
It’s time to join the Brotherhood.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 18 → 10.25/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лютейшее Имбище Продолжение Прайма Эцио Аудиторе)
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Люто!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 4.2K | 88% | $19.99 | |
| $2.8M | 5.6K | 98% | $19.99 | |
| $2.8M | 11.2K | 88% | $9.99 | |
| $2.8M | 22.4K | 97% | $8.99 | |
| $2.8M | 2.4K | 43% | $49.99 | |
| $2.8M | 3.3K | 67% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $5.9M | 61.6K | 89% | $4.99 | |
| — | 14.2K | 74% | — | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $12.2M | 85.8K | 78% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Korean +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне было сложно пройти эту игру из-за: 1)Оптимизации под современное железо (игра может просто-напросто вылететь, или NPC может застыть на месте (но тут скорее претензия к лени Ubisoft выпускать патчи)), 2)Управления (могу показаться нытиком, но меня сильно бесит когда персонаж может не захотеть спускаться без прыжка с 1-2 метров, зато с Колизея - запросто). Но чего у игры не отнять это сюжет, и тем более харизматичного главного злодея. Я уверен, что игры на момент выхода отлично игралась, но сейчас, все выше приведённые минусы крайне сильно испортили мне впечатление об игре.
ppc
Mimo tego że gra ma ponad 15 lat to nadal bardzo dobrze się trzyma
Até tem melhorias em alguns pontos, mas via de regra mantem o padrão de qualidade do jogo anterior, não tenho muito o que comentar além do que escrevi sobre o Assassin's Creed 2. Dito isso, ele tem uma mudança que não me agradou, é o primeiro Assassin's Creed a ser setado em uma única cidade, isso de cara não me agradou, eu adoro como nos jogos anteriores cada cidade é um mundo próprio, você ter que transitar de uma para outro marcava um avanço na jornada, então aqui ser apenas Roma é algo que de cara não me agradou. E ok, Roma é Roma, eu entendo isso, mas infelizmente a Roma do século XVI não é uma metrópole monumental, no contexto do jogo Roma é uma roça, tem muito espaço aberto a ser percorrido a pé, sendo que muito do que gosto na franquia é justamente o parkour. E olha que gente até teve melhorias nesse campo, foram adicionados os elevadores de corda que içam a gente para cima. Dito isso, Roma ainda tem coisas legais, o Coliseu ta ali, o Panteão, e é legal que esses lugares são usados pelo jogo em missão. As sete colinas de Roma estão presentes (apesar de serem mais um obstáculo no mapa, do que algo legal em si). A historia em si também é mais fraca, o anterior era bem denso, aqui o Ezio já está muito bem resolvido, o jogo anterior tem um fechamento muito bacana para ele enquanto personagem, de modo que o Brotherhood não tinha muito o que fazer com ele. Nesse jogo tem adição de uma mecânica de administração dos assassinos, narrativamente é interessante, Ezio está assumindo um papel de líder, a jornada de aprendizado do jogo anterior culmina nisso, isso é legal, mas sendo sincero, enquanto mecânica do jogo eu achei meio chato, não mexi muito. Eles são uteis, é legal chamar eles em momentos difíceis, mas a maior parte do tempo eu não mexi muito nesse mecânica. Mas dado as devidas reclamações, ainda é um jogo épico.
THE STORYY IS SOOO DAMM GOOD
classic
I wish I could leave a meh review. Its not a bad game, but I just feel like the plot is not as interesting as AC2 and most of the unique set pieces are reserved for the side content. Most of the main missions just feel boring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.