
A Cold War super computer has gone rogue and is printing launch codes for a first strike. There is only one way to prevent nuclear Armageddon; enter the dot matrix, collect the codes, and defeat the ASCII army. ASCII Attack is a retro style indie action title inspired by arcade games of yesteryear.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [h1]CAVEAT BEFORE I BEGIN[/h1] This game may cause motion sickness and nausea, please be aware of this prior to trying. [h1]The Actual Review[/h1] ASCII Attack is a top-down shooter with ASCII graphics and interesting controls, which take some time to get used to. Unlike other shooters, the movement is coordinated by both hands, whether on the controller or the keyboard. You control a tank and move around by controlling the left and right tracks individually. I have never driven a tank in reality, so I am unsure whether this is realistic or not, but certainly makes for interesting gameplay that improves with better learning of the movement. It is also a bullethell type game and requires you to do some specific dodging, and thus there is a barrel-roll function. (That I am sure is not realistic for tanks.) Realism aside, you are looking at simple ASCII art, with your battleground being old school dot matrix printer paper. The levels are set up so that you collect bits and pieces of launch codes so that they do not fall into the wrong hands and destroy the world. Your tank is a rather peculiar model that can unlease the fury of an @om bomb on your enemies. I really like this clever use and design. As you can tell, I am easily amused and pleased. There is a variety of levels and different game modes to keep this game rather refreshing and fun. There are multiple difficulty level options that also further adjust your movement with limitations, just to keep that stream of sweat running down your back. [h1]The Verdict[/h1] Simple styled top-down shooter with interesting graphics and unique gameplay. There is a learning curve due to the controls but nothing that is designed to stump you, a mighty commander who is able to wield the @om bomb and who has many ASCII lives on your hands. Perhaps you should watch a gameplay video on Fullscreen to make sure that the game will not make your dizzy, nauseated, and thus give you a really bad time that you don't otherwise expect before buying. Other than that, this is a rather fun game and I definitely recommend it. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
This is a pretty kick ASCII way to spend $3.
ASCII Attack is a port and update of the Attanck! series of games from Xbox Live Indie Games on the Xbox 360. It's just as fun here, but with improved options - and not relying on a service that will shut down next year! Great fun and a great game.
[h1]Original? No, but a nice "Namcos Assault"-Clone[/h1] I read in the some comments that people said, ASCII-ATTACK has a unique gameplay and is a great time-killer and makes a lot fun. In some of them i can agree but in the first one said, [b]Not.[/b] ASCII Attack is a nice Clone/Copy/Rip-off/Homage (i srs dont know) from the Original Game "Assault" from Namco back in 1988. Here a gameplay video: https://www.youtube.com/watch?v=6buBpXy6uUQ So here you can compair it with ASCII Attack now: https://www.youtube.com/watch?v=hlQ4hr5zJDg The Tank can roll, it can shot a bomb for blast damage, you control bothsides each with a stick and the Levels a "pretty liniar". [h1]Even if its a Clone, is it worth it?[/h1] The creator might was a fan from or kids nowadays dont remember the "golden ages of arcade games" but, i must admit he did well. Even if the game concept is totally a "rip-off"/Copy/Clone/etc from Namcos "Assault",it makes nearly as fun as the original Namco Game, with some missing stuff: - I really miss some more sound-effects. Even if you drive a tank, i miss the motor noices or more "heavier explosions", like in the original. - I know its called to be "ASCII Attack" but even so, the Levels feel very liniar next to this they look really very...."blank" (got it~? Coz it plays on paper~) - I miss a "power-up" timer or like, i never see when they run out. So yea, in my opinion it is worth playing and makes really some kind of fun, it really is a good time waister and worth the price somewhat. The music is great but i miss the..."[b]ambiance[/b]".
this is a pretty cool and well-done homage to the old coin-op dual-stick tank shmup, Assault. the controls are very responsive (I'm using a gamepad) and the enemies have a pretty nice variety so far. none of the times my tank's gone foom have felt cheap at all -- every one was my own fault for making an errant shot or maneuver. there's nothing super complicated here, just good old-fashioned blasty fun with a neat ASCII-art vibe.
This game is a blatant low-budget rip-off of Namco\'s \"Assault\" arcade game. And I\'m totally okay with that. \"Assault\" was incredibly fun, and so is this. This game\'s control scheme is only \"unconventional\" if you\'ve never played an arcade twin-stick tank game. So, anybody who spent any time in an arcade between 1980 and 1995 will probably find that their muscle memory understands the control scheme before their conscious mind does. All that\'s really missing from this game is the \"aerial launch pad\" mechanic from Assault, which was both a large-scale attack and a limited-range map peek. Nudge nudge, Daisy Maze. \"Detailed graphics\" are also missing, but that\'s a testament to this type of game - the fundamental gameplay is more than enjoyable on its own merits, regardless of what arbitrary visual skin is draped over it. I feel that that\'s the true essence of \"retro\" games - the game-in-itself should be fun because of its basic structure, whether it\'s dressed in chunky pixels, 16-bit Mode-7, or HD DX12 photorealism. Or simulated ASCII text, whatever. The visuals represent the underlying game, and that\'s all they really need to do, if the game itself is solid.
A great retro-clone, of a classic arcade game of yore.
I'll keep this review a lot more concise than my usual ramblings...because hey, this is a straightforward game and deserves a straightforward review. To wit; ASCII Attack is a simple arcade shooter that really embodies the pick-it-up-and-count-on-your-reactions gameplay of classic 80s games, and I mean that in a good way. In a world where game authors slap "retro" labels on anything they've created that is too hard because they've failed to put in the work to balance the gameplay and controls, ASCII Attack is a refreshing return to form as a game that truly embraces the retro feel. The gameplay is often challenging, but never unfair or overly punishing. Composing the protagonist (a tank) and enemies out of ASCII characters works well, and the two-color factor-feed paper backgrounds are a nice touch (they're configurable, BTW). Even the explosions are little swirls of ASCII characters. You steer your tank with the classic "Battlezone" dual joystick controls; a gamepad is highly recommended here for the full effect of what the game has to deliver. Sure, you can use a keyboard, but it's not the same. Drop the $25 on a controller if you don't have one -- you'll get a better experience here and be prepared for all of those other games out there that are designed around a controller. There are enough levels to keep the game interesting (although I'd gladly welcome more), and you can tweak the difficulty as well as other gameplay settings if you blast through things too quickly in normal mode. There are also lightweight achievements of sorts for each level (find all codes, no deaths on the level, etc.) to encourage you to replay it and perform better the next time. My one gripe is that if your tank touches so much as a single pixel against the wall, it gets hung up and you have to back away to continue moving. As some of the spaces are kind of narrow, they either need to be widened or the tank's friction against the wall needs to be a little more forgiving. Other than that one little thing, the game is lot of fun -- a blast, really -- and oozes charm from every retro, tractor-feed pore. You could do far worse things with three bucks and your time, and if you manage to find this game in a bundle, grab it. It's one of the ones you'll want to keep for yourself.
I love this game! This is the first really old-school(ish) game i've played, and I really do think it's amazing. The story is good, the concept is good. Although with a controler the controls are a little finicky, it doesn't matter too much. Plus, the @om bomb name is clever. I sincerly recommend this game.
Horrible. Controling is to hard. And all of the spinning gave me a headache
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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