
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
호오 일단 재밌음 ㅇ. ㅇ
Vaya pedazo de roguelike muy entretenido, la mecanica de parar el tiempo es una delicia y que decir de la pedazo de banda sonora que tiene sin duda un juegazo
i have played minecraft dungeons before, but this is a whole another level. it's like one of those mobile ads or something like that. and like that one game i played called Holocure. for my opinion, this game is a reccomended choice if you love hack and slash types, where you get loot, upgrade your gear and keep going! i will be looking so forward to the game being updated, but if the dev looks on reviews, i wanna suggest you something, maybe if you like to add a bit of a challenge, you could always add endless mode, where there isn't a limit to when the game ends, you start with no gear, but each wave lets you choose a reward, either tech chips, gear, weapons whatever you require!
太爽了!!!!
아이템이나 공격 방식이 다양해서 트리를 짜보는 재미가 있지만 스테이지 및 적 구성의 다양성이 부족한 부분이 아쉬웠습니다.
very good very cool banger ost
Played this game like crazy in the demo and have been looking forward to release. It's really good and unique, revolving around a time-stop mechanic. Tons of unlocks and different characters and unique progression systems. Great art style and I love the music (especially the music in town).
시간 조작 시스템 덕분에 전투 템포가 더 시원하게 느껴졌다. 전투와 비전투를 왔다갔다하면서 플레이하는 기믹은 전투의 재미를 확실하게 살려주는 요소였다. 빌드도 다양해서 매 판 새로운 조합을 시도하는 재미가 있었다.
Absolutely disappointed. Zero reason to play on zero. There is one achievement for it. But you only need to play on easy up until then and clear it once with the best gear. Easy : 20-30 hour game Medium : 30-50 Hard : 50- 100 Zero : 100+ hours Zero = If you were to play on zero all story and then dimensional mode 1,2,3 all the way to 12 you are looking at a grueling process. Why waste my life and time if there is no reward? You can simply turn to easy, get to dimensional mode 12 and get the best gear. There is no reward for playing on any mode without changing the difficulty. It's just absolutely silly to me. Can we have a modifier that amplifies damage and health to 999% so I can play for 1000000000 hours. Ill never leave this game, because hey lets just create our own difficulty! I like when the developer sets a difficult challenge in a game and there is no way to alter the experience. This game is a freebie if you put the time in.
弄一堆套装词条完全没用全看数值 不用最高难度的武器根本打不动怪 还一堆BUG打着打着忽然没伤害了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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