
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилось, как другим незнаю
看着《零秒:时光的归途》贴了动作肉鸽的标签在第一个,加上游戏用的体素风格,一开始以为是需要手动打攻击操作的那种传统动作肉鸽,不过体验下来感觉还是偏弹幕向的肉鸽幸存者模式。 要说游戏的主要特点,那还是其基于暂停时间的核心机制玩法了。玩家在闯关时通过暂停时间来调整角色的走位以规避敌人的攻击,并选择合适位置来恢复时间打出高额伤害的化身攻击,而什么时候要暂停时间和在什么位置恢复时间,这都是玩家在挑战时需要考虑的。所以相较于常见的同类型游戏而言,本作的策略性会更强一些,而就个人玩过的同类型作品中基本没见过,还是挺新颖的。 游戏的局外养成部分也颇为丰富,首发版本中提供了6个化身玩家选择游玩,不同化身有着自己的战斗风格和流派玩法。个人玩下来比较喜欢的是用剑武器的武士和用矛武器的枪神两个近战化身,搭配加攻速属性的武器玩起来十分爽快,当然远程攻击化身爽感同样也不错,都能够打出大范围清屏的效果,看着确实很解压。 目前在基地里面看着还剩四个化身坑位没有解锁,就攻击类型来看现在的远程角色会多一些,看制作组后续要不要多加点近战角色,或者五五分平衡一下了~具体还是等制作组后续的更新消息了。 游戏的体素风画面表现很不错,弹幕特效足够华丽,背景音乐也非常带感,游玩的视听体验很让人满意,有预算支持的玩家建议入手一份游戏的原声带,每首背景音乐质量都挺高的。至于流畅性优化方面也做得不错,毕竟体素风多少会吃点优化嘛,个人体验时整体游玩帧数流畅,基本没出现过掉帧卡顿的问题,就是在基地转化武器的时候几率性会出现闪退~ 总的来说《零秒:时光的归途》有着颇为新颖的游戏机制,在确保策略可玩性的同时也不失爽快感,玩起来很是让人上头停不下来,非常推荐入手体验!也期待制作组后续能带来更多有意思的化身流派给玩家体验了。
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
從某一次遊戲開始 之後每次玩到第三地圖 到中後段的時候就會動不了 走不了路 武器也用不了 超級坐牢 重新玩到那裏三次都卡住了 已經決定要把遊戲刪掉了 很可惜已經不能退款了 希望趕快修好這個問題
加强太刀!!!
the game is pretty great I like the different systems
挺好玩的刷子游戏,但bug太多了,有卡死的,武器0伤害的,暂时不推荐。
=))
Quite fun
还不错,值得一玩
this is a great game it has a lot of potenential with some updates but it is great as is. one of the things that could have made the experience better would have been if there were at least one more charchter
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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