
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.3Kreviews | 81% | #49 | $66.2M |
| $59.99 | 19.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great Game and almost exactly like the original, Overall Peak
:)
Super fun, great remake. Really the gold standard of what a remake should be.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #56, worst CA #92 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 296ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the best AC game in a decade, i have never been so hooked to an AC game like this in a very long time. I am a huge RPG fan, and i thought the RPG AC is the next step towards a better AC. However, after playing this, i remember now why the OG AC was so special. I think this mixed combat system between new and old is the best combat system to be for an AC game. Blackflag resync put a really good baseline and Ubi should improve upon this going forward.
Always loved this game then and now thanks.
saqued
Au top!!!
Jogasso
A lot of people are mad about this remake. I'll start with the not good things: It's an Assassin's Creed game, so it's nowhere near flawless. It's buggy as all hell, which is objectively bad but at this point the bugs are a feature of the series. To that same end, parkour still has the issue of swinging between extremely unresponsive or so overly responsive you end up in spots so unsavory you can't do more than sit there and process what just happened. The combat is a major point of contention. Instead of trying to copy the original's combat, they've opted to use the combat present in Assassin's Creed Shadows as a base and make some changes to make it feel a bit more like the original Black Flag. In terms of how it feels, it doesn't really feel better or worse than the original in my opinion. People who say it's outright worse need to understand that Assassin's Creed has never really had combat worth talking about but I don't know if that's a conversation anyone is ready to have. Regardless of what they did, controversy was guaranteed with changes like these. You also can't use your hidden blades in combat anymore. The new cutscenes added are really poorly animated at worst, aggressively mediocre at best. I don't know if Ubisoft hates mo-cap or they just don't want to pay for it but it's atrocious that games as old as Assassin's Creed 3 are more well animated than both Shadows and the new cutscenes in Resynced. If anything is going to change going forward I hope it's that they get somebody into a mocap studio, I don't want to see anymore stiff robot movements. Now for the decent to good things: In almost every aspect other than the combat and new cutscenes, the game does the original justice while making new and welcome additions and changes. The crew officers are actually pretty cool, each of them offer unique side stories and provide interesting buffs to the Jackdaw, adding a new form of progression that isn't just grinding materials and plans. The buffs do add to the ship combat in some fun ways, you feel pretty powerful when using the new stuff. Graphically speaking, the game is immaculate to look at, I'm running a decently beefy setup but even without the neat bells and whistles I think this game is a treat to look at. I never understood a lot of the hype of raytracing up until playing this game, traced reflections and lighting add a lot of atmosphere to the game, especially in darker environments like caves and forts. All of the environments in the game look amazing regardless of the raytracing though, jungles, temples, cities, and the open sea are all visual treats to look at, all of the characters look amazing too. In conclusion, the game in my opinion is a great remake of an already great game, especially considering the team(s) making it. The worst part about this remake is the fact that some of the major studios contributing to it will likely never have the opportunity to help make another all while the executives push to include more ♥♥♥♥♥♥ outfits to put on Edward for $10 a pop. It's telling that the best thing Ubisoft has done for Assassin's Creed was remake arguably their most well loved game. Hopefully Hexe is more in line with Resynced and Mirage. Some of the RPG games were good, but they were not Assassin's Creed games. We can only lose the plot so many times, right? P.S. It's come to my attention that there is apparent use of AI in the game as well. It's not present in any immediately noticeable way like in-game assets but mostly used as a development tool and for extremely minor voice work. I despise AI with all of my heart and don't like its inclusion whatsoever. I'm not going to change my personal verdict over the game itself, but understand that such knowledge can be a deal breaker; under any other circumstance I would feel the same. That said, human hands were still involved in a good chunk of the remake content as well and proper talent has been used to help give life to that new content. Maybe it's because the original Black Flag was a major part of my childhood, but I don't feel like it's a deal breaker to me this time. Maybe that's how they get you. Ubisoft is notorious for cutting corners, so this wouldn't and shouldn't be all too surprising. I'd still recommend the game, but respect fully human efforts in an artistic field too much to plaster that in front of my review.
Did this remake manage to live up to one of the best Assassin's Creed games? The story takes place in 1715 during the Golden Age of Piracy in the Caribbean. You play as Edward Kenway, an ambitious man who cares mostly about money and glory, until he gets caught in the conflict between the Assassins and Templars. I enjoyed the story much more this time around. I played the original years ago and didn't pay much attention to the story back then, so this remake gave me a better appreciation for the characters and events. Edward's character development is one of the highlights. Watching him go from someone who only cares about money to someone who tries to fix his mistakes and become a better person was really well done. The supporting characters are also good and add a lot to the story. Gameplay The gameplay feels better and more enjoyable than the original. Combat has been improved with mechanics like Perfect Dodge and Parry, while you still have classic weapons such as pistols, Assassin Blades, the hook, and tranquilizer darts. Stealth and movement have also been improved, with better parkour and the addition of a Crouch feature. Overall, the gameplay feels modern while still keeping what made Black Flag fun. Graphics The graphics are one of the biggest strengths of the remake. Everything looks clean and detailed, from the characters to the trees, ocean, and environments. The Caribbean and pirate atmosphere is especially well done. Sailing through the open seas and exploring the islands genuinely feels like a pirate adventure. There are some issues with climbing, enemy AI, character movement, and a few minor glitches, but honestly, none of them had a noticeable impact on my experience. Overall, Assassin's Creed Black Flag Resynced is an excellent remake that improves and refreshes the original experience while keeping what made it special. Whether you've played the original or this is your first time experiencing Black Flag, there's a lot to enjoy here. 9.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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