
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
Join our Discord Server
Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我实在不知道这百分之九十几的人是怀着什么心态推荐这个游戏的。对于该游戏的建议,不要相信DEMO,买来玩1个小时,选择看完片头,相信你的直觉,它就是你直觉的那个样子,不要期待有什么奇迹。
如果是说剧情优秀,那这个游戏难以推进的游戏内容玩全可以把这一点给淹没,本质是一款刷刷刷游戏,剧情基本也可以用几句话带过,先不必说全部都是贴图的画风,以及代码导致的主角性能只能通过无敌帧等补强的设计,就仅仅是成长性就可以把这个游戏哥判个死刑。因为最核心的因素,它并没有做好刷与爽之间的间隙,确实每一章都要要求刷,不停的刷,但结果换了一章一模一样还是这样,而且如果你要是想做全成就,那你必须选择困难模式,在这模式下,你将备受煎熬,一张图反复刷几十遍是常事,但是怪只会掉基础材料,最后你还是要去点成长或者嘉隆里去点,但是我讲实际的,这个给我的乐趣远不及其他游戏里固定方式增长战斗力与优秀战斗平衡给我的体验更好。我已经玩了22个小时,我觉得仅仅通关的话,即使算得上别人口中的优秀剧情,在我看来也太过单薄,战斗体验更是不可理喻,日式RPG的优点它大部分没有,但是咸湿的情节是一点不少,外加上极差的战斗反馈系统,简直是浪费热情与金钱。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计的恶心又随意 作者玩过自己游戏吗
If this game was released around the time that its initial development began, it would probably be amongst the most celebrated JRPGs of all time. This game was a 15-16 year old passion project, hence why you may assume it looks outdated (and why I think it lacks popularity). For me, this is an extremely fluid, nostalgic, beautifully fleshed out experience. 10/10 game thus far. I'll probably add to this review the more I play it. I genuinely haven't been this tied to a game since drakenier.
怪了,周末想把最后两个成就打了,结果打不开游戏,什么界面都看不到,steam显示就变成开始游戏了.WIN10 N卡最新的驱动,估计有兼容问题?核显的WIN11办公本能启动...
诡异的战斗手感加莫名其妙的廉价素材和黄色元素,但仅仅只靠剧情便完成造神
神作
浪费时间,刷一堆没用的
嘉隆啊,你是我的唯一。没了你我连跑步都不会。
总的来说还是非常好玩的,玩起来很上头,值得一个推荐。 这游戏我最喜欢的地方是战斗系统,首先手感出乎意料的好,做出了卡肉感,真没想到在2d横板里也能体会到这种程度砍杀的快乐,搭配这个只需刷刷刷就正反馈很足的升级系统和一看就有为了方便刷设计的地图,爽感更是指数级上升。我觉得战斗方面是真的做得很好了,完美的战斗爽,唯一比较可惜的是里面的天平系统,初看惊艳,每一样物品都有独有的业和加成效果,需要自己计算配平使战斗收益最大化的模式既新鲜又贴合游戏主题,我以为会成为战斗系统核心,结果只算个添头,真核心还得看嘉隆。 其次喜欢的是美术,设计风格复古华丽,色调明快,是我喜欢的,尤其阿斯特赖亚真身的那条龙,这是真神圣,看得我恋龙癖犯了。 然后就要再说说缺点了,作者xp恶俗这点我都有点懒得说了,包括不限于npc修女当面脱内衣,女配裸奔发福利,人形女boss全员摇个大胸[允悲]反正雷的自避吧,我算比较能接受的,但也挺有点被影响游戏体验,这作者真是时不时就要发散一下xp,无语。 另一个缺点是剧情,但主要还是大众评价和预期不符导致的,玩之前一直看说剧情神作,实际体验下来角色塑造很一般,尤其女角色,都是工具人感觉,剧情嘛,算好一点的网文水平吧,有探讨一些东西也挺好看的,但真没这么神。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $2.7K | 13 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13M | 41.7K | 97% | $9.74 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.2M | 18.1K | 66% | $29.99 |