
Explore, Adventure, Craft, Build, Survive. How will you shape your world? Astral Terra is a Smooth Voxel, Procedurally Generated Open World game with RPG and Survival Elements!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't get it. Ran around for 40 minutes and nothing is editable.(no food). Ore, trees, resources, etc are all over the place and no challange to locate. No animals. I'm just bored.
I brought 2/3 years ago and it's was just soo buggy I couldn't play it, so I thought I'd try again a couple of years later and to be honest it's still buggy! I don't think this game will ever get fixed and I've lost all hope for it. It did have loads of potential but I feel the developers have just lost interest in the game and to be honest I don't think the game did well in the market as much as they wanted it to. SO please don't waste your money their are much better games out there than this one.
all ill say is nice idea but how the controls and how the game work are atrocious and it needs alot of work b4 it should be in early access in my opinion as it is now not worth geting
This game is nothing like anything I've ever played before. It's gorgeous, and I could spend hours exploring the world and admiring just how aesthetically pleasing everything is. On top of that, being able to destroy or build the world in a way that fits your desires is both a lot of fun and meditative at the same time. Even though the game is in early access, it definitely has a lot of potential to go really far.
Groovey idea and solid base so far. Building and world editing is all fully functional, it could use some fine tuning though. Would like to see more character development options. Currently there are a handful of spells and weapons and attributes but they could certainly use a lot more and maybe a skill system for more diversity. I like the dwarves. =)
Astral Terra puts you right into the world equipped with the clothes on your back and some basic crafting tools. Trek through the dense forests, barren deserts, and expansive world that allows you to tear apart and rebuild it however you desire with it's voxel based Terraforming. I had this game prior to it's most recent update last week, and the difference between the two is drastic in terms of gameplay clarity and playability. You are now able to hot swap equipment on your quickbar, allowing you to mine, dig, and chop trees without keeping your inventory open. Getting attacked? Use your spells and sword without having to dig through your backpack wasting crucial moments, then go back to looting that shattered rock full of Chromium. While this game is still in Early Access, the changes I've seen and the work put in by the devs is promising. It's visual style is eye catching, with a hint towards the fantasy realism you'd expect from a Bethesda Elder Scrolls game. With time I see this game becoming more and more compelling and I look forward to seeing it fleshed out and improved.
[h1]Terraforming and exploring an infinite world[/h1] [h1]Alpha Stage[/h1] This game is still in an early alpha stage, if you are not ready to face some bugs and crashes be careful, you are warned! A lot of features are still to be expected for the game and the developpers are really listening to the community, so if you have great suggestions they are likely to implement them into the game! [h1]About the game[/h1] Astral Terra is a procedurally generated sandbox RPG game, really similar to minecraft, but heavier on the RPG side. You will find all the elements that you love in those 2 genres: crafting and building while developping your character, earning new levels and spells. Why is this game unique? The terraforming! This game let's you shape the world in an organic way, you can create mountains, islands, caves, anything you can think of in a simple way. You don't have to spend hours gathering and dropping the blocks 1 by 1. [h1]Pros:[/h1] [olist] [*]Beautiful Art [*]Open world with terraforming, shape it the way you want [*]Multiple races to choose from [*]Huge replay value [*]Regular Updates and developers that listen to the community [/olist] [h1]Cons:[/h1] [olist] [*]A lot of bugs and crashes [*]Requires a high-end computer [*]Controls [*]The lack of tutorial [*]The music [/olist] [h1]Rating:[/h1] Overall I would give this game an 7 out of 10 in it's current state. Astral Terra has a lot of potential, the art is beautiful and the terraforming mechanic truly makes this game unique. It really feels like Morrowind meets Minecraft. However, if you are not ready to face tons of bugs, wait until the release of the game to play it! [h1]Disclaimer:[/h1] [code]Source of consideration: Tethys Interactive LLC.[/code]
Cash grab.
Edit: 10/20/20 Well, sorry to say I'm changing my review to a thumbs down for now. As to why, it comes down to communication. The devs don't appear to be engaged with their community at all currently. Last update to the game was 6 months ago and I've caught nary a word from them since. As I state in my original review small indi devs like this deserve a lot of slack but I can't maintain good faith in a project when people are silent. From the forums I glean that the devs are tired from constant negative feedback which I think is understandable given how genuinely small indi projects are treated on Steam. None the less, it's the obligation of the devs to stay in touch with their backers. I can understand limiting exposure to unconstructive criticism but radio silence isn't acceptable. The very least good faith backers deserve is communication. I hope the devs are doing alright, the project moves forward and they find a balance that lets them be involved with their supporters. Until I see movement though, I have to recommend against supporting the project. ----------------------------------------------------------------------------------------------------------------------- Original review: I'm giving this game a positive review really for one specific reason, which I'll detail below. Before that, let me say right out the gate that the game is still pretty darn rough. If I were giving this review just on the game as it exists, it would be a thumbs down. It has bugs, crashes, lack of content and general clunkiness. The game needs a lot of work still. As a product, I can't recommend it in its current state. Why I'm giving it a thumbs up anyway is because I see what it's trying to be and also because this is the kind of developer that deserves a lot of slack. I bought the game the day it came out because I loved the concept and I've checked in on it every once in a great while since. I see they've regularly made updates to the game and playing today I see a lot of progress. In a nutshell, I'm not so much recommending the game as I am the potential. The developer has a really great idea and they've shown they're the type to keep working on the project. Kenshi took almost 6 years but look at it now, one of the few great success stories from the launch of Early Access on steam. That term, Early Access, has become so over used, exploited, homogenized and just outright abused that I can't really blame people for not thinking of it as much more than saying a game isn't finished yet. However, that's not what it was supposed to be for. What it was supposed to be for was projects like this one. It was meant for truly small, indi devs who have a great game idea and the grit to see it made even if that takes every weekend for the next 5 years. This game is one of the rare projects that actually belong in the Early Access category as it was originally intended. So if you like the concept and approve of the update history as I do, then consider giving the game a buy to support the developers attempt to bring it to life. The concept is one I'd like to see pursued and if brought to a good state could be an amazing entry in the genre. The developer has evidenced their ability to stick with the project and keep it moving forward making them deserving of at least a little good faith. TLDR: I support the endeavor, not the current product. If you're looking to buy a product, wish list and check back later. If you're interested in supporting a hard working indi dev with a great idea, consider giving it a buy to support their project.
[b]Review Written on Tuesday, May 10th, 2016[/b] [h1]Review[/h1] Maybe it is my fault for expecting a different kind of game (with more survival elements), but I couldnt enjoy Astral Terra. The game feels very rough and unpolished. As of right now, I couldnt find much to do. I tried building a home, a cave, etc. but I found the controls and layout rather hard to follow, which made these tasks feel more like a chore than a way of having fun. Im afraid I cant recommend this game as of May 2016. It is true, however, that there are some positive and promising things about the game, like being able to select different characters, playing online, the music (or song, because everytime I started playing I could only hear the same one) and specially the way the devs are updating their game regularly, being true to their supporters. Because of this attitude, I will make sure to come back and check the game regularly, hopefully changing my recommendation to positive in the near future. [h1]Rating:[/h1] 3.0/10 [h1]Pros:[/h1] [olist] [*]Interesting concept [*]Devs update the game regularly [*]Being able to choose between different characters [/olist] [h1]Cons:[/h1] [olist] [*]Very early state and already on steam for 20€* [*]Not really much to do as of right now [*]The UI is hard to use [*]Feels more like a level editor than a game [/olist] I also included "Having to sign up for a new account using our email address" as a negative aspect, but it was changed recently in the last update. That is great and it shows how the developers are truly listening and updating their creation. I encourage others to try the game for themselves. They might actually like it and decide to invest in this project of a game, but I would be lying if I said I could recommend it to anyone as of right now. *Early Access is fine as long as the game is somewhat fun. Otherwise, it's like having to pay (instead of being paid) just to work as a tester. [h1]Disclaimer:[/h1] [code]Source of consideration: Tethys Interactive LLC[/code]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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