
A fantasy adventure that will leave the player wanting more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was much better than "Cats" I would play it again and again.
nice game
The combat, class design, progression, and itemization are a stellar example for games in this genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good old RPG fun with the basics needed in RPG know how to win . retro lives on with this title . a great trainer game for young ones who crave a RPG .
I give it 6/10. Pros - I appreciate the stupid humor - The game feels well-balanced as you progress, and it's pretty long Cons - The maps are visually basic and you can walk over trees and stuff - A lot of the NPCs just vanish after you talk to them - Too many dialogues only use lower-case - A lot of the side-view enemies are on top of your characters - Some of the bosses approaching you are just flat images that flip flop towards you
Very fun and challenging.
Ashes of the Night has traces of the SaGa series' "just go do stuff and see what happens"-type inscrutability. Unfortunately, it doesn't appear to be a deliberate artistic choice. While SaGa titles tend to unleash their relative directionlessness within otherwise highly competent traditional JRPG frameworks, every single map, item, battle, and character interaction in Ashes of the Night's opening hour reveal the project as being devoid of anything resembling competence and professionalism. This is a prime example of the dreaded "baby's first RPG Maker project" cliché, where it's obvious that the developer didn't know how to do much of anything when they started working on it, and basically ended up with a finished 'game' by way of making dozens of throwaway test maps. None of these projects should be sold as a commercial product, obviously, but even among the many black marks on the RPG Maker engine, Ashes of the Night stands out as a remarkably--almost willfully--sub-par release. I can get some degree of enjoyment out of poorly executed but clearly well-meaning 'bad' projects. But Ashes of the Night, despite featuring some of the most incompetently designed maps, most unnecessarily cluttered side-view battles (despite everything being default--why are the enemy positions so bad?!), and least satisfying 'quests' out there, seems to revel in how bad it is. The armor, item descriptions, conversations, etc. were clearly written in haste and never given a second pass, with most conversations being placeholder "lol u r poopy" lines that almost have to have been written by someone in elementary school making a project for their buddies. And, although I just mentioned it, it bears repeating: the maps are so poorly done that it has to be on purpose. But looking at the game as a comedy project doesn't absolve it. There's no sense of timing or direction or cleverness to any of the jokes, and "wow, each map is uglier and clearly took less effort than the last" is not exactly a strong comedic hook. It's really quite suspicious that this game holds an 88% positive rating on here, because make no mistake about it: it's about as bad as bad RPG Maker projects get. This here thumbs down won't make much of a difference in the grand scheme of things, but boy howdy, do I not want any prospective RPG Maker creator to see the frankly unreasonable reception to this game and think "oh, I can do that." Because literally anyone could--it's an artless, un-directed entry-level test project, unless it somehow takes a crazy unexpected turn and pops up saying "I was only pretending to be extremely bad for an hour!"--and literally no one should, ever. S'bad.
👍
I'm really enjoying the 2.5 hours i've played so far and will eventually play the whole game. I did get lost one time but that's another story. I like "journey to lunato" for it's whimsey music art and easy play (near bedtime!) I like Ashes of the Night even better for the same - and it's a bit better in allota ways. Not by same maker btw.
I played this for 3 1/2 hours....and that's enough. The dev warned that this game is ugly and hilarious. I agree with the first one didn't find any funny things to conform the later one. A game could look ugly but still be fun to play....for an RPG the atmosphere/story is important. Storywise...nada it is just one small dungeon after the other. And between those are a few NPC standing around (guess what that is a town!!!). The whole world is so lifeless that nobody would lift a finger to save it. And don't be fooled by the big download...it's just that the dev can't use RPGMaker. Even for the low price I can't recommend this (hey there are FAR better RPGMaker games for free around).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.3M | 10.1K | 86% | $19.99 | |
| $4.2M | 13K | 88% | $19.99 |
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