No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Wait... can that arrow really get out? A chunky 3D cube is sitting in front of you, packed with blocks that all have their own tiny agenda. Each arrow wants to rush in its own direction. Your job is not to tap everything at once, but to turn the view, spot the gaps, and decide which piece should leave first. When the order is right, the crowded shape loosens up beautifully, one flying block at a time. It starts simple, then gets cheeky. Giant arrows take up space in dramatic ways. Moving items may hand you a helpful boost or toss in a little trouble. Healing, bonus time, lost time, and stubborn obstacle blocks keep every stage from feeling the same. Some barriers refuse to move until enough lines are cleared, so even a tiny choice can change the whole board. The fun is in that little pause before each tap: Is the path open? Will this block bump into something? What secret gap appears if this one flies away? Easy to pick up, bright to look at, and surprisingly satisfying when the cube finally unravels. Rotate, read the room, tap with a plan, and enjoy the tiny celebration of every arrow finding its way out.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.