
Explore a vast world on the brink of chaos in a mature, emotional JRPG. Experience an epic story with rewarding, turn-based combat and expansive customization rendered in glorious 4K hand-drawn visuals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 365reviews | 53% | — | $233K |
| $39.99 | 1.6Kratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
偷东西成功率低得可怜,偷几十次都成功不了一次,就算后期点了天赋,稀有道具成功率也很低,怪有几样东西偷,同一场战斗,偷完第一次,第二次就没试过偷成功,极其折磨,还遇到BUG,明明偷了那样东西,图鉴还是不显示,辣鸡游戏你要嘛就别整偷东西了,几率搞那么低你是不是油饼 还有你这卡牌游戏是不是脑抽想出来的随机抽卡?敌人永远是那5张7/8/9星卡牌,你自己就抽出一堆低级卡牌,因为你打怪练级都是出的几星辣鸡卡牌,还不能卖!S/L ROLL出好卡赢比赛比抽手游都难! 你那睿智打飞机更是睿智中的睿智,懒得骂了,5种元素轮着切,不切打不到伤害,地图小怪又多 还有你那检测弱点和扫描的技能 简直就是睿智 十个BOSS十个都免疫 你设计这两个技能的意义是什么 有支线任务 地图不显示 满地图找NPC 然后又让你去地下城找东西 那么大的地图 一遍两遍三遍走好几次 浪费时间 召唤兽一个个弱得要死,召唤完要挨打一轮,退出召唤又要挨打一轮,鸡肋 中文翻译太烂了 NPC文本说去射手座 说完话右边任务提示却写着巨蟹座 还有一个明明文本说打堕落火系将军 任务提示却叫你打水系将军 真的坑 进图还不显示任务位置 地图又大 真跑断腿
This is not a fun game. Even though I got it on sale for $4 CDN, I don't think it's worth it. The writing and story telling is so boring that unbearable that you wish you could speed up the dialogue, but you can't. You can keep the entire conversation though. Everything is voiced and there's a 3-5 seconds delay after every chat bubble. The voice acting is not good. There's no personality to any of the characters. The writing is terrible, but the voice acting is just as bad. All the voice actors have a different way of pronoucing names of places or characters. An example is the fishboy named Eko- some say his name "echo" or "ee-ko". Is it that difficult to decide how to pronounce a name and keep it the same for everyone? I ended up skipping every scene. I don't know what the story is or if there is a story. The combat and difficulty is okay, one downside is that every enemy/attack has it's own animation. Each animation takes roughly 3-6 seconds, and when there's roughly 6-7 mobs that goes at the same time, you might feel thankful that you have time to grab a snack or a drink. There's no turn-order indicator, so you can't really tell who or what's going to go before whom. Just stack AGI and hope for the best I guess. The dungeon map is only good for showing what doors lead to what rooms. It doesn't show you where you are in that room though. Have fun navigating. TLDR: Game not fun. Writing bad. Voice acting bad. Combat okay. QoL meh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 489ratings |
| 69% |
| — |
| not modelled |
| $34.99 | 38ratings | 64% | — | not modelled |
| $34.99 | — | — | — | not modelled |
| $7.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
黑屏??????????
堪称JRPG反面教材集合,剧情寡淡如水,战斗看似构筑套路很多,实际玩法并不多。任务设计的人都不用进厂打螺丝了,建议直接投胎。游戏数值崩坏严重,技能看似很多,实际能用的并不多,BOSS都是各种状态免疫,DEBUFF基本完全无用。打到通关居然还藏了3分之1左右内容。游戏战斗不能加速,普通难度被怪偷袭基本都可以重开了。剧情对话也不能快进,直接大段直接跳过。这款游戏能让我玩这么久的动力一是美术,二是我想看看到底有多烂。结果真的是震惊到我了。所谓一帮大厂员工,完美诠释了别拿平台当自己能力。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $194.7K | 3.7K | 71% | $2.99 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $375.9K | 555 | 65% | $39.99 | |
| $100.4K | 171 | 92% | $24.99 | |
| $34.2K | 192 | 82% | $7.49 | |
| $3.2K | 173 | 91% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $233.1K | 1.2K | 96% | $9.99 | |
| $233K | 737 | 99% | $6.59 | |
| $233K | 1.3K | 62% | $6.24 | |
| $233.1K | 598 | 90% | $14.99 | |
| $232.9K | 803 | 73% | $6.99 | |
| $233.1K | 1.2K | 77% | $9.99 |