
"Mimic Logic" is an automatically generated logic puzzle roguelike. Listen to the statements of the treasure chests, find the lying mimics, and open the rest of the treasure chests! Opening a mimic results in a game over.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
(Quick tip: press F4 in-game to go fullscreen. The game starts in Windowed and there's no menu option for fullscreen.) A satisfying and charming "logic puzzle roguelite" that scratches a similar itch to Picross or Sudoku, with some added spice in the form of light RPG elements and resource management. I think the main things to point out are 1. it is run-based (about 30 minutes per run), 2. there is a timer in the form of hunger, although it is relatively slow, and 3. the game can generate floors that cannot be perfectly solved through logic alone (you can leave a floor at any time, however). In other words, it's not a "pure" logic puzzler, in case that's what you're looking for! Personally, I prefer this fuzzier roguelite approach, as it offers multiple ways to win and the timer removes the temptation to sit around too long. There are a lot of modes and difficulties to play around with, depending on your mood. For a while I was just replaying the easiest mode, Standard Level 1, as a chill way to start my day (kind of like doing a daily Sudoku or crossword puzzle) and accrued some Adventure Points to level up my character permanently. Then I started to challenge the higher difficulties and complete the main game. By doing so, you get access to even more modes that include new twists on the basic formula. Overall, it's a neat concept that's executed well! There are some games out there that are like lying Mimics, but this isn't one of them - instead, it's a treasure-filled chest that you can safely open up. I've already marked it with an "O" for you.
I have played every game mode and gotten every collectable. I have dedicated 63 hours of my life as of writing to this game, so I will be writing a thorough review. But TL;DR, overall, this is a fun game to fiddle with and activate some neurons, with some genuinely challenging and interesting puzzles and game modes, a solid 7/10. If you enjoy logic puzzles, definitely give the demo a try. The game starts off pretty easy and ramps up steadily in challenge. If you're new to logic puzzles, you'll be able to learn strategies in the early dungeons that will be very helpful in later dungeons. There is a timer, but it's pretty much a nonfactor as you upgrade your character, pick up consumables that refill the guts timer, and reset the timer by buying a meal in town every 10 levels. I disagree with those who say some game modes are unfair or don't make sense. It does take some time to adjust your approach for some of them, but they are all logical and solvable once you understand it. I honestly enjoyed the more difficult game modes, Doubt is actually my favorite. There are some helpful features that allow you to label chests as you solve the puzzle and open all the chests you think are correct. It's a very convenient feature, though I do wish the triangle for "uncertain" was in every game mode and not just a few. The logic puzzles are overall pretty good, but there are some cons due to the procedurally generated aspect. Some puzzles are way too easy and some puzzles are way too ambiguous. Many times I've lost a run due to ambiguity in the puzzle, where there is technically more than one "valid" answer and you don't really know which one is the actual puzzle solution. Sure, you should be able to use your Logic Sense to detect when a puzzle is ambiguous, but it's still very frustrating to have runs end on a solution that was technically correct, but not THE solution. There are items that can help you get around this issue and the game straight up tells you that sometimes this happens, but when you're trying to solve puzzles as fast as possible, you don't usually have time to check every possibility and it's easy to miss potential ambiguities. I also don't really appreciate the jumpscare death screen when you open a mimic chest, but maybe that's just a personal preference. Another rather small nitpick, the game says that with higher difficulties, the variety of statements to deduce increases, and this is true. However, when chests talk about the contents of other chests, they only refer to gold and don't include gear or items. This isn't a big deal and maybe introducing those factors would make it way too hard, but it was something that came to mind. The points system is also somewhat of a mystery. I think it's unfair that time spent in menus or in town still count against our score even if it doesn't deplete the guts timer, and it also is frustrating that it you stop in the middle of a dungeon and then pick it up later, you get a penalty to your score for time being "unable to be determined". I don't like being penalized for taking breaks and attending to other things outside the game, though maybe there might be a programming reason for this, I don't know. The "rpg/combat" aspect isn't that exactly, I'd honestly say it's closer to resource management. Enemy encounters are essentially gates that you can only pass if you're strong enough (opened enough chests for resources). There's a little juggling to do due to item durability, and I've had runs end where I've passed all the puzzles but wasn't strong enough to get past a battle, which can be frustrating. But I wouldn't really say it's as frustrating as losing to an ambiguous puzzle and it doesn't happen too often. Despite this not really being an "rpg", there actually is a wide variety of items to collect. Each weapon and armor looks unique, different weapon types have different attack animations and sound effects, and I really appreciate that level of detail. You can equip several different kinds of Gun in this game. I do wish there was more variety in the enemy character designs, though it doesn't bother me too much as combat is not really the true focus of the game. There are reoccurring NPCs that also all have unique sprites. They offer all sorts of services, there's of course a shopkeeper and an innkeeper, but also a bunch of others as well, including a masseuse, a special shopkeeper, and others. Unfortunately, I feel like it's not really worth interacting with two common ones, the lottery ticket guy and the doctor guy, where you gamble money or health for the chance to get more. The random chance to lose a big chunk of health or money is usually not worth the risk if you do have enough money or health to gamble on their services, and I wish there'd be more incentive to engage with them. Though, I do like the personalities of these NPCs for the most part, hearing the doctor say "making medicine's my hobby" after nearly killing you is kind of funny, and rock collector guy is my favorite. The game in general has a sense of humor that I appreciate, the trophy descriptions are charming. There is a little story in this game, it's not super elaborate but it was still nice to have. The sprites in general are cute, and the more detailed portraits are very nice, if rarely seen. The music is serviceable and the themes for home and the shop are maybe the nicest tracks, though the more quiet and solemn tracks are not my favorite as they're a bit too "empty" sounding. The final boss theme is great but I find that I don't really get to listen to it properly as the boss battle is usually over pretty quickly, whether you win or lose. There is an unlockable "sound test" that lets you play the music tracks of the game, which I like. The game is a little rough around the edges, but I still really enjoyed it, and I found the concept of a mimic logic dungeon really fun and creative. Despite being frustrated at times, I still kept coming back for one more run. I have been trapped in the logic dimension for 63 hours. Each run is 10-30 min long. I recommend this game.
Cute little puzzle game based on procedurally generated logic puzzles. Not every puzzle is guaranteed to be solvable, but I'd argue that that's actually a feature rather than an issue: Knowing in advance that the solution is unique actually would make the puzzles too easy. And the game is designed around that. Getting every ingame achievement took me about 26 hours. Given the rather low price of the game, this is quite the amount of playtime. Full recommendation.
RPG形式の論理パズル。 複数の派生ルール有り。 シンプルでいつでも気軽にできて面白い。
どうしても判断できない、どちらをミミックとしても筋が通る、ということが結構ある。 ゲーム中のヒントでも「そういう時は先に進むのが正解」とされているが、どうも性に合わない。
論理パズルとして本当に出来がいいです 初心者にも論理タグを漁っている人にもオススメできます
一款逻辑推理游戏 答案不唯一还是太抽象了 差评是给有双解的题目
ゲームシステムは主に2つ ・部屋に多数置かれた宝箱に書いてある説明から1~半数個ある嘘を判別し、制限時間内に本当のことが書いてある宝箱だけを開けてアイテムを入手する。 ・手に入れた装備やアイテムを駆使して道中のモンスターや最下層のボスを倒す。 ここでひっかけになるのが、お互いがミミックであると言い合っていて判別できない時があること。 アイテム回収を諦めることになるわけだけれど、ミミックの数が増えてくると解けたと勘違いして引いてしまうことが多数。 ミミックを判別する道具もあるけれど、コストが中身と合うかどうか... 全く開けずに先に進むこともできるけれど、その場合はモンスターが倒せずに詰む。 謎解きと簡易な戦闘で単純ながらロジックゲーとしてはやりごたえは十分。 間違い探しが好きな方はぜひ。
[h2]しゃべる宝箱の嘘を見抜き、ミミックを探し当てる論理パズルゲーム[/h2] お絵かきロジックや数独などのパズルゲーム好きにおすすめ [h3]どんなゲーム?[/h3] [list] [*]宝箱のあるダンジョンを進み、最下層ボスを倒せばクリア [*]ミミックではない宝箱を開けると報酬 [*]宝箱を開けずに進んでもよい [*]最下層にボスがいて、そこまでにレベルアップが必要 [*]時間経過で満腹度が下がる [/list] [h3]GOOD[/h3] [list] [*]お絵かきロジックの楽しさとローグライクの育成要素を融合した新しいゲーム性。わからなければ回避できるが、ボスで力負けする [*]解けない問題の存在。いくらゲームに慣れても逃げる選択肢が外れない [*]快適な操作性、思考に集中できる。マウス・キーボード・ゲームパッドのいずれでも快適 [*]スーファミ時代の名曲を思い出させる良BGM [/list] [h3]BAD[/h3] [list] [*]初プレイが難しい。チュートリアルを1テクニックあたり1ステージ用意してほしい [/list]
Short but very replayable roguelike. Very good for its price.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Last Alchemist | $32.5K | 167 | 78% | $5.99 |
| Dark Fantasy: Jigsaw Puzzle | $32.5K | 381 | 90% | $2.99 |
| Solar System VR | $32.5K | 322 | 74% | $3.99 |
| I'a I'a Cofflhu Fhtagnyaa | $32.5K | 291 | 83% | $4.99 |
| Sex Inspector 🚬💋 | $32.5K | 94 | 86% | $9.99 |
| Spanky! | $32.5K | 141 | 79% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |