
A fun turn-based RPG set in a future world of humans and AI. Play as Akane to explore vibrant locations, battle with simple yet fluid combat, and enjoy side quests full of charming surprises. With a playful, humorous style and clever details, this adventure is light, easy, and full of smiles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Each map in this post-apocalyptic world is hand-drawn from scratch. The streamlined mechanics and unique art offer a smooth and relaxing experience tailored for a story-rich single-player experience. Whether you're a newcomer or a veteran, engaging gameplay, classic turn-based combat, character growth, and bountiful exploration will pull you through this forgotten world of the future.

Artis Impact's streamlined, turn-based combat allows players to meet and overcome challenges without requiring overwhelming, complex strategies. Improve Akane's strength through continued training and upgrade your weapons to take on powerful bosses and master elegantly simple retro-inspired combat mechanics.

The mysterious post-apocalyptic world is filled with deep secrets, and Artis Impact offers rich storytelling and interactions. Players will encounter dark, captivating narratives, as well as cozy and humorous moments. Explore to discover hidden secrets, or simply enjoy light-hearted daily activities and settle down with a potato croquette.

Artis Impact perfectly blends gorgeous pixel art with retro comic aesthetics, delivering a unique charm. This is supported by character-driven dialogue, delivering a lighthearted and humorous experience within this dark, future world. Explore with Akane's AI companion, Bot, and uncover a compelling narrative, unique art and animations, and heartwarming moments along the way.

Expand and decorate your cozy home while enjoying a variety of daily life activities. Earn extra income through part-time jobs, manage your finances, or simply relax with bathing, exercise, and cooking. It offers a healing world where you can unwind and savor the simple joys of life.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.29−30% | 2.7Kreviews | 85% | — | $993.2K |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not think when starting this game that I would love it this much. The pixel art is cute, the drawings are beautiful, and overall visuals and animations are amazing. I also liked interactions between Akane and Bot, as well as other NPCs, with many fun and moving scenes. I enjoyed completing every optionnal quests, which is something rare I think. Here are some things I did not like: - Combat system is a bit too vague, I finished the game without grasping some aspects of it (I was quite overpowered, I lost a single battle in the entire game (Plasma deer, bye bye the achievement :/), and basically oneshotted everything that was not a boss. Notably I always spammed the two same skills, and I never understood which art is used for which situation, some felt like they did no damage. And for some reason the damage for a given art were not constant from use to the next (with equal cost). Like I said, I did not understood the system very much. - I had to grind a lot to be able to buy everything, and while the game allows you to skip time without sleeping to repeat jobs more quickly, it was not a fun thing to do. - It is quite hard to follow quests, as there are no logs to track them, and there is a lot of missable content, which basically makes some achievements really hard to get without following a guide (chests, aptitudes, and respect). - The end felt a bit rushed / underwhelming, the final boss looks like any random mobs, whereas the bosses in the mall looked more like a final boss to me. It is easier to describe what I did not like, but keep in mind that I really enjoyed the game, and I recommend it !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 6 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Ukrainian, Russian, Indonesian, Korean, French, Italian, Spanish - Spain
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说优点:美术风格非常唯美,作画细腻,音乐温情 深思熟虑下我还是决定给差评,主要有以下几个雷点: 1.战斗系统设计拉胯,无聊反复的半挂机战斗,还有不平衡的数值,让你不能通过正常流程推进度,而死亡惩罚则是直接删档,如果没有实现存档五六个小时的游玩完全付之一炬,重头再来不说无法跳过剧情的繁杂,解决战斗的方式竟然是挂机刷钱和反复刷战斗经验,而不是探索支线或者打磨技术,到最后也是无脑半挂机毫无正反馈。另外各种技能天赋设计也是完全没有新意,连效果都不替换,更别提对单技能不如同级对群技能伤害高的拉胯设计了 2.作为一款剧情向日式RPG,剧情有很多无逻辑性的槽点,女主的性格设计则是一个恶心玩家的圣母婊——为什么说是圣母婊而不是圣母,因为女主的大仁爱精神让她在抢劫面前唯唯诺诺导致后续无辜老人被混混围殴重伤昏迷——部分互动确实能体现温情但很多时候是作者的意淫强行用女主的扭曲三观来恶心正常玩家(特别是矮人精灵的剧情完全就是令人发指),而且这些剧情完全没有选择空间,不给玩家恶人选项甚至正常人选项强制给玩家规划好圣母婊道路 3.作为一款剧情向探索类游戏,很多无法探索的地方用门锁设计来处理,但是很多的主线支线解锁也是门锁处理,这导致玩家花大量游戏时间做备受打击的探索边界框工作,为了全局美观而牺牲大量游戏性,这不是一款好游戏应该做的;另外边界判定框也非常生硬,完全没有自由探索感非常容易出戏,需要探索的地方移速快到误判误触,过剧情的路线为了体现过去很久强行让玩家走一段观感单调甚至没法看风景的长路 总之:目前我也是一周目结束了,本来设计好的多周目因为杂糅的主线剧情和无趣重复的战斗系统完全不想展开,最后的A结局也是一股说教味,而且和游戏美术风格相歧。大概作者更适合做galgame吧,不过这样的剧情设计也不好说。除非你真的非常喜欢游戏的画风和美术风格(宣传片就能看出来)以至于到了着魔的地步,否则我强烈不建议你购买并游玩这样一款除了美术音乐全是槽点的游戏
它是不完美的, 但你不會因為一幅名畫上面有污漬就否定了它的美。
I just finish my first playthrough, a bit confusing at the start, but its a very unique type of game with VERY funny scene and good story
Review time. This really feels more like a slice of life game masquerading as an RPG. There's combat and stat upgrades and equipment and other gameplay elements you expect in the genre, but it feels mostly perfunctory. Those elements aren't badly done, but there isn't much depth to them. Much more care was put into Akane's personality and all the different interactions you can have with the environment and NPCs. I think it's easy to say the game coasts by on the charm of these interactions, but I think that's also underselling it. It does feel like a lot of time and effort was spent crafting this, and it shows. Story is the weakest part. It's not bad per se, but it kind of just ends and definitely feels like it's missing something.
I loved this game so much. The artwork with the manga panels and beautiful pixel work is amazing. And with that came fun characters, some excellent world building, a good story, and all of it spearheaded in a protagonist I deeply liked with Akane. Also just a very funny game. The game does sadly lose much of its challenge and becomes very simple by the 75% mark. Plus the dev left what I hear is a demo area in the game if you bear an optional boss, and that I believe permanently hampers the balance, but I didn't mind. Worst part of the game is quest structure. It's a mess and I genuinely cannot tell how much of that mess is intentional. Do yourself a favor and use a guide when you get stuck it's rarely worth figuring out yourself. The quests are mostly fun and worth it, but don't try doing them naturally.
美术一绝 但说实话内容不值68 玩的时候还算是有兴致 但玩完那一刻只有失望
For those who don't know, this game won "RPGMaker 2026 Grand Award" and there is a reason for it. Game's artstyle is charming. Drawings in dialogue scenes are awesome and this game has the smoothest pixel animations I have ever seen, especially the victory animation (one that Akane swings, it's so cute and smooth!). Game is fill with PASSION and you can definitely feel it! Game has SO MANY interactables, NPC's, side stories and special events. I'm not kidding, there are so many events to discover and it's soo intriguing! And the WHOLE game made by ONE passionate developer, The GOAT Developer, MAS!
游戏是好游戏,独立制作,个人风格化非常强烈,美术很有意思,剧情表达也很有意思,可视化漫画的阅读感觉做的很好,很多地方都非常有创意,确实数值有点崩坏,比较适合一口气游玩,那样体验会非常不错
数值填的太变态了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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