
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game loop is fun. Reading items stats, and comparing items sucks.
é um jogo divertido, mas parece meio incompleto ainda, principalmente na parte final que parece ter uma questline sobre o final "bom/secreto" faltando depois do lutar contra o boss final pela primeira vez, além de parecer ter mais 4 espaços vazios de personagens que mesmo após ter zerado ainda continuam vazios por esses motivos o jogo parece meio incompleto fora que também não achei nenhum roadmap ou alguma informação sobre possiveis atualizações etc, mas fora isso a ideia do jogo é boa e foi divertido
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望能優化腳色平衡性 不然除了駭客其他腳色後期真的不怎麼樣 劇情、對話內容有點空洞 刷刷刷還不錯 不過後期確實如同各位說的無趣 總體來說值得一玩 希望多多更新~ (btw破關了Twitch獎勵還沒給= =)
第一次玩增量游戏,反正是给我刷爽了,角色也挺多,虽然后面比较重复,但是前面刷爽了,偶尔想起来还是能爽到的
好玩,但是局外成长又多又杂要的货币还多
前期好玩,後期肉鴿大缺點也學到了,農才能變強(反覆打那3大1小的地圖,共4張圖),因為這是數值遊戲——會農到想睡那種。鼓勵性質給個好評 - 更:終於打到結局拯救世界了。(要收集紅色[???]系列六件套裝通關。而且其中兩件長得很像)
재미는 있는데 자꾸 팅김 팅기는 문제 해결 되면 추천 가능
Fun Roguelite, beaten the true ending about halfway through MDM. Music Is great and it has a great gameplay loop. Some criticisms, The portal feature to skip stages needs ,at minimum, some form of treasure room to give boxes of assorted powerups to help mitigate the massive power loss of not grinding through the early stages. There needs to be clearer and more robust stat descriptions (hover over dropdowns?). No stat for current time speed for instance, even though it is a common build stat. What does skill speed even do? What determines if something is additive or multiplicative? A item drop boost for higher difficulty levels would be nice if you want to avoid affecting build strength by nudging damage. Some intent lines/zones are straight up un synced. The red will fade and then the attack will land some time after. I like the idea of some specific gadgets/characters having random buffs every run but I feel they could go a little more unique with the idea so they enabled random builds. Make some of them add specific perm items rather than just minor buffs for example.
刷刷刷刷刷刷刷刷刷刷刷刷刷刷刷刷刷刷
构筑一眼看得到头,纯数值游戏,前期还行,后期不太好玩。第三关真的数值膨胀厉害,还有什么污染机制莫名其妙,boss还带锁血是真恶心。后期就是跟boss激情互秒,比我玩暗黑4野蛮人还困,玩着好几次玩睡着了。。目前来说不推荐,刷着不爽,也不肉鸽,重复性非常高流程都一样,玩着真便秘
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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