
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 时间,不在你拥有多少,而在于怎样使用[/h2] 在肉鸽游戏井喷式爆发的今天,《零秒:时光的归途》绝对是其中的一匹黑马。没有从怪物入手,反倒是盯上了游戏时间。同样是限定30秒,本作可谓是独树一帜。主角拥有时停的能力,为改变过去拯救伙伴,在初始30秒的倒计时中需要不断提升等级打败怪物。 [h2] 让我再来爽一把[/h2] 本作是真的主打一个爽字。暗黑类游戏之所以能让玩家刷的爽,有相当一部分在于出伤害时几亿、几兆的数字。本作在数字运用上也有异曲同工之妙,最直观的体现就是在等级上。短短三十秒,就可以升到数千级。游戏没有满屏的伤害数字,有的只是纯粹的等级压制。只需要一波小怪,轻轻松松就可以提升数百级。一块蓝色的芯片,就可以让等级直接翻倍。没有复杂的机制,有的只是纯粹的碾压。甚至在游戏中血量清零,都不会直接死亡,只会扣减本就不多的时间。既有庞大的等级数字,又有微小的时间计量。 游戏的局外奖励也相当用心。每一把进入游戏之前,都可以强化魔方,获得时间或者伤害奖励。进入游戏后,又可以随机获取强化。哪怕游戏结束,也会根据局内金币获得抽奖或者物品奖励。退出魔方后,还可以去商店购买打折商品。主打一个波波有强化,局局有反馈。 和大火的《死亡细胞》一样,本作一样将选择权给了玩家自己。并不需要按部就班的一个房价一个房间的打过去,在有限的时间内走的最远才是目标。在通过装备强化或者芯片获得较高的伤害或者等级后,完全可以跳过部分房间,直奔目前最高等级进行挑战。玩家既可以选择一路碾压,也可以直奔强度最高的战斗。 [code] [h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1] 优质游戏推荐,超低优惠价格都可以在杉果找到~ 成为我们的小组一员[url=http://steamcommunity.com/groups/SonkwoClub?accessToken=eyJhbGciOiJIUzI1NiIsImtpZCI6ImRlZmF1bHQiLCJ0eXAiOiJKV1QifQ.eyJhdWQiOiJhY2Nlc3NfcmVzb3VyY2UiLCJleHAiOjE2MzkzNjYzOTEsImciOiJxeVJQSlZnY1dKSEc5NmNqIiwiaWF0IjoxNjM5MzY2MDkxLCJ1c2VySWQiOjY1MDIxNjYzfQ.3ws2fvXH6lCPbOIlvv7cub7iQCOAXQwo-3EqCrRETMU ]小组首页[/url] 欢迎各位小伙伴加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙ [/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刷子游戏,开荒的时候好玩,但后期为了刷装备会比较枯燥
정출이라곤 믿기지 않는 버그의 향연 이럴거면 얼액방패라도 쓰지 그랬어
제발 음수로 오버플로우 나는거좀 고쳐라 버그 계속나는데 방치하네 개빡치게 진짜 잘 진행되다가 버그때문에 뒤진것만 몇번인지 셀수도없네
BUG多
One moment you're hitting 3B DMG/s on the entire screen, the other... you're running for your life because you couldn't get a damn chip to give you enough damage to beat a cheap ass time stealer mob. 10/10 authentic time travel experience
本作是一部伪装成肉鸽的刷宝游戏,可以说在短暂的几个小时内还是给出了不错的驱动力答案,但是本质来说,本作的装备和构造也面临着膨胀过快的问题。这就导致本作在有限的数个小时之内确实是很有趣的,既能享受刷宝带来的装备掉落的感官刺激,也能在肉鸽的局内部分感受构筑的乐趣。但游戏在将近十小时的时候就出现了数值崩坏的问题,可以说这个时候主角的强度甚至到了可以直接走过去把BOSS秒了,这个时候可能前两把还算有趣,但是到后面就只剩下走过去秒BOSS再捡构筑了,这个时候本作就只能留下疲倦了。到了后期更是有你打前面的BOSS随便秒,打后面的BOSS随便被秒,你想秒他他还有转阶段无敌的情况,那这个时候的游戏体验就不那么美好了。总的来说,小品游戏,玩一下还行,通关了就可以删了。
Это определенно самая затягивающая игра из всех, что я играл в последнее время. Только фпс на самых низких даже мало, но мне не критично
I will leave a thumb up because the idea is good and the early game, especially before multidimensional runs, is genuinely fun but after that ,really bad balancing. Bosses are too strong that from about level 1 mil, they hit like a truck and u can't even kill them before they could kill you. And no, u can't dodge anything at all from those high level bosses in chap 3 and 4 because their telegraph skill and projectile just merge in with yours, and I thing u know how many projectile a bullet heaven would have.
目前不推荐,存在恶性bug(使用化身技能和技能均只有角色动画不产生技能效果),且非常容易触发。 追加一个bug,使用游戏内反馈渠道后因无法连接服务器导致界面卡死。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $486.6K | 1.8K | 85% | $7.99 | |
| $4.4K | 23 | 91% | $7.49 | |
| $2.6K | 20 | 95% | $5.99 | |
| $1.9K | 7 | 71% | $8.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.1K | 3.1K | 79% | $4.99 | |
| $405.2K | 1.3K | 81% | $9.99 | |
| $405.2K | 1.3K | 75% | $9.99 | |
| $405K | 912 | 71% | $14.99 | |
| $405.3K | 1.4K | 93% | $17.99 | |
| $405.4K | 957 | 96% | $9.99 |