
Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 90% | — | $458.1K |
| $19.99 | 332ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通常モードと黒騎士モードクリアまで。おもしろいけど…惜しいといった感想。 プレイ中気になったのは、死んだときの演出~ロードが鈍重。 特に黒騎士で低HPでセーブしてしまうと、体力は回復しないので詰みに近い状況になり、何度も死~ロード地獄を味わう。通常モードと違って死ぬことにメリットはないので。15秒くらいのもんですけど何度も重なるとイライラが…やられたらパーンってはじけてすぐに開始したい。 通常モードですと、死ぬと入り口まで戻されるんですが、リカバリするまでのアクセスポイントが少なすぎる。セーブポイント間のファストトラベルくらいできてもよかったのでは… 攻略中も開始しばらくはキャラ切り替えもできないし、何度もセーブポイントまで往復。 探索はさらに往復が増えるので、見づらいマップも含めて無駄な移動が多すぎる。 あとちらほらとハマる系のバグ。何かの拍子で方向キーが入れっぱなしになったり、逆に敵が動かなくなったり、黒騎士モードだと通常と逆順で進む場所などがあるんですが、閉じた地形にハマってぬけられなかったり。 ゲームとしては楽しいし、1周目の後半あたりからはキャラがパワーアップして爽快感もある。 おすすめはできるんですが、それ以外の苦行も結構多かった。
I think I had more fun playing this than any of the actual Castlevania games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Spanish - Latin America
| $19.99 |
| 123ratings |
| 94% |
| — |
| not modelled |
| $19.99 | 58ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Astalon: Tears of the Earth is a Castlevania-flavoured metroidvania about three heroes climbing a poisoned tower to save their village. The wizard, warrior and archer each carry distinct abilities, so progress across the interconnected map is built around switching between them. Death is the game's upgrade system, with every death restarting the party at the tower entrance to spend soul orbs. A pact with Epimetheus, the Titan of Death, turns failure into the only route to greater strength, making each reset a genuine choice. The three play styles stay meaningfully different, from the wizard's wall-piercing magic to the archer's heavy damage and wall jumps. The shared health bar keeps the party feeling like one unit, while later additions let the whole group switch anywhere without backtracking. The tower itself sprawls across a dozen named areas, from the hall of phantoms to the serpent path, and the game rewards thoroughness with a bestiary that fills in as enemy types are hunted down. Hidden walls are marked distinctly, which keeps the exploration demanding without ever feeling arbitrary. The boss roster is the strongest part, running from the two-headed gorgon Gemini to the tragic Dead Maiden and a strong final boss. A chain-wielding gorgon hunter and a treasure-collecting child join the party as the roster grows to five distinct fighters. The ladders glitch on occasion and spikes claim most deaths, while a few vital items sit behind unusually well-hidden walls. The constant character switching can tire across a thirteen-hour run, and the fully powered party makes the finale anticlimactic. Overall, party switching and the death-loop upgrades carry a strange, memorable twist on the genre. The result is a long, dense metroidvania that keeps impressing right up to its unusual, satisfying conclusion.
先說結論,這遊戲有某些點特別噁心 1.遊戲中的存檔點除了能讓玩家在坐了之後中途退出回來之外沒有任何功能,存檔點不能幫玩家回血,主角也沒有主動回血的能力,更過分的是玩家死了不會從上一個存檔點復活,而是回到遊戲開始的地方,整張地圖全部重跑(雖然這遊戲其實有電梯跟很多隱藏傳送門能減少跑圖時間,但如果找不到就準備遭罪了)
Isso é simplesmente uma obra de arte em todos os pontos
Good
dont waste my time runing 10 minutes to the boss sorry
No Bilewater
Seriously, one of the best Metroidvania's ever made. More people should know about it.
THE MASTERPIECE!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.1K | 613 | 90% | $21.99 | |
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| $457.8K | 1.3K | 88% | $10.04 | |
| $458.4K | 985 | 90% | $12.99 | |
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| $458.6K | 1.6K | 73% | $13.99 |