
A fantasy adventure that will leave the player wanting more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and challenging.
Ashes of the Night has traces of the SaGa series' "just go do stuff and see what happens"-type inscrutability. Unfortunately, it doesn't appear to be a deliberate artistic choice. While SaGa titles tend to unleash their relative directionlessness within otherwise highly competent traditional JRPG frameworks, every single map, item, battle, and character interaction in Ashes of the Night's opening hour reveal the project as being devoid of anything resembling competence and professionalism. This is a prime example of the dreaded "baby's first RPG Maker project" cliché, where it's obvious that the developer didn't know how to do much of anything when they started working on it, and basically ended up with a finished 'game' by way of making dozens of throwaway test maps. None of these projects should be sold as a commercial product, obviously, but even among the many black marks on the RPG Maker engine, Ashes of the Night stands out as a remarkably--almost willfully--sub-par release. I can get some degree of enjoyment out of poorly executed but clearly well-meaning 'bad' projects. But Ashes of the Night, despite featuring some of the most incompetently designed maps, most unnecessarily cluttered side-view battles (despite everything being default--why are the enemy positions so bad?!), and least satisfying 'quests' out there, seems to revel in how bad it is. The armor, item descriptions, conversations, etc. were clearly written in haste and never given a second pass, with most conversations being placeholder "lol u r poopy" lines that almost have to have been written by someone in elementary school making a project for their buddies. And, although I just mentioned it, it bears repeating: the maps are so poorly done that it has to be on purpose. But looking at the game as a comedy project doesn't absolve it. There's no sense of timing or direction or cleverness to any of the jokes, and "wow, each map is uglier and clearly took less effort than the last" is not exactly a strong comedic hook. It's really quite suspicious that this game holds an 88% positive rating on here, because make no mistake about it: it's about as bad as bad RPG Maker projects get. This here thumbs down won't make much of a difference in the grand scheme of things, but boy howdy, do I not want any prospective RPG Maker creator to see the frankly unreasonable reception to this game and think "oh, I can do that." Because literally anyone could--it's an artless, un-directed entry-level test project, unless it somehow takes a crazy unexpected turn and pops up saying "I was only pretending to be extremely bad for an hour!"--and literally no one should, ever. S'bad.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great RPG from Wolfs Moon Studio. Lots of characters and back stories. Very good mood music as well. Took me 40 hours to play and was sorry when I finished. Highly recommended if you like RPG's
fun game but kind of hard to balance all the chars to level
I'm really enjoying the 2.5 hours i've played so far and will eventually play the whole game. I did get lost one time but that's another story. I like "journey to lunato" for it's whimsey music art and easy play (near bedtime!) I like Ashes of the Night even better for the same - and it's a bit better in allota ways. Not by same maker btw.
👍
I played this for 3 1/2 hours....and that's enough. The dev warned that this game is ugly and hilarious. I agree with the first one didn't find any funny things to conform the later one. A game could look ugly but still be fun to play....for an RPG the atmosphere/story is important. Storywise...nada it is just one small dungeon after the other. And between those are a few NPC standing around (guess what that is a town!!!). The whole world is so lifeless that nobody would lift a finger to save it. And don't be fooled by the big download...it's just that the dev can't use RPGMaker. Even for the low price I can't recommend this (hey there are FAR better RPGMaker games for free around).
I love this game, it's amazing.
My last Wolf's Moon Studio game and it did not disappoint. This dev is great at making classic rpgs that offer many hours of gameplay and replay value. I am just sorry there are no more for me to play. But i am sure I will replay many of them again. Edit: I am so excited, I found 3 more of these games in my massive library, onto the next!!!
ah wolfs moons studios first game.a thrill ride from start to finish.killer music great story fun gameplay loveable characters and their is alot of them later on in the game which let's you have the perfect party for your own play style.a great old school style rpg with wolfs moons studios fast catchy fluent game play that will want you to seek out every battle ,don't miss this one its worth the liw price hands down!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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