
A fantasy adventure that will leave the player wanting more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For an RPG maker game it has potential but the developer could flesh it out to improve it.
sucks and lacks any type of true imagination.....just a rip off of other peoples ideas......no originality at all...Dev should be banned from steam.
Another great game from this Dev. plenty of interaction with characters and a great assortment of classes to choose from to make up your team. There is plenty of chests and gear to gather throughout game with special gear for chosen characters. No quests as such and no mining fishing crafting either. Hidden cut scenes give a quirky feel to the game and love the ending whereby it flashes back to each character - did not expect Errow and Christian love story- and Robert and his Dad story. Some of the monsters are very hard but with proper gear and levels they can be beaten. No guide but there are helpful hints from people along the way if you talk with them. This game needs lots of exploring to cover all areas but is time well spent. My main party towards the end were Reinford, John, Baron and Ishaku . Would have like someway to teleport back to cities without having to walk all the way back - old age - lol. Overall a great long game to play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OK, I'm late getting this review done ---- that's because I did not play the games from this developer in any sort of order. And this one is the first game from Wolfs Moon Studios, and what an excellent game it is. Like the other games, this one tells an excellent story. When games are long with lots to do like this one it is essential that the story is interesting (it is) and cohesively keeps everything together (it does). And the game is indeed huge with a ton of stuff to see, to do, to find, to use, and be surprised by. The characters are involving, and it is fun to see the direction the story takes them. Enemies/monsters are not the usual derivatives you see, but different with a great variety of them. So I never minded ---- in fact, enjoyed a little bit of grinding here and there. Seriously, this dev has a talent for creating what I think of as neo-classic rpgs of the old school variety with completely modern variations. Anyone who likes this style of game can't possibly go wrong with this title (or any from Wolfs Moon Studios). Give it a go ---- at the current price, it is an absolute steal and should be in your library.
I've only been playing this game a few hours but I like it. It's been a long time since I've played an old school-style RPG like this. I have to agree with some of the other reviews that say the maps are pretty empty, but it's still fun. I do have to question one thing, though. Why all the unnecessary foul language? I can see language like this having a place in crime and tough guy games and such, but why is our heroic entourage spewing this stuff out when it really isn't necessary? Almost makes me think this was written by a middle schooler who just wants to swear a lot. Other than that, thumbs up.
I thought this game was a lot of fun. I wasn't too sure about it at first but the guide definitely guided but didn't tell too much and kept me going in the right direction. The towns were simple and the battles were hard but not too hard. The story was just enough to keep you interested. Just be sure to level up your whole party as you get them and keep trading them around. You'll need that strength later in the game. Off to the next game of this developer's. Thumbs up!
Ashes of the Night has traces of the SaGa series' "just go do stuff and see what happens"-type inscrutability. Unfortunately, it doesn't appear to be a deliberate artistic choice. While SaGa titles tend to unleash their relative directionlessness within otherwise highly competent traditional JRPG frameworks, every single map, item, battle, and character interaction in Ashes of the Night's opening hour reveal the project as being devoid of anything resembling competence and professionalism. This is a prime example of the dreaded "baby's first RPG Maker project" cliché, where it's obvious that the developer didn't know how to do much of anything when they started working on it, and basically ended up with a finished 'game' by way of making dozens of throwaway test maps. None of these projects should be sold as a commercial product, obviously, but even among the many black marks on the RPG Maker engine, Ashes of the Night stands out as a remarkably--almost willfully--sub-par release. I can get some degree of enjoyment out of poorly executed but clearly well-meaning 'bad' projects. But Ashes of the Night, despite featuring some of the most incompetently designed maps, most unnecessarily cluttered side-view battles (despite everything being default--why are the enemy positions so bad?!), and least satisfying 'quests' out there, seems to revel in how bad it is. The armor, item descriptions, conversations, etc. were clearly written in haste and never given a second pass, with most conversations being placeholder "lol u r poopy" lines that almost have to have been written by someone in elementary school making a project for their buddies. And, although I just mentioned it, it bears repeating: the maps are so poorly done that it has to be on purpose. But looking at the game as a comedy project doesn't absolve it. There's no sense of timing or direction or cleverness to any of the jokes, and "wow, each map is uglier and clearly took less effort than the last" is not exactly a strong comedic hook. It's really quite suspicious that this game holds an 88% positive rating on here, because make no mistake about it: it's about as bad as bad RPG Maker projects get. This here thumbs down won't make much of a difference in the grand scheme of things, but boy howdy, do I not want any prospective RPG Maker creator to see the frankly unreasonable reception to this game and think "oh, I can do that." Because literally anyone could--it's an artless, un-directed entry-level test project, unless it somehow takes a crazy unexpected turn and pops up saying "I was only pretending to be extremely bad for an hour!"--and literally no one should, ever. S'bad.
nice game
Very fun and challenging.
This was a perfect introduction to this type of gaming for me. I'm hooked!!!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $102M | 117.1K | 89% | $49.99 | |
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| $5.3M | 10.1K | 86% | $19.99 | |
| $4.2M | 13K | 88% | $19.99 |
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