. Requiere precisión y planificación: elegir rápidamente entre mejoras que funcionen juntas (sinergias) marca la diferencia entre sobrevivir 3 o 10 minutos más. La ascensión (reinicio con ventajas permanentes) añade una capa estratégica que recompensa el aprendizaje constante. 🎵 SONIDO | SONIDO ESPACIAL Y ELECTRÓNICA QUE NO ABRUMA Tema principal ambiental con toques sintéticos y pulsaciones que acompañan el ritmo creciente de los combates. Efectos de sonido claros: disparos, impactos, recolección de módulos... sin saturar el ambiente auditivo. ⏳ + DE 5 HORAS DE DURACIÓN Y REJUGABILIDAD | CADA RUN TE EMPUJA MÁS LEJOS Las partidas son breves, pero la progresión persistente hace que el total de horas invertidas aumente con motivación continua. Rejugabilidad muy alta: builds diferentes, rutas de mejora. No hay límite real: el juego está diseñado para “volver” una y otra vez. 🌟 VALORACIÓN FINAL TRAMA | N/D JUGABILIDAD | ⭐⭐⭐⭐⭐ (9.5/10) GRÁFICOS | ⭐⭐⭐⭐⭐ (9.5/10) SONIDO | ⭐⭐⭐⭐⭐ (9.5/10) 🎯 NOTA FINAL: ⭐⭐⭐⭐⭐ (9.5/10) ✅ RECOMENDADO Sí. Astro Nova es un imprescindible para quienes disfrutan del progreso continuo, los shooters espaciales minimalistas y la sensación de empezar débil para terminar imparable a base de constancia y precisión espacial. #AstroNova #Roguelike #ActionShooter #IndieGame #NovaScreen #SpaceGame
My only real issue with this game is that I wish it was just a bit more than it is currently in terms of a few things. 1. Visuals. I like the UI and ship and enemy designs, but for something that is meant to evoke asteroids to not having the satisfying movement particle effects that game had makes it feel kinda like you're floating around rather than flying around in space. It almost feels like the hacking minigame in Nier Automata if you've played that. 2. Combat scaling. My other nitpick that I would love to see is just everything being more. More enemies, more screenspace, more particle effects to make those things feel impactful but more importantly, a higher floor to your ship. I just got off playing some Ikaruga for the first time which is this bonkers bullet hell game and going from that to playing this, while no fault of Astro Nova, feels like going from Formula 1 to drag racing some butthead in a Nissan at a stoplight. If the difficulty went up a bit more and you started much more capable I feel like the roguelike part of the game would feel better. The permanent progression aspect of the game means that eventually you'll reach the crazy levels that are super fun but until then you're stuck in a dingus ass ship that feels just a bit too underpowered for a bit too long. This is a neat game for 3 bucks, my "complaints" are literally just nitpicks, and I think this is definitely worth a try if it looks fun to you. Thanks for the free copy from the dev(s?). [code] Curator page: https://store.steampowered.com/curator/42143664/ [/code]
perfect little indie arcade grinder game. wonderful price for its size and entertainment value. Hell i wouldn't mind buying a ost just to support the Dev. ♥♥♥♥ i may buy this and give for my friends if i could remember to do so when i get the money to waste again
強くてニューゲーム(恒久アップグレードを積む代わりにレベル1に戻る)を繰り返して先に進んでいくインクリメンタル全方位シューティング。 自機の攻撃の手数<<<敵の数なので「俺TUEEE」みたいな絵面にならない。 ビルドとか考える意味なさそう。だいたい選択肢の中からいちばん安いやつを取っていけばいいと思う。 このグラフィックのゲームなのに終わりの方でフレームレートがっくがくになる。
Very fun, I hope for some future updates, extra levels etc :)
还不错的小品级游戏,解锁最后一个飞机之后就是拖到boss回声清杂然后慢慢打,不过各种配件之间强弱差距还是比较明显,尤其是闪现推进器和其他不是一个强度档次的
Cool game idea! I played for a bit and enjoyed the progression, will continue to play <3
A solid Asteroids-like roguelike!. Fun and engaging for its 3 hour playtime with some sweet music! There's not really a story or many game-changing upgrades, but there doesn't need to be for a short runtime. 8/10
뱀서류 방식의 슈팅게임. 그래픽에 힘을 뺀만큼 적의 생김새나 기믹 좀 다양하게 해주지.. 반찬 2개로 삼시세끼 먹는 것 같아서 좀 물리긴 함. 또, 이정도 급의 뱀서겜들 다 그러하듯 골라야하는 파츠 선택지가 정해져있는 것 같음. 능력차이가 심함. 화면필터가 밤에 불끄고하면 눈이 좀 아플듯? 무튼 가격 생각하면 그래도 혜자니까 트라이트라이
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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