
Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game, bought it in 2015 when it released and it just sat in my library forever. Now that I'm a lot better at games then I was 10 years ago the game was honestly amazing. Soundtrack was ballin the entire campaign, gameplay was smooth and enjoyable, the voice acting was really well done for 2015. Did this game make me crashout near the end, a little. I'd say still worth buying to play through
太好玩了,怀念当时高中时候玩盗版的日子,现在终于找到正版了~可恶,为啥没有简体中文啊~
addicting asf for a while, especially on controller/steamdeck. also a nostalgic game in general since I remember playing this as a kid on my uncle's pc
[b][i]Assault Android Cactus[/i][/b] is a third-person twin-stick shooter with a lot of love put into it. It seems pretty fair and has a few quality-of-life additions compared to the games that inspired it — including hit points and unlimited lives. However, it has some problems… and I'm not just saying that because I'm bad at it. [b]Full disclosure:[/b] I have only beaten the first area of the game with the default character, so please bear that in mind when reading my review. [u]The Good[/u] Cute, bobble-headed android girls blasting robots with various weapons on a space colony? What's not to like? [u]The Bad[/u] Controls can't be changed, the backgrounds and enemies blend together at times, the mouse sensitivity feels inconsistent, and the engine has sub-optimal controller support. [u]The Ugly[/u] Trying to rack up enough credits to unlock everything is a serious time-sink… I just want my first-person view mode, darn it! [u]Further Analysis[/u] [b]The story is simple enough:[/b] you're part of some galactic space patrol and crash-land on this space colony. There, you meet three other androids in trouble. They explain the situation — that their core lords have gone haywire and sicked the machines on all sentient lifeforms aboard. That means androids are fair game, too. Luckily, Cactus (that's the cop's name) rallies the androids together, kits them out with weaponry, and stages a counter-attack! Pretty basic stuff, but it works. [b]The gameplay is also pretty simple.[/b] Move around. Shoot things. Collect power-ups and temporary boosters. Don't get hit. If you [i]do[/i] get hit a few times, you get stunned and have to tap back in. There is no immediate downside to this — you just get delayed. However, you're also on a timer in the form of a battery gauge. It can be refilled via battery pick-ups, but once it reaches the end, you have to restart the level. Needless to say, if you keep getting downed, you'll run out of time. [b]The graphics are charming, but confusing.[/b] The main characters are all delightfully bright-eyed and cute as buttons, and the enemy robots are as technological and industrial as can be. However, I had a hard time telling what was background and what was foreground at times. The camera also doesn't seem particularly responsive. This led to me getting trapped in a corner and repeatedly beaten down once or twice. Not exactly a game-breaker, but pretty annoying. [b]The music?[/b] I honestly couldn't hear it over the gameplay. What I heard seems alright, but a bit repetitive. Typical arcade stuff. [b]The sound effects?[/b] It's okay. Pew-pew lasers, fwoosh-y fire, clankity-clanks as robots stomp around… It works for what it is. [b]The voice acting,[/b] however, is where I think the sound design shines brightest. The voice cast for the four main androids does a darn good job portraying the situation and emotions. Excitement, fear, befuddlement… it's all pretty spot-on and makes you feel for them. [b]The extras are a nice addition,[/b] but [i]boy[/i] will you be spending some time to earn them. I cleared Area 1 and earned 1,000 Credits. This is enough to unlock some minor things. I unlocked "Normal Head Mode", myself. However, that First-Person View I mentioned unlocks with 5,000 Credits. Art and certain Codex entries also take a bit of Credits to unlock. It's your typical "play the game to get the things" kind of system. As far as I can tell, though, there's no real-money transactions or paid gates to unlock anything. [b]Where I had trouble[/b] was with actually [i]playing[/i] the game. I don't have the beefiest computer in the world, but between not being able to rebind my keyboard buttons, and the sometimes-sluggish mouse-driven reticle, I often found myself shooting in a random direction, [i]slooowly[/i] sweeping my way toward where I was trying to aim. Playing in first-person mode would probably improve the game a little… but not if the mouse controls continue to stay so unresponsive. The mouse aiming feels sluggish even when the game is running smoothly — and yes, I'm playing on the lowest possible graphic settings with the frame rate uncapped / V-sync disabled. [b]The game also ignores my controller.[/b] To be fair, my setup is unusual: I use a third-party PlayStation 2-to-USB adapter. It works well enough for most things, but if a game is looking for a [i]very specific[/i] kind of hardware configuration, it tends to get overlooked. I generally use a keyboard-to-joystick emulator for such instances, but I that [i]really[/i] wouldn't help here since I'd still be stuck in "keyboard-and-mouse mode". Not sure if having actual twin-stick controls (left stick moves, right stick looks) would help personally, though — I'm just bad at the game. [u]Conclusion[/u] I really want to like this game. It's just… [i]difficult[/i] for me to do so. Overall, I think this game can be great. It's not something you're going to play every Sunday afternoon with your friends, but it's fun to play around with now and then. It's pretty, the characters are likable, the story is decent, and the gameplay loop is what you'd expect from a game like this. If the controls could be changed, more [i]controllers[/i] supported, and little things tweaked and tightened, this could really be something amazing. [b]I'd recommend this game,[/b] but only if you're looking for something like [i]Robotron: 2084[/i] or [i]Cannon Spike (Gunspike)[/i] with cute android girls and big guns. It's a flawed gem that I wish I was better at playing.
Kurz aber geil. Ein super Ende. :DD So intensiv, wie man es will, doch machbar, was den Schwierigkeitsgrad anbelangt. Die Grafik sehr gut (Venom sieht fantastisch aus). Habe mit Maus und Tastatur gespielt und klappt einwandfrei. Mehrere Modi. Eine Kampagne+ einen Endlosschleife etc. Die Charaktere sind knuffig, was nicht so meines ist, doch diese habe ich ganz dolle liepe :3 Nur zwei Dinge. Zwei mal war die Kamera im Spiel schwach positioniert, doch insgesamt paßt es. Und in einem Level fiel der Boden weg und schnitt mir Gegner ab, die ich dann nur mit größerer Verzögerung erreichen konnte, was auf den Ausgang des Levels Einfluß nahm (ich starb). :D 9/10
mt difcil e rapido para zera rmais o 100% é impossivel
Intense, challenging and satisfying, Assault Android Cactus presents a tight, well-sorted course of tactically demanding, high-action levels that stay interesting throughout its length. It rewards the player for locking in, learning the mechanics and rolling with its pace, and has lots of replayability through its varied set of playable characters, gameplay modifiers, additional game modes and scoring system (some of which must be unlocked by progress.) Sweetening the package is a charming cast of characters, keen writing, strong visual identity and stellar soundtrack. This is a fantastic game.
A fun little level-based twin-stick shooter. The game is fun and fast-paced enough to keep you engaged until the campaign is over.
História curta, cômica, e jogabilidade ótima para um replay com amigos, além dos modos extras (ponto para o extra de visão em primeira pessoa, muito divertido ver deste ponto de vista)
This is an excellent twin-stick shooter with a lot of content. If you're into those, you'll likely enjoy it. I don't really, but it's too quality of a product to give a thumbs down. I just wish the game did more to mix up the gameplay because it feels very repetitive very quickly.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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