
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не ту на Русском языке
BEST
This game is a proper finisher to the Ezio saga. Without spoilers, this game explores further experimentation with the Brotherhood that we find here. In AC Brotherhood, we could only train Assassin recruits, and once they reached the max level, that was the end of it. In Revelations, after reaching a certain level, the recruits get to guard a part of the city, eventually reaching the final level of Master Assassins. The bomb crafting is an awesome addition. And finally, the lore and the way it connects fictional characters with real historical events—the Assassin's Creed franchise did its best here, as always. Forgot to mention the Animus part and the deep dive into Desmond's past. Saying anything more could be a spoiler. Play the game and see for yourselves, Amici... It has a lot of great things... But, but, but, but... there is one big issue. To access Desmond's memories, I had to tweak around with resources and download some stuff through the Steam console. One of the threads on Steam helped me through this process and explained exactly what needed to be done. This issue has been around since multiplayer access was removed. The thread I referred to mentioned that this was due to the connection between the multiplayer gameplay and Desmond's memories. Overall, it is awesome gameplay and a great goodbye to the legends. The choice is yours to make, mio Fratelli. "We dont need anyone to tell us what to do. Not Savonarola, not the Medici, We are free to follow our own path.......... Do not follow me or anyone else" -[b]Ezio Auditore da Firenze[/b] (Assassin's Creed II) Arrivederci, Amici... 🗡🗡🗡🗡
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ХУИНЯ НЕ ЗАШЛА
It's simple epic!
Cool
[hr][/hr] [b]✦ INTRODUCTION[/b] [hr][/hr] Nobody actually reads long reviews anymore so, hi! :D Grab a popcorn. Now, Revelations is a strange game because it is simultaneously one of the most ridiculous and one of the most sincere entries in the entire Assassin’s Creed series. Yes it is another Ubisoft historical tourism simulator where you climb buildings, stab increasingly concerned men in increasingly elaborate outfits, collect enormous quantities of meaningless objects, and occasionally remember that there is supposed to be a plot. Underneath all that, however, is a surprisingly melancholic game about aging, legacy, mortality, and the deeply inconvenient discovery that eventually you have to stop doing things. [hr][/hr] [b]✦ THE TERRIBLE BURDEN OF HAVING BEEN ALIVE[/b] [hr][/hr] Ezio Auditore is old now. Not “needs help getting out of a chair” old, obviously. This is still Assassin’s Creed, so he is perfectly capable of jumping between rooftops like a man who has never heard of osteoporosis. But he is old enough for the game to finally acknowledge something rather important: this man has spent most of his adult life killing people because of a feud he inherited as a teenager. He arrives in Constantinople searching for answers, expecting to uncover some profound secret buried beneath history, and instead discovers the traditional Assassin’s Creed experience: ancient civilization, political intrigue, mysterious artifacts, and approximately nine billion heavily armed men who apparently have nothing better to do. And Constantinople is fantastic. It might be one of the most immediately enjoyable settings in the series, partly because it feels like an actual place rather than a giant collection of historical landmarks arranged specifically for the convenience of a man with a hidden blade. The city is colourful, dense and alive, and Ezio moves through it with the comfortable confidence of someone who has been doing this for decades. The game understands that this is his final adventure, so there is something strangely pleasant about simply watching him exist. He is no longer desperately trying to prove himself. He is not the angry young man from Assassin’s Creed II, nor the revolutionary figure from Brotherhood. He is just Ezio. Sofia is particularly important because their relationship is so refreshingly normal. She isn't secretly an assassin, nor the last descendant of an ancient bloodline. She's simply someone Ezio meets and grows fond of. After three games of conspiracies, murder, revenge and ancient technology, the idea that this legendary assassin might simply want to spend time with someone he likes is almost revolutionary. Then there is Altair. Altair was the protagonist of the first game, back when Assassin's Creed was considerably a bit more interested in philosophy than it was in making you collect 847 feathers. Young Altair was arrogant, impatient and convinced that being extremely good at stabbing people meant he understood the world. Over the course of his life, he becomes something far more interesting: a man who understands that knowledge does not make you immortal, wisdom does not protect you from grief, and eventually even the greatest person in the room becomes an old man sitting alone with his memories. [hr][/hr] [b]✦ NOTHING MATTERS, BE NICE[/b] [hr][/hr] And this is the central idea of Revelations: everyone is temporary. The Assassins want freedom. The Templars want order. Empires want permanence. Kings want monuments. Ezio wants answers. Altair wants knowledge. Desmond wants to understand what is happening to him. Everybody is desperately trying to find something that will make their existence matter after they're gone, and Revelations quietly points out that they are all going to die anyway. The difference is what they do while they are alive. This is why Ezio's ending works so well. His story doesn't conclude with him becoming the greatest assassin who ever lived. He doesn't uncover some magical truth that finally explains the universe. He simply realizes that he has done enough. He has loved people, lost people, killed people, made mistakes, learned from them, and eventually reached the point where he can put the blade down. That is ultimately why I like Revelations more than I think I should. [hr][/hr] [b]✦ CLOSING THOUGHTS[/b] [hr][/hr] It is messy. It has strange mechanics, inconsistent pacing, unnecessary distractions, and enough collectibles to make you wonder whether Ezio's true enemy was actually the concept of free time. But beneath the Ubisoft machinery is a remarkably sincere story about saying goodbye. Ezio walks through Constantinople as a man who has already lived most of his life. Altair appears as a memory of what Ezio could become. Desmond stands somewhere between them, still trying to figure out what kind of person he is going to be. Three different men at three different points in their lives, all connected by the same uncomfortable fact: none of them gets to stay forever. And that's why the final moments hit as hard as they do. Revelations doesn't tell us that life has a grand secret waiting at the end. It doesn't offer immortality. It doesn't provide some cosmic explanation for why any of this matters. It simply suggests that maybe the point was never to find an answer. Maybe the point was the people you met while looking for one. Which is a beautiful thought. Unfortunately, Ubisoft also gave Ezio a hookblade. The hookblade has two parts. The hook. And the blade. [hr][/hr]
хуня с баганными испытаниями
我真的很讨厌打着打着游戏跳出来一条醒目的消息告诉我完全同步失败,而且由于又臭又长的关卡设计,倒在最后一刻就得整个重来,再来一遍冗长的对话和重复的但必须非常小心的关卡。对于我这样的新手,或者不熟悉键位的玩家,一个关卡重复五六次就是一个多小时没了。这一个多小时就像反刍一样让人恶心。我真的很讨厌别人告诉我失败了,我打个游戏还得被人处处提醒自己失败。。2代和兄弟会刚培养好的手感和玩法你启示录又改动了一部分,什么主副武器,我真的很讨厌打斗的时候还要暂停挑武器。还有那个难绷的钩刃,有时候就能出发二连钩,有时候摁好几下不钩,2代原本的跳起来抓住和这有鸡毛区别?非要用个狗爪代替?除了划一下缆绳有用还有什么别的用?要不是为了剧情,为了送别艾吉奥,我真™玩不下去了。对于玩完2代和兄弟会的我,看到武功尽废一切又都要重来的老艾吉奥真是有心无力了。
At the time of writing this review I only have 51 minutes in the game on Steam, but I've been playing it for years now on Uplay. It's my absolute favourite Assassin's Creed game. Interesting story, great fighting mechanic, great movement, and the setting is really good and scenic as well. I loved this game since the first moment, and I really like that Ezio is older in this game, which is as far as I know the finishing part of Ezio's trilogy. I can only recommend this game, especially if you like Assassin's Creed games, and you don't really like the new ones. Sure, it has some interesting bugs sometimes, at times Ezio isn't really doing what I want him to do, and you can fail your jumps if you don't really pay attention or push the wrong button, but asides from that it's a really great game and still one of my favourites. So go ahead and try it if you haven't before!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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