
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
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Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 100 reviews with recorded playtime.
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩是好玩但是容量太小了 十来个小时基本上到头了 看后续的更新吧
非常的好玩!
Буду с вами откровенен, игра неплохая для раннего доступа, уже есть контент, он индивидуальный для этой игры, есть заимствования и вдохновения, но как будто любой рогалик похож на другие рогалики. ОДНАКО выбивать платину в этой игре в зарубе на 300к демонов было тяжело. Разраб, если он это вообще прочитает, выпускай режим бесконечный, тут куча билдов, которые при фул прокачке просто делают игру унылой из-за ограничений по уровням и времени самого уровня. НЕ хватает того самого ощущения быть убийцей ВСЕГО и подольше, хочется после фул билда побегать ещё, понять, а насколько этот билд хорош, хочется доджить скиллы врагов, потеть, пользоваться «спец. способностью любого перса» в ситуации на грани, это всё ЕСТЬ только до того момента, пока ты не изучишь все пассивные скиллы и не откроешь хотя бы часть улучшений для оружейки, НО это заканчивается на 10-м часу, а наиграл я в неё уже 40+, и последующие 30 часов пришлось теребить одни и те же локации, одних и тех же боссов с одним и тем же героем с одним и тем же оружием в почти одинаковых билдах, без развития своей супер прокачки для челенджа от игры. Не хватает соревнований, как уже писал выше, не хватает бесконечного режима, не хватает, да простит меня Айзек, СЮЖЕТА, из-за которого я бы получал других героев/снаряжения, которое открывается при выполнении определённой последовательности. К чему я это веду, игра очень сырая, я купил, не то чтобы пожалел, но другу скажу, добавь в список желаемого и вернись к игре спустя годик, контента, судя по роудмапу от июля 26, будет больше, а пока скипай. - РЕКОМЕНДУЮ? - ДА. - Сейчас? - НЕТ.
I played a lot of survivors game such as jotunn slayer and Soulstone survivor, and I would say this one is really if not better than others. I really like the merging system which give us a lot of different build. Each run are fun and you aren't stuck by a big wall. Every time you get a bit better. Give it a try !
Good game
güzel oyun haritalar çeşitlendirilebilir, daha da gelişebilir
This is such a fun game. I love rogue-like games and this one is definitely one of those ones that makes you say “Just 1 more run” before you realize is been 2-3 hours later. I’m excited to see what more the devs add to this game.
too long rounds no real play motivation
Классная игра, лютая рок-музыка, добавьте рэпа в следующих обновлениях
I've been looking for a game where you play as a hero templar and soldier of God. The music is perfect for the vibe. Im not usually into these style of games but I think I like it more than Megabonk, which is saying a lot. I really like the weapons, the character design, upgrading the base, the lore, and its just a fun game to play. I think they did a lot to upgrade this style of game by adding a lot of interesting features. I will say however, Act 2 is a major buzzkill. Its way too "resource scarce." You can barely upgrade anything. The artillery enemies are insanely accurate and fire frequently. They can anticipate every move and surround you in red which prevents you from moving away from the ground troops. You dont have enough upgrades to kill enemies fast enough. Act two completely takes away the momentum generated from Act 1. Weapons dont seem to spawn as options very much either. The difficulty spike for the beginning of the game (Act 2) is too high. You feel like you go from tutorial mode into hardcore mode. All that being said. It's fun and interesting enough that I will keep playing but they really need to tweak Act 2.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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