
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's essentially an anime minecraft bullet hell game with some interesting lore and a pleasing cyberpunk aesthetic. If you're into pixel-like bullet hell games, def give this one a try.
第三大關怪被擊退直截噴飛不見領不到獎勵 第四關小boss打一打直接不見 直接卡關
I'm really split on whether to give a positive or a negative review, and as of writing this I'm still not decided. The game was fun to play at the start but later on it became repetitive with no much to do, to the point that I was farming one item just to finish the story for several hours. The criticism: 1) time stop is OP, well, as long as you're not in 3rd/4th zone where it's nerfed or fighting the final boss where it's mostly useless. It would be cool if there was something nerfing time-stop-ignoring enemies. 2} A FK TON OF RNG on top of RNG on top of RNG. and to be clear I'm not talking about RNG for tech chips, slot/gun upgrades in battle, that is mostly fine. I'm talking mainly about the insane gacha game level RNG that is there for no reason. gear - make it craftable (had to farm like 3+ hours to get one specific item) the item quality - make it upgradeable, like each level +10% instead of rerolling it sub-stats - make them selectable + upgradeable instead of rerolling in battle selection - add something like favorite weapon/tech chip etc. to make them appear more often 3) bosses - their attacks are unclear and the red warning is useless, sometimes they strike instantly, sometimes they just make some slow wave attack, sometimes they attack you even if you are outside of the area that the warning was on. And the final boss is invisible in the bunch of particles and attacks like the entire area, so you can't even dodge. Also remove the boss's invincibility windows, its annoying and can be frustrating at times. 4) Remove character dialogues - the story is not that important and it's annoying having to skip trough a dialogue after almost every run. now the good things: 1) abusing enemies with time stop is fun and I haven't seen any other game with such mechanic 2) the gameplay is sometimes more strategic rather than adhd fighting, or its just adhad, whatever you like 3) I like seeing enemies disappear just by touching them 3) some bosses are really well designed, sadly not the final one 4} the graphics, I really like it and last thing, my personal suggestion - add an endless REAL roguelike mode that would have no connection on player's progress, it would be fun to start with lv1 with basic sword/gun/whatever and get stronger and stronger while using time stops and explore original map every run. also throughout writing this I decided to give the game negative review, not because I don't like it, but because there's a lot to improve, once the devs fix it I'll update this review.
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 646 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
똥겜 하지말고 갓겜해라
好玩,不知不觉时间就没了,刚买了一天就肝了8小时
ラスボス撃破までプレイしました。爽快感がありとても楽しめました。後半に作業感がでるもののそれ込みで楽しめるのであればクリア後のやり込み要素も問題ないと思います。ハクスラ好きならおすすめできると思います。 【気になった点】 細かなバグが気になります。(アプデで修正済みも多いが) ・拠点でアイテム整理や抽出等行う際にボタンの反応が悪いことがある ・出発前のボーナスが設定できなくなる ・アイテム抽出後の精算額の計算が合わないなど 再起で治る症状も多いですが、細かな点でストレスになることが多いです。 戦闘面では前半・中盤はプレイを重ねることであまり気になりませんでしたが、後半(特にラスト周辺)はボスの攻撃で一撃で削られることが増える割に判定が分かりづらいです。さらに状況もわかりずらいため対策も立てずらく運ゲーの要素が大きいゲームに感じました。 ヌルゲーになるかもしれませんが、ハイパースキルを打つタイミングが自身で選べるようになるとだいぶ変わるような気がします。 【追記・ネタバレ含む】 ラスボスがクソゲーすぎる。攻撃の予備動作がわからず完全に運ゲー、どれだけ攻撃倍率をあげて早めに倒すかしか楽しみがない。進めれば進めるほどHPと防御の数値がが無価値になり本当の作業の始まりになる。 DPSの数値も強化の内容で下がる要素がないはずなのに急に減少するのも意味不明(挙動的には内部数値は上昇していそう)
hmmm...kalau pendapatku sendiri sih cukup bagus walau harus mikir dikit buat pilih skill,weapon,sama lainnya,tapi selebihnya bagus,gamenya juga banyak tantangannya,graphic ya enak dipandang,tapi ya selera orang beda-beda sih,tapi ini beneran cukup bagussss (bukan buzzer)
Добротная вещица. В которой один основной плюс и основной минус - гринд и прокачка. Правда, гринд все же слегка душноватый. Игра отдаленно напоминает Hell Clock, где тоже билдостроительный рогалик с забегами на время. Сюжет четкий, ясный, понятный. В отличии от недавно пробованного унылого Transistora, который тоже про стоп-тайминг и от создателей Hades, но при этом сюжет идёт в стиле размазанных соплей за женским авторством. Ещё минус - нельзя поставить отдельные забеги игры на паузу и выйти из неё, потому как любой выход из игры - начинай забег заново, наверное, больше половины времени, начисленное мне за игру - это тупо у меня стим дек на паузе лежит, а я ушёл своими срочными делами заниматься либо вообще заснул. Также местами проблемы с переводом на русский, когда вроде написано на русском, но понять как написанная белиберда реализуется в игре - то еще приключение.
처음엔 30초라는 제한 시간이 너무 짧게 느껴졌는데, 몹을 하나씩 처치하고 성장할수록 플레이 시간이 늘어나 자연스럽게 게임에 몰입하게 됩니다. 단순한 조작으로 쉽게 시작할 수 있고, 빌드 조합과 선택에 따라 플레이 스타일이 달라지는 점도 매력적입니다. 빠른 속도감 덕분에 지루할 틈이 없고, 이번 판만 더를 반복하다 보면 어느새 시간이 한참 지나 있습니다.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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