
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
güzel oyun
brabo!
Хорошая сюжетная новелла. Тактическая боевка сюда вплетена -- поскольку постольку. Главный итог прохождения сюжета: хотелось поиграть во вторую часть, чтобы понять, чем все закончилось.
Ist sehr nett , gefällt einem wenn man auch Banner Saga mochte
Мне понравилось, думаю пройду еще раз - но позже)
If you liked The Banner Saga, you will most likely like this game as well. While many say it is a copy there are a few things that make it distinct, primarily the story. But the game does have a few issues. Not sure the langauge of the devs, but the script in english is often bad, weird, or poorly written. Frequently it will have 3 question options and then an exit, it seems clear that the intention is to ask them top to bottom as if you ask them out of that order they will frequently mention something that is only discovered in the above question. This means you only have the illusion of choice. Additionally, most of the choices seemed to have little to no effect, the primary effect seems to just be the morale mechanic which barely effects anything (at least on the lower difficulties, unsure if it changes in the higher difficulties). On top of this, many times they will repeat pieces of text they've said in the previous sentence (an example of what it's like "Gleda, you will be in danger... Gleda"). A scene is seemingly missing when the twins are insinuated to have betrayed you (which also felt very out of nowhere). There is no mention of their betrayal at any point in the story, and they aren't hinted to be untrustworthy beyond when you very first meet them. There is no hints beyond that which indicates they might betray you. And when they do all it mentions is a crossbow shot hit the person and then the story immediately skips to the person is dead and then in the next fight they are gone from your party. The "riddles" for Hopper were mostly nonsensical, only a few felt like they were even actionable/made sense. Maybe if there was some kind of journal function where you could have all the evidence and maybe any text that hints on what the correct actions were. I felt like I followed the hints to the best I physically could, but for some reason the ending acted like I had failed to follow the hints and it was entirely riding on whether I made the right choices as Hopper. More about the ending. I felt like I was doing good and winning up until Gled suddenly transformed into the avatar of the God after I WON the fight against a reaper. I understand the reapers counted towards the sacrafices, but it felt like there was no real option to win given the final scenarios I'd been given. And it felt like it was ENTIRELY on hopper. The rest of the decisions only affected small things like who I had available in the final fight, how much gold I had, and the amount of strixes I had (which I ended up with a copious amount of gold and strixes by the final fight). Also a point in the story mentioned Amma fought the 5 Reapers in the past with thousands of Eikon warriors, why is it the case that a single one in this story was able to go toe to toe and defeat a Reaper (not actually killing it due to lacking the proper weapon)? The story eluded to so many people being special but none of it mattered whatsoever in the end. Lo, Thorn, Gleda, Amma, Hopper, Philia, Unda/Chila, Reet, Hopper, Brett, Khama and more, were all "special" in some way, but the story seems to have come down to just how well did I make decisions as Hopper. Thron was somehow given power from a lower Umbra when in the veil, this was passed down to Gleda, but would Thorn not also be special? and how is Gleda more special than Brett and Reet? Both are descendants of a lower Umbra, Reet is less closely related but is also descended from the Ense who they themselves are Special. Also after 700 years they hadn't prepared at all? The lower Umbra could've done anything to prepare, seems like Amma is the only one who did anything but that was before the war 700 years ago, so why did they do nothing to prepare for the next Reaping? I also felt that Lo's story was neglected heavily. I'm not sure why but they skipped everything to do with his story and just hopped right to the end of the story. It would have beem much better if he went back to the Shadow Clan as intended to let them know, he had to deal with the reprocousions of sharing his stone with Reet (if the player decided that), but then be bailed out by Amma the founder of the Qimra and Shadow Clan to my understanding. Or if he let Reet die, no reprocussions from his clan but Amma is less happy, and have Reet be more vital to the final story. Huge also, Reet shouldn't have been a basic archer, she should've had the kit of the Ense, the Qimra being descended from the Ense and an Umbra, should have recreated the ring/flying swords of the Ense. I could go on and on with complaints about the story, but overall the game was indeed pretty good, easily an 8/10. And my biggest complaint is that the ending happened way too quickly, should have been multiple games like Banner Saga. And there is no real sequeal, if you think Ash of Gods: The Way is a sequeal, it is an entirely different game (much worse), clearly made for mobile not a proper sequeal. It is set in the same world and has some of the same characters but it is very much not a continuation based on what I can tell...
Приятная боевка в отличие от многих тактик, что огромный плюс.
Приятная игра с самобытным миром. Манера повествования по началу меня раздражала. Слог диалогов был слишком рваный с манерой речи под старину. Из за этого уловить суть разговоров была задачей со звездочкой, а так как мир чужд и непонятен - это тем более становилось непосильной задачей. Но в последствии я все больше втягивался в историю и все больше начинал понимать игровую вселенную, сопереживал главным персонажам и их спутникам. Геймплей в этой игре мне был не слишком важен. Меня он не раздражал и в принципе обозначить я его могу как довольно приятный и понятный. Мне такой подход ближе, чем например, переусложненный и занудный геймплей, но с отличным сюжетом отыгрышем роли Pathfinderов от OwlCatов, хотя их игры я обожаю. Мой итог. С игрой стоит ознакомиться из-за сбитого повествования, самобытного, жестокого, увядающего мира, харизматичных героев и ненавязчивого приятного геймплея, позволяющего самому поучаствовать в решающих событиях и повлиять на итоговый исход для ключевых персонажей. Хотелось бы увидеть полноценный сиквел.
Игра вызывает противоречивые чувства. С одной стороны она рассказывает интересную историю, с другой ставит игрока в условия дефицита ресуров, не очень прямой системы сохранений и лютого рандома, где пара неосторожных шагов в начале руинят возможность пройти нормально игру в конце. Само прохождение сделано таким образом, что история развивается от нескольких лиц, повествование идет как бы вперемежку. Поэтому если где-то что-то было заруинено в начале игры, например, вышло так, что стриксов нашлось слишком мало, то изволь перепройти по новой за всех, чтобы это исправить. Боевка вдохновлена the banner saga, но как по мне там она глубже и понятней, хотя и здесь есть на что позалпать для любителей подвигать фигурки по полю. Игра явно сырая, местами случаются баги и вылетания, что делает прохождение утомительным и душным. Удчи всем, кто решит её пройти. Это будет довольно неплохой опыт, не лишенный бесячки и огорчений. Я бы рекомендовал игрулю для любителей интерактивной литературы, приправленной пошаговой боевкой, для тех, кто готов затерпеть и перепройти, если того потребует ситуация.
Banner Saga: 'You're just a cheap fv*klng knock-off'. Ash of Gods: ' Oh no, no, no, I'm the upgrade'.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, Russian*, Simplified Chinese, Ukrainian, Italian, German, Polish, French, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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