
This is a story puzzle RPG. Lead the Main character Hiber, who woke up from the snowstorm with no memory, on a journey home to find his memories, stop the snowstorm in this city, and the farewell and parting with the important thing——
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差点就打了差评,赞是游玩后给制作人呈现一部完整故事的赞美,并不推荐来[玩]。 最沮丧的一点是一开始完全找不到攻略,不懂的地方翻了实况,最后还是不死心终于在公告里找到的链接,找物品才有所好转。 说实话游戏体验不好,解密不难但引导欠缺,特别是在双方可切换的房间里没有明确指示导致点了一圈没点到就不知道该做什么。 开头感觉分支过前会有较多重复,值得庆幸的是不同分支后期是不同的解密,包括细节都能看出制作人的万分用心,赞叹美术,人物形象在剧情体验后丰满起来。地图及玩法确实很丰富,这也是为什么不会想再来一遍的原因。为了全收集从头再打了一遍TE还是挺不友好的,好在能够快进一定程度解决了重复操作的枯燥,同时也对剧情的理解提升了。 最后我很喜欢这部作品的曲子!
努力全成就了!感觉能优化的地方还有很多,但总的来说玩得挺开心,感觉到了作者的用心,好多美图我大吃特吃
看了攻略有bug,轮到我那个过下水道要输密码就一直让我找通道,解谜做的好无聊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
好玩,爱玩
非常好游戏爱来自中国.jpg
喜欢
画风温柔可爱,无论是场景还是人物作者都特别用心地在设计绘制。 剧情的糖特别甜,刀子也特别刀(泪目),主人公们的羁绊随着剧情推进越来越深,很喜欢。 解密关卡并不是很难,不看攻略也可以! 最后,真正的春天总会来临的......一定。
很棒很棒的游戏,美术和音乐非常厉害,我特别特别喜欢...居然这么便宜,玩到真的就是赚到,太完美了
贴贴是好文明
但从我个人而言,剧情可以给7.5/10,但是游戏性只能给2/10。 首先剧情开局过于谜语人了,非常劝退,[spoiler] 甚至除了TE其他三个结局都很迷 , [/spoiler]只有最后一章后半段开始观感才好起来。但是总的来说,剧情还是挺不错的。 其次解密部分,真的,挺不行的。很多谜题玩的时候就感觉可以但没必要,看其他评论说调整过游戏过程的引导提示什么的,就很难想象一开始这解密是什么样子。谜题倒是不难,但是过程就是很难受,在游玩的过程完全没有感受到解开谜题的成就感,玩得很坐牢。 还有一些地方,比如电话那个谜题,我一开始拿笔记本,一个字母一个字母对照着写下来,然后还一个个地记录电话号码,结果写完最后一个,一打电话,嘿,已经帮我记好了。就,怎么说呢,挺贴心的,但是我看着自己手写的半页笔记就觉得自己是个sb。或许可以在解密之前先让人物提醒一下玩家,这个电话号码是会帮忙记的吧。 还有[spoiler] 在永远孤独这个NE里 [/spoiler],那个鱼饵那里!!为什么!!要打开背包在物品里面使用啊?之前从来没有得打开物品使用道具,一直都是调查就直接使用了,而且那个亮晶晶点了也没有反馈,我一直在那里狂按空格,还以为遇到BUG了,就不能设置一个调查亮晶晶然后人物对话提示一下玩家吗?最生气的是,之后打TE的时候,同样是这三个道具,TE里面就调查直接使用了,凭什么啊?? 然后是有些剧情演出上的点很难受,我是把[spoiler] BE,两个NE,TE 四个结局 [/spoiler]都打了的,就导致,有些同样的剧情我看了几次,虽说演出方式上有不同,但是还是不想一个剧情看几次啊。而且有些地方的演出很慢,特别是去冬之塔爬梯子那里,我看他反复慢悠悠地爬了几次啊!不管哪个结局都要反复坐电梯,电梯每次动画都要等好几秒,真的很消耗耐心。如果可以的话,希望增加一个通关一次后,二周目可以跳过或者倍速播放剧情之类的。 还有一些操作上体验不舒服,整个游戏过程95%都是键盘操作,突然跳出一些必须要鼠标操作就挺不习惯的。 总而言之,虽然游玩体验可以说是非常差,但是这个游戏其实很用心的,很多物品的互动都写了文本的,而且地图做得也很好看,很多场景里非主要的物件都画得很用心,而且剧情的演出效果做得也很自然流畅。不管是场景还是剧情上前后都有呼应。 最主要的是,[spoiler] 四个结局,每个结局都有不一样的流程,解密也是不一样的。 [/spoiler]游玩的时候就能感受到作者非常用心地对待自己的作品,能从游戏里感受到作者的爱。 如果作者还出游戏的话,我肯定会买,希望在解密上多调整调整吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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