
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可能是我最喜欢的肉鸽游戏了!
玩起来不错吧,后期乱甩技能也挺爽,但是无法挑起我重复游玩的欲望
Esperei platinar pra escrever algo aqui, sinceramente, o jogo é bem simples, mas charmoso tbm, e o gameplay loop, mesmo que não seja profundo, é bem divertido, é ótimo pra ficar jogando quando não se quer focar direito em nada, todas as builds são viáveis, então só vai pegando coisa com sinergia e pronto. Recomendo bastante se gostar de roguelite, mas se não for tão fã, pode acabar se enjoando rápido
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #30 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
五星推荐+ 画风满分,特效满分,内容丰富度满分 要说缺点的话,那就是一局时间太长,1-1.5个小时,如果能把怪变少,再把每个怪的收益提高,应该会好些 不过从另一个角度看,这游戏挺适合消磨时间,不知不觉就一个小时过去了 这游戏真是叫好不叫座,我是从蜥蜴君那里听说的,当时还是demo,试玩了下,还不错,后来趁打折买了,最近才玩,挺上头 游戏不是太难,角色的机动性很高,闪避的无敌帧很长,很好躲技能,我在学会不贪刀以后,就很少死了 十二星座的设定,让前期的BOSS也能不重复,减少了重复游玩的无聊 局外成长很丰富,足够玩很久 有联机功能,我没试过好不好用,但这游戏很适合联机,难度适中,打起来还爽,和朋友开黑会很爽,特别是双手柄同屏,会是一个开心的下午 我目前火男和男枪通关命运0,剩下的打算留着和朋友开黑玩 【记录】 话说,战斗的时候真的有人会看左下角的技能栏,来切换需要的技能吗,只能是记释放过的技能吧 竟然能同屏联机 火人的防御反击的判定竟然这么宽松,爽啊 打败一个星座以后,竟然会换人 找到感觉了,一口气打到了天秤座,被抬走了 真是消磨时间啊,一局打了一个半小时 竟然还有霞,角色挺多,联机应该挺有趣 9小时,进第四关 10小时,首次通关,冰巨像 你妈才是虫子,明明是老子赢了,操蛋的剧情杀 我去,男枪的伤害也太高了,随便放两个技能就秒了 双鱼座是男枪的老师啊 这尼玛是水瓶?确定不是双子 【攻略】 ——角色推荐 推荐火男,带弹反,无敌帧超长,容错率高 其次男枪,数值的美 ——战斗技巧 空中攻击可以缓慢降落,下+攻击=快速下落,再加上空中闪避,三者搭配可以躲很多技能 BOOS战,打两三下就走,别贪刀 ——附魔推荐 大范围低段数,搭配,击中目标的附魔 多段数,搭配,概率生效的附魔 屏障、虚弱、激怒、回蓝这些通用词条,如果等级高经验可以拿一些,三个流派词条搭配一个通用词条 ——光环选择技巧 只挑自己流派的光环,选别的属性会导致随机池太杂,宁愿卖掉也别乱拿 同属性的前期可以拿,后面有需要可以换 高等级的虚弱、屏障光环可以拿一两个 ——钥匙和药水优先度 钥匙优先开药水,大后期才考虑羽毛 幸运抽奖优先钥匙 护甲>实力>攻速>生命 ——房间选择 望远镜房不用进 回声>星宫挑战(只需要一个)>锻造=星座法术=太阳>光环>虚空(如果能打过)>附魔>探索房(钥匙大于5)>钥匙>水晶 进商店前可以看情况打一些水晶 ——场外成长 优先光环数量,其次生命 ——技能推荐和流派构筑 技能只用T0和T1就行,T3往下都锁住 流派构筑在合集里 https://www.bilibili.com/video/BV18fGi6QEKL ——新手攻略 https://www.bilibili.com/video/BV1Eu4y1V7fN
A very solid roguelite with suberp movement and visual direction. the main gripe with the game is that the weapon nor the build mattered particuarally much in all my 14 hours of playtime, as i could(with very few exceptions) kill the final boss without strategizing a whole bunch, just picking the shiniest thing there is, and there are a lot of them in many different varieties, and going through the motions. at times a bit mind numbing, but mind numbing in a fun colorful turn your brain off and enjoy type of way. overall my time with the game was enjoyable but i do not forsee myself coming back to 100% the game. 8/10
What time is it?
story is meh and the characters are pretty flat and i don't find many of them interesting or compelling I also feel like this game expected me to die way more often than i actually did. the Npcs will react to me defeating a mid boss when in the game I've beaten the boss at the end the gameplay however is pretty fun. its fun building spells and they usually hit like a truck. its super fun to melt bosses before they can really do anything. chaining auras that work well together is also very rewarding. My only gripe with the gameplay is that at destiny level 15 i still feel like the game is pretty easy
个人感觉比死亡细胞流畅
这游戏是真好,只能说不火太遗憾了,而且还能本地二人
30小时,真结局之后还刷了一些 +战斗手感良好,人物性能优秀,战斗玩法上没什么缺点 +build系统丰富度较高,算是顶级的设计,技能、属性和光环都有不同的内循环搭配方式,重复游玩可玩性较高 +剧情、人物、设计不错,整体像素风格舒适,BOSS出场动画帅气 +肉鸽成长曲线还可以,前中期稳步提升,中期略微无聊,之后数值爆炸开始爽局 +SD体验良好 -大后期纯数值,技能特效全屏乱飞,打起来不知道自己在哪 -略无聊的后期刷催化剂过程 整体制作水平上乘的2D横板肉鸽,良好的单局时长和流程非常适合午休用SD来一把,去年就玩的差不多了,等了一年好像也没大型DLC的消息,出DLC再玩玩看把 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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