
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
Modeled estimate, not a reported figure. How we estimate →

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
refunded, game isnt worth the tener. Wait for a sale.
Arms of God is a really fun game to play
Load in, rock hard, slay hard, praise god. 10/10
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Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very boring for this type of game
Fantastic game. Devs are very responsive to feedback in their Discord, and address bugs and balance issues personally and quickly. I can personally attest that they have a firm grasp on game design, and I'm confident that Arms of God will only continue to improve over the course of time. Also, the game runs great on Linux (CachyOS). Surprised at how well it runs and looks, considering it's built on UE5. Deus vult, I love the Poles.
One of the best games I've seen come down the pipe in a long time. All the best parts of Diablo: Demons, battle, holy knights, and gore. It has a Van Helsing technological vibe to it that plays in perfectly to the upgrade system. Can't wait for more updates to come and I could give no higher praise for the game's state at release.
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For being in Early Access, this game is really quite enjoyable. A few minor bugs here and there but nothing completely game breaking, which I know the Dev will fix by 1.0 release. I generally 100% these types of games, but after almost 40 hours I am only halfway done the last achievement which is to get 300k kills. I will return to this game every major content update now instead of grinding out those kills with no other goal. Can't wait to see the new content being added later on!
The Dev made some perplexing design choices... features "feel-bad" mechanics for no discernable reason. The way you combine firearms is counter-intuitive as heck. Whoever though that it's a good idea for respecking your upgrades in a rogue-like— to refund you less than 100% of the resources?!! IDK man. Game has something of a crysis of identity. It wants to be a game /w story & regular-old-progression but also wants to be a rogue-like. On the basic difficulty, it is too easy. I never died once playing this game & did not play long enough to unlock the higher difficulties. A propper rogue-like should really make you claw at progress, to make it clear to you that metaprogression is non-negotiable to make any headway. This game seemingly makes it an afterthought. The looks & style are the highlights of the game. Expect everything else about it to be worse. It is an early-acess game, it is allowed to be extremely rough around the edges, (which it is). I sure do hope the devs will fix it & add QOL over time.
The game is fine, just frustrating. So many things to manage and upgrade and turn on and off so that your build pool doesn't become so saturated you can't become strong enough finish a run. And the UI is atrocious when using a controller. Feels like a complete afterthought.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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